Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in General Gaming. |
Acmlm's Board - I3 Archive - General Gaming - Idea: Metroid Online | New poll | | |
Pages: 1 2 3 4 5 6 7 8 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6301 days Last view: 6299 days |
| ||
In case anyone's still interested, I've just completed a master pallette and finished Metroid for the first time!
I'd post the pallette, but I'm not sure if the colors will be affected... I'm going to start on the deluxe pallette now. Edit: Well, here's the palettes. Normal: Deluxe: Luckily, hosting them didn't affect the colors! (edited by Peardian on 05-31-06 01:52 PM) |
|||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6301 days Last view: 6299 days |
| ||
Well, all of the enemy sprite sheets are updated with the correct palette, and I've begun creating deluxe versions of all the enemies. I'm up to Norfair now.
Where'd you go, Clockwork JB? Edit: Ladies and Gentlemen, Geruta DX! (edited by Peardian on 06-01-06 05:41 PM) (edited by Peardian on 06-01-06 05:41 PM) |
|||
Clockworkz Birdon Since: 11-18-05 Last post: 6299 days Last view: 6299 days |
| ||
I like this! Any speculations as to when a playable demo might be available? | |||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6301 days Last view: 6299 days |
| ||
Originally posted by Clockworkz As soon as we make an engine. I'm going to see if I can find some more assistance on MFGG... |
|||
Lord SkyLart Cukeman Since: 11-18-05 Last post: 6348 days Last view: 6348 days |
| ||
I can't wait to play this. Will we have to make an account and such for our character? | |||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6301 days Last view: 6299 days |
| ||
Originally posted by Zeeky Yes. It'll be free, though. By the way, I've finished the Brinstar tiles. Here's an example of what the entrance to Kraid's Lair would look like: |
|||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6299 days Last view: 6299 days |
| ||
Originally posted by PeardianWhy was that not the first thing you did? |
|||
AlexAR Ninji Since: 02-27-06 From: TX Last post: 6302 days Last view: 6299 days |
| ||
Originally posted by Peardian That's just a screenshot of the actual entrance to Kraid's Lair room from Metroid (NES). So basically the game map will be an exact copy of Zebes from the original Metroid? Sorry if this was already stated before, I didn't read the whole thread. I know your adding a new space station area which is cool. But I think it would be nice if you mixed up Zebes just a bit, and not have identical looking rooms like in the original. But this is a great idea and project though. Really looking forward to what you all come up with. |
|||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6306 days Last view: 6299 days |
| ||
That was an example of how the graphics look in the original room, I think. It's a bit subtle, but it does have more colors.
I'm also looking forward to the results. Should be fun. |
|||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6301 days Last view: 6299 days |
| ||
Well, double good news!
1.) I've finished the deluxe version of all of the tiles from Zebes except for the title screen. 2.) Raccoon Sam has decided to help! Here's what I've done with Mother Brain: (edited by Peardian on 06-05-06 06:46 PM) |
|||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6306 days Last view: 6299 days |
| ||
That looks pretty nice. Definitely more noticeable than the Kraid's entrance modification was. | |||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6301 days Last view: 6299 days |
| ||
Thanks.
Good news! I've made deluxe editions of basically everything except explosions from killing enemies. To demonstrate, I've touched up a screen of me fighting Ridley: Yep! I finished Samus. Now to go do those explosions... Edit: Bad news and good news. First the bad news. Banjzooie's dog recently died and he doesn't think he'll have enough concentration to work on this project. However, he is going to ask Gold Jinjo to help out. (That's the good news.) Also, another touched-up screen showing a fight with Kraid. (The claws are frozen. ) (edited by Peardian on 06-06-06 01:58 PM) |
|||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6299 days Last view: 6299 days |
| ||
I Simply LOVE The new pallette!
I kept watching that Geruta for like, 10 minutes there. |
|||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6301 days Last view: 6299 days |
| ||
Well, no word from Gold Jinjo yet, but I did manage to rip 99% of the rest of the sprites, including items!
|
|||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6306 days Last view: 6299 days |
| ||
The lava (magma?) could use more shading. While the surface is a nice start, the fact that it goes from that surface to being completely flat (except the blue/red dots) below it isn't that good. | |||
1337_Ac3 Shyguy Since: 04-22-06 From: sweden Last post: 6308 days Last view: 6300 days |
| ||
Hey, i really want to do something for this.. Anything you want me to do peardian?? (No hughe tasks like game engine..)
oh btw the new palettes look realy nice |
|||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6301 days Last view: 6299 days |
| ||
Originally posted by Skreename I'm not sure what else I can do with it. It's a pool of glowing liquid. And until we have the engine, there's nothing else really to do except maybe think up possible new power-ups or areas. |
|||
firemaker Cheep-cheep Since: 12-13-05 From: Somewhere in a place called Berkshire Last post: 6377 days Last view: 6377 days |
| ||
You really should have made an engine first. That is always te first thing to be done when you make a game. Oh and I suggest you get somebody who is good with online databases causes your gonna need one. And somebody who has helped create at least 2 online games that are run on servers. | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6306 days Last view: 6299 days |
| ||
For the time being, I'd worry about making it work offline first. If it can't do that, having it try to work online seems a bit like... jumping the gun to me. | |||
DJ Bouche Koopa Since: 11-22-05 From: Bligh Park, NSW, Australia Last post: 6462 days Last view: 6462 days |
| ||
Online capabilities while coding the engine first-hand should always be considered, even if they are not active. It's important to consider these early as if you try to create something that's 100% offline, and try to implement the online later down the track with everything designed strictly as offline, you'll either spend more time trying to implement this, have more difficulty, or even end up with limitations.
Sure, leave out the online, but be sure your engine/code is going to be open and accepting to it, and that it's flexible enough to make smooth adjustments for online extensions. My only concern here is the engine itself. I see many projects with much ambition just slowly die because an adequate engine cannot be made, or no one is willing to do it. So I will really suggest now (I'm not suggesting you discontinue all other work before this is done, but don't pause the engine work before "other" things are done first either), to really find someone capable of doing this, or work could end up being put to loss. Having an engine also gives you another basis to do your design work on and can speak out your limitations and/or suggest the next steps in what you can/can't design. (edited by DJ Bouche on 06-11-06 11:51 PM) (edited by DJ Bouche on 06-11-06 11:52 PM) |
Pages: 1 2 3 4 5 6 7 8 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - General Gaming - Idea: Metroid Online | | |