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05-16-24 02:40 PM
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Acmlm's Board - I3 Archive - The Pit of Despair - yy_chr_e hates my Super Mario World rom.... New poll | | Thread closed
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Since: 05-08-06

Last post: None
Last view: 6297 days
Posted on 03-06-06 12:07 AM Link
It really does.... See,every time I load SMW to yy_chr_e,it's sprites show up garbled.....why is that?
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6296 days
Last view: 6296 days
Posted on 03-06-06 12:08 AM Link
You didn't switch to 4BPP SNES did you?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 03-06-06 12:10 AM Link
Dude...you have to load the ExGFX or GFX files. Loading the SMW ROM isn't going to be much of a help, seeing as how the graphics are compressed. When you do load the proper file, be sure to set it to SNES 4bpp mode as mentioned above.


(edited by asdf on 03-05-06 11:10 PM)
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6297 days
Last view: 6296 days
Posted on 03-06-06 01:38 AM Link
Or you could just export the 'Allgfx.bin', open that up in YY-CHR and you should get a recognizable set of original tiles to play with instead of garbled up crapola. Yeah, I used to have the same problem, it bugged me for quite some time.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6297 days
Last view: 6296 days
Posted on 03-06-06 01:39 AM Link
And where do I get Allgfx.bin, actually?
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6297 days
Last view: 6296 days
Posted on 03-06-06 01:43 AM Link
I believe (but am not quite sure because I don't have LM on my laptop) an item under the 'File' tab that says 'Export All GFX' and that'll create the 'Allgfx.bin'. I recommend extracting the graphics that way before you ever start anything involving custom tilesets.
INSERT COIN

Double metal axe








Since: 11-18-05
From: wtf am i bored

Last post: 6299 days
Last view: 6299 days
Posted on 03-06-06 01:57 AM Link
There must be also "Use Joined GFX" thingie wingie somewhere.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6298 days
Last view: 6296 days
Skype
Posted on 03-06-06 02:01 AM Link
...or you can look here.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 03-06-06 02:24 AM Link
In addition, I am working on an ExGFX Tutorial. A step-by-step one intended to guide you through the process of ExGFX using example files and stuff. It'll be out when it's out. It's halfway done, I'll be explaining just about everything there is to ExGFX. In my own words. Complete with pictures. No, seriously. Although part of the tutorial involves pre-made graphics (IE: ExGFX Workshop), so even if I do finish it quickly, I'll still have to wait for the ExGFX section on SMW Central to come up.

EDIT: Check my profile for the progress.


(edited by asdf on 03-06-06 02:20 AM)
(edited by asdf on 03-06-06 02:21 AM)
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6311 days
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Posted on 03-06-06 10:37 AM Link
Originally posted by Raccoon Sam
And where do I get Allgfx.bin, actually?

Lunar Magic. =/
Deleted User
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Since: 05-08-06

Last post: None
Last view: 6297 days
Posted on 03-06-06 10:54 AM Link
Lunar Magic doesn't edit the Mario and Yoshi sprites....
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6329 days
Last view: 6328 days
Posted on 03-06-06 04:45 PM Link
GFX32.bin and GFX33.bin is where you'll find Mario and Yoshi.
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