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| Acmlm's Board - I3 Archive - ROM Hacking - Super Mario Bros. 3 for all-stars hacking docs |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 5907 days Last view: 5907 days |
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| Se on hyvä se. | |||
beneficii![]() Broom Hatter Since: 11-18-05 Last post: 5911 days Last view: 5907 days |
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I also intend to implement this in SMB3, but it will take a lot of work as I'll need to put in a lot of if-then statements for dealing with the SNES version (though I may have a better idea up my sleeve) and will definitely need new functions to load the SNES graphics instead of the NES ones. Give me a bit please.
一寸待って下さい。 ^_^ |
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insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6150 days Last view: 5945 days |
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| I think there are some tools to help out a little, but I'm not a coder or a programmer. The following should be.
SNES ASM Professional Kit Geiger's Snes9x Debugger Tile Layer Pro (For tile offsets) Bgmapper177 (For editing ZSNES save states) I eventually will get back to working on my data very soon. I have other projects to do. Or I better ask Dahrkdaiz what utilities did he use before creating his TSA Editor. (edited by insectduel on 04-21-06 02:27 PM) (edited by insectduel on 04-21-06 02:28 PM) (edited by insectduel on 04-21-06 02:29 PM) |
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| Acmlm's Board - I3 Archive - ROM Hacking - Super Mario Bros. 3 for all-stars hacking docs |
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