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04-29-24 05:12 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Strange SMB1 hacks? New poll | |
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Jouw

Koopa








Since: 12-03-05

Last post: 6289 days
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Posted on 03-03-06 02:31 PM Link | Quote
I was looking through the SMB-Air hack in SMBUtility, and I'm wondering how to do a LOT of the things it has: changing the level orders, blocks you can pass through one-way (see 1-1) and some more things like that. How can I do this in my hack?
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6466 days
Last view: 6466 days
Posted on 03-03-06 03:12 PM Link | Quote
Short answer: Hex editing.

Long answer: Disassembling and reverse-engineering the code, trial and error, hit and miss hex editing, etc.

Some of it has probably been documented by now, but that's how most people find any data in a game.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6522 days
Last view: 6317 days
Posted on 03-03-06 04:22 PM Link | Quote
AP had this. I'm sure you can learn from AP or even myself since I make levels without anyone's help.
D 2007
D


 





Since: 02-19-06

Last post: 6326 days
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Posted on 03-03-06 05:23 PM Link | Quote
Lots of it was just pointer moving and changing (so that certain pipes went elsewhere, and so on) .... but really, this page explains most of the bugs/glitches in it (and normal SMB, too -- these can be used anywhere and are just limitations of the SMB engine)
Jouw

Koopa








Since: 12-03-05

Last post: 6289 days
Last view: 6289 days
Posted on 03-03-06 07:45 PM Link | Quote
Originally posted by Dagsha
Lots of it was just pointer moving and changing (so that certain pipes went elsewhere, and so on) .... but really, this page explains most of the bugs/glitches in it (and normal SMB, too -- these can be used anywhere and are just limitations of the SMB engine)

What I'm wondering about is things as I mentioned in the original post: changing the number of worlds/levels in a world, one-way blocks you can pass through, etc. I noticed one thing which I put to good use, though: you can bounce a mushroom using brick blocks.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6466 days
Last view: 6466 days
Posted on 03-03-06 10:39 PM Link | Quote
Go look at my first post, that's how they did it, if it's not documented you're going to have to figure out how yourself. I do seem to remember there being some patches to add some features to the game, but the only one I can think of right now is "Luigi Game" by Yy, which added the option to play as SMB2j-style Luigi in SMB1.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6522 days
Last view: 6317 days
Posted on 03-04-06 02:56 PM Link | Quote
Originally posted by Dagsha
Lots of it was just pointer moving and changing (so that certain pipes went elsewhere, and so on) .... but really, this page explains most of the bugs/glitches in it (and normal SMB, too -- these can be used anywhere and are just limitations of the SMB engine)


My Site has bugs and glitches for both SMB2J and SMB1.
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