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04-28-24 06:41 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario Bros. 3 for all-stars hacking docs New poll | |
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Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6278 days
Last view: 6278 days
Posted on 04-16-06 07:46 AM Link | Quote
Se on hyvä se.
beneficii

Broom Hatter


 





Since: 11-18-05

Last post: 6281 days
Last view: 6278 days
Posted on 04-19-06 07:02 PM Link | Quote
I also intend to implement this in SMB3, but it will take a lot of work as I'll need to put in a lot of if-then statements for dealing with the SNES version (though I may have a better idea up my sleeve) and will definitely need new functions to load the SNES graphics instead of the NES ones. Give me a bit please.

一寸待って下さい。

^_^
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6521 days
Last view: 6316 days
Posted on 04-21-06 03:27 PM Link | Quote
I think there are some tools to help out a little, but I'm not a coder or a programmer. The following should be.

SNES ASM Professional Kit
Geiger's Snes9x Debugger
Tile Layer Pro (For tile offsets)
Bgmapper177 (For editing ZSNES save states)

I eventually will get back to working on my data very soon. I have other projects to do. Or I better ask Dahrkdaiz what utilities did he use before creating his TSA Editor.


(edited by insectduel on 04-21-06 02:27 PM)
(edited by insectduel on 04-21-06 02:28 PM)
(edited by insectduel on 04-21-06 02:29 PM)
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario Bros. 3 for all-stars hacking docs |


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