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Acmlm's Board - I3 Archive - General Gaming - Idea: Metroid Online New poll | |
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Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6301 days
Last view: 6299 days
Posted on 05-30-06 11:41 PM Link | Quote
In case anyone's still interested, I've just completed a master pallette and finished Metroid for the first time!

I'd post the pallette, but I'm not sure if the colors will be affected...

I'm going to start on the deluxe pallette now.

Edit: Well, here's the palettes.

Normal:


Deluxe:



Luckily, hosting them didn't affect the colors!


(edited by Peardian on 05-31-06 01:52 PM)
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6301 days
Last view: 6299 days
Posted on 06-01-06 05:48 PM Link | Quote
Well, all of the enemy sprite sheets are updated with the correct palette, and I've begun creating deluxe versions of all the enemies. I'm up to Norfair now.


Where'd you go, Clockwork JB?


Edit: Ladies and Gentlemen, Geruta DX!




(edited by Peardian on 06-01-06 05:41 PM)
(edited by Peardian on 06-01-06 05:41 PM)
Clockworkz

Birdon


 





Since: 11-18-05

Last post: 6299 days
Last view: 6299 days
Posted on 06-01-06 08:17 PM Link | Quote
I like this! Any speculations as to when a playable demo might be available?
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6301 days
Last view: 6299 days
Posted on 06-01-06 08:41 PM Link | Quote
Originally posted by Clockworkz
I like this! Any speculations as to when a playable demo might be available?

As soon as we make an engine.


I'm going to see if I can find some more assistance on MFGG...
Lord SkyLart

Cukeman








Since: 11-18-05

Last post: 6348 days
Last view: 6348 days
Posted on 06-02-06 05:02 PM Link | Quote
I can't wait to play this. Will we have to make an account and such for our character?
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6301 days
Last view: 6299 days
Posted on 06-02-06 05:23 PM Link | Quote
Originally posted by Zeeky
Will we have to make an account and such for our character?

Yes. It'll be free, though.


By the way, I've finished the Brinstar tiles. Here's an example of what the entrance to Kraid's Lair would look like:

Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 06-02-06 05:58 PM Link | Quote
Originally posted by Peardian
As soon as we make an engine.
Why was that not the first thing you did?
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6302 days
Last view: 6299 days
Posted on 06-03-06 12:58 PM Link | Quote
Originally posted by Peardian

By the way, I've finished the Brinstar tiles. Here's an example of what the entrance to Kraid's Lair would look like:



That's just a screenshot of the actual entrance to Kraid's Lair room from Metroid (NES).

So basically the game map will be an exact copy of Zebes from the original Metroid? Sorry if this was already stated before, I didn't read the whole thread. I know your adding a new space station area which is cool. But I think it would be nice if you mixed up Zebes just a bit, and not have identical looking rooms like in the original.

But this is a great idea and project though. Really looking forward to what you all come up with.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6306 days
Last view: 6299 days
Posted on 06-03-06 04:55 PM Link | Quote
That was an example of how the graphics look in the original room, I think. It's a bit subtle, but it does have more colors.

I'm also looking forward to the results. Should be fun.
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6301 days
Last view: 6299 days
Posted on 06-05-06 07:20 PM Link | Quote
Well, double good news!

1.) I've finished the deluxe version of all of the tiles from Zebes except for the title screen.

2.) Raccoon Sam has decided to help!


Here's what I've done with Mother Brain:



(edited by Peardian on 06-05-06 06:46 PM)
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6306 days
Last view: 6299 days
Posted on 06-05-06 09:14 PM Link | Quote
That looks pretty nice. Definitely more noticeable than the Kraid's entrance modification was.
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6301 days
Last view: 6299 days
Posted on 06-06-06 12:01 AM Link | Quote
Thanks.


Good news! I've made deluxe editions of basically everything except explosions from killing enemies. To demonstrate, I've touched up a screen of me fighting Ridley:



Yep! I finished Samus. Now to go do those explosions...


Edit: Bad news and good news. First the bad news. Banjzooie's dog recently died and he doesn't think he'll have enough concentration to work on this project. However, he is going to ask Gold Jinjo to help out. (That's the good news.)


Also, another touched-up screen showing a fight with Kraid.


(The claws are frozen. )


(edited by Peardian on 06-06-06 01:58 PM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6299 days
Last view: 6299 days
Posted on 06-06-06 05:39 PM Link | Quote
I Simply LOVE The new pallette!
I kept watching that Geruta for like, 10 minutes there.
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6301 days
Last view: 6299 days
Posted on 06-08-06 01:31 AM Link | Quote
Well, no word from Gold Jinjo yet, but I did manage to rip 99% of the rest of the sprites, including items!


Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6306 days
Last view: 6299 days
Posted on 06-08-06 02:22 AM Link | Quote
The lava (magma?) could use more shading. While the surface is a nice start, the fact that it goes from that surface to being completely flat (except the blue/red dots) below it isn't that good.
1337_Ac3

Shyguy


 





Since: 04-22-06
From: sweden

Last post: 6308 days
Last view: 6300 days
Posted on 06-08-06 11:59 AM Link | Quote
Hey, i really want to do something for this.. Anything you want me to do peardian?? (No hughe tasks like game engine..)

oh btw the new palettes look realy nice
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6301 days
Last view: 6299 days
Posted on 06-08-06 03:15 PM Link | Quote
Originally posted by Skreename
The lava (magma?) could use more shading. While the surface is a nice start, the fact that it goes from that surface to being completely flat (except the blue/red dots) below it isn't that good.

I'm not sure what else I can do with it. It's a pool of glowing liquid.


And until we have the engine, there's nothing else really to do except maybe think up possible new power-ups or areas.
firemaker

Cheep-cheep


 





Since: 12-13-05
From: Somewhere in a place called Berkshire

Last post: 6377 days
Last view: 6377 days
Posted on 06-09-06 03:33 AM Link | Quote
You really should have made an engine first. That is always te first thing to be done when you make a game. Oh and I suggest you get somebody who is good with online databases causes your gonna need one. And somebody who has helped create at least 2 online games that are run on servers.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6306 days
Last view: 6299 days
Posted on 06-09-06 08:53 PM Link | Quote
For the time being, I'd worry about making it work offline first. If it can't do that, having it try to work online seems a bit like... jumping the gun to me.
DJ Bouche

Koopa


 





Since: 11-22-05
From: Bligh Park, NSW, Australia

Last post: 6462 days
Last view: 6462 days
Posted on 06-12-06 12:49 AM Link | Quote
Online capabilities while coding the engine first-hand should always be considered, even if they are not active. It's important to consider these early as if you try to create something that's 100% offline, and try to implement the online later down the track with everything designed strictly as offline, you'll either spend more time trying to implement this, have more difficulty, or even end up with limitations.

Sure, leave out the online, but be sure your engine/code is going to be open and accepting to it, and that it's flexible enough to make smooth adjustments for online extensions.

My only concern here is the engine itself. I see many projects with much ambition just slowly die because an adequate engine cannot be made, or no one is willing to do it. So I will really suggest now (I'm not suggesting you discontinue all other work before this is done, but don't pause the engine work before "other" things are done first either), to really find someone capable of doing this, or work could end up being put to loss. Having an engine also gives you another basis to do your design work on and can speak out your limitations and/or suggest the next steps in what you can/can't design.


(edited by DJ Bouche on 06-11-06 11:51 PM)
(edited by DJ Bouche on 06-11-06 11:52 PM)
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