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05-21-24 06:29 PM
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Acmlm's Board - I3 Archive - General Gaming - The Interactive Showdown Of Ultimate Destiny. New poll | |
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Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6309 days
Last view: 6303 days
Posted on 03-01-06 08:28 PM Link | Quote
So one day my friend happydud and I were hanging out, and I said: "Hey, I've this awesome idea for a game, no, really this time!." He was skeptical, but let me keep talking. So I did. "Alright, so everyone signs on, and the server assigns everyone random characters from The Ultimate Showdown of Ultimate Destiny. Then it plops them down on a randomly generated map of Tokyo and they all start beating the crap out of eachother. Birds-eye-view, rotate and attack, four moves per character, cheap graphics, lots of chaos. Two minutes in, a computer-controlled Chuck Norris shows up and everyone has to gang up on him or they'll all die 'cause Chuck's Chuck. If nobody has won in five minutes, Mr. Rogers shows up and beats the crap out of everyone because you've been taking too long. Last player standing wins, unless it's a computer, in which case nobody wins."

He thought that was pretty cool, so he helped set up a server, and I started coding. A flurry of activity later, we had successfully made a program that let an arbitrary number of players connect to a server and fire projectiles at eachother.


So far this is what we have:
--A brilliant Tokyo-generating algorithm.
--A mostly final version of the server code.
--Working generic place-holder characters.
--Working network code (well, it was working. It will be again as soon as I finish the new client: we switched from TCP to UDP, you see.)
--Awesome movelists for all 41 characters when they stop being generic place-holders.
--Lemon Demon's approval.
--A graphics format.


That last one is why I'm bringing this up here. We're looking for people who are willing to help us draw sprites for some of the characters. The graphics are straight top-down, 16x16, with a number of different frames, and a very large leeway room outside the 16x16 area so characters can actually do things like kicking without getting horribly ugly and cramped.

I'll give the details to anyone who's interested in helping draw for us.

Is that anyone?
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 03-02-06 07:09 AM Link | Quote


Friggin' brilliant!
I wish I could help, but I suck at graphics.
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 03-03-06 12:16 AM Link | Quote
Top-down graphics?
Chaos?

I can try...

After about... a minute or three in Paint without changing palettes I came up with this.

I got the walking down here, but I want to know exactly what you are looking for on the sprites. Here, I just put the hands held out because... well, it would be funny I guess...

This is definitely NOT what I want to show as final. I just want to know opinions on what to change (other than colors and such). I could improve shading and such.

Right now I gotta go to sleep, but I am looking forward to some constructive criticism. I just don't know exactly what you want...
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6309 days
Last view: 6303 days
Posted on 03-03-06 08:26 PM Link | Quote
Yes, that's roughly the idea.

Major differences (for general knowledge: cpubasic13, check your gmail for the full spec and a template):
--You only need to draw one direction (facing right). The reason we're doing top-down in the first place is that it means we can make the computer do all the rotation for us.
--You can make the character bigger than that. The 16x16 area is mostly for the character's head and shoulder print; there's 32 pixels of overflow room to each direction that you're free to use for walking, attacking, whatever.
--Each action (a single attack, running, whatever) is only two frames.

Thanks for taking interest!

(and the chaos comment was about game design, not graphics, don't worry)


(edited by Squash Monster on 03-03-06 07:29 PM)
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 03-03-06 09:27 PM Link | Quote
Ah, that format is quite nice, actually.

For the guns, I assume you will have the projectiles already drawn, correct? So all I have to do is simple draw the characters with the specified weapons. Neat.

I'll try once I get offline to see what I can do.

This is quite interesting, as well...
dcahrakos

490


 





Since: 11-17-05

Last post: 6518 days
Last view: 6518 days
Posted on 03-03-06 10:15 PM Link | Quote
sounds awesome, will be nice to play when its done, sorry cant help with gfx though, cant draw for the life of me
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6309 days
Last view: 6303 days
Posted on 03-04-06 09:52 AM Link | Quote
Yeah, projectiles, explosions, smoke clouds, and whatever else will be drawn in separate files.

I probably should link to the move list. So here's a link. Your pick as to which you do and who you want to start with.

Also: yay at more feedback.


(edited by Squash Monster on 03-04-06 08:53 AM)
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6307 days
Last view: 6301 days
Posted on 03-08-06 11:45 PM Link | Quote
I'm not an artist even for simple things or anything so I can't help, but I can say that it sounds like it'd be real simple fun... One thing though... would you ever think about allowing something that changes the downloading of games for me from a maybe to a YES: Customizable characters(either graphics/name on VS screens/whatever and movesets from existing characters or just graphic sets ontop of existing ones?) While the selection of characters is, well, the ultimate supposedly, it'd probably be good to have a flexable character format anyway(IE characters using the same basic melee style attack code), and a net capable game with customizable characters(either sent to all users or just giving others your files) turns a game like this from awesome to super ultra awesome.

Basically, it sounds awesome, sorry I can't help with graphics any, and if character graphics(and maybe moveset)creation is allowed I would consider the game at godly status.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6309 days
Last view: 6303 days
Posted on 03-12-06 09:25 PM Link | Quote
As much fun as character customization may be, I believe it would completely change the nature of the game as it was envisioned, and it'd lose a lot more than it gained. If, after the first release of the game, it seems like a good idea, I'll reconsider, but for now I'm not really thinking about it.

That said, the code should be flexible enough to make adding such a feature fairly easy. You should be able to create a character with an arbitrarilly large move set with each move pulled from any existing character with the addition of name, graphic, damage, and maybe some behavioral changes. However, I'm not sure I'm willing to put up with reviewing character submissions by hand, and there would have to be some for of arbitrary restraints on what you're allowed to do. There are a lot of aspects of it that are logistically confusing. I'm all ears if you have ideas, though.

One thing I actually plan on doing, which may spark your interest, is to, after the first version, add a feature where the server can occasionally assign everyone characters with scrambled move sets. Like... every ten rounds, people get random moves instead of their normal ones. It'd be horribly unbalanced, but it would be amusing.

In other news: between a nasty cold and tons of homework, I haven't been able to make progress recently. The project is still being thought about, however, and we found another artist.
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 03-13-06 01:04 AM Link | Quote
Sorry if I haven't been much help as of yet, but I have been backed up with some other things... such as a new SMW hack I am making, DDR Ultramix 3, Soul Calibur III and some other stuff.

...although I have a majority of one character done. There was a question I was going to ask before posting it...

I'll have to figure that out tomorrow...
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6309 days
Last view: 6303 days
Posted on 03-13-06 08:29 PM Link | Quote
You can still ask your question. I don't bite (wow, I typed byte accidentally the first dozen times I tried to write that. I've been here too long).

For reference, what character are you doing? It'll help to know who's doing what so we can better split things up.

Thanks again in advance for the help.
1198
Newcomer


 





Since: 04-02-06

Last post: 6621 days
Last view: 6621 days
Posted on 04-05-06 04:02 PM Link | Quote
Looks completely awesome, as I am a fan of the Ultimate Showdown. XD

Though, you are missing Lowtax, Ebaum, Goku, and the Jawa, probably among others.

But... who the **** would want to play as Ebaum?
Ooh, I know! Attack : Copy Moves of Person Closest to You
dormento

Red Goomba


 





Since: 11-18-05

Last post: 6454 days
Last view: 6301 days
Posted on 04-14-06 10:18 AM Link | Quote
Hi.
Just wanted to say it looks prety interesting. "Random Carnage" games like this spark my interest (like Liero, or C-DOGs). If it's online multiplayer, that's a big plus

I really hope you can finish off this 'homework' monster quickly (perhaps by depleting a lot of it's HP, it may run away...).
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