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Acmlm's Board - I3 Archive - General Gaming - Smash Brothers Discussion thread (Screenshots, Trailers, Come on people, ANYTHING new!) New poll | |
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Shadic

The Adventure of Link
Perfect Member








Since: 11-18-05
From: Olympia, Washington

Last post: 6293 days
Last view: 6290 days
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Posted on 01-09-07 01:59 AM Link | Quote
No offense, but considering some of the characters you use...

Blah, maybe I'm bitter about characters because there's always a Sheik that I know that can hand my ass to me 90% of the time.

Stupid Sheik for totally owning Link...
Ninetales
banned by request


 





Since: 11-17-05
From: Gone.

Last post: 6287 days
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Posted on 01-09-07 02:03 AM Link | Quote
Originally posted by Scatterheart
...I've got a couple of tips for y'all aspiring Kirby users. Everyone try this out!

Kirby Stuff
...
Your opponent getting the better of you?
They've got you to 150% while they're still on 0%?
Stand next to an edge, wait for 'em to come to you, then grab. Throw them in the direction of said edge, and KAMIKAZE!!!!!
If you're both on your last life, don't worry. Your opponent will die before you 90% of the time, so start grabbing!

That's it for my Kirby skillz0rz lesson. Thought I'd post 'em, seeing as I've never seen them anywhere else.

I've seen that before, but I've always thought it to be quite cheap. DK can do something similar too.

The rest I didn't know, and the "under the stage glitch" is kinda neat. I'll have to try that once I get a new copy of SSBM
roadsarepoison

Octorok








Since: 10-08-06
From: Albany, NY

Last post: 6288 days
Last view: 6288 days
Posted on 01-09-07 10:16 AM Link | Quote
Originally posted by fabio

If you want a clone of Mario, then you should go look at Dr. Mario.


Not really, all of the more useful moves are more powerful coming from Doc (backair, downsmash, pills).

Also, for scatterheart: As much as I love Kirby, he really does suck in Melee. That throwing trick doesn't really work, since the opponent can break out of it midthrow by wiggling the joystick back and forth. It's just not worth the risk, since they might die, but you will definitely die. An equally cheap but only slightly more effective trick is to stand by the edge and suck them in with your B attack. Then walk off the ledge and spit them out when you're too far down for them to recover, but you are able to. It still doesn't work because they can break out of it, but at least you're not guaranteed to lose a life from it. Of course if you're playing a good character you're pretty much screwed with Kirby anyway.
Scatterheart

Paratroopa


 





Since: 11-18-05
From: Sydney, Australia

Last post: 6311 days
Last view: 6287 days
Posted on 01-09-07 01:37 PM Link | Quote
You don't really get much time to wiggle out of the grab, and most people aren't expecting it. But I didn't know it was possible to escape teh evil clutches of Kirby's grab.. I guess I should tell my friend that he can get out of it... "should".
Yoshi's got the same sort of thing that can kill (providing your opponents aren't expecting it.)
His (B) attack, which envelopes the victim in an egg, can kill if used next to an edge. This one is pretty easy to get out of though.

*Feels special that I found a g-g-glitch*

**EDIT**

With the Kirby "cheap kills" tricks: I guess the solution as to which one to use depends on the stage. Some stages don't allow you to drop far down, so swallowing them would never work, yet wouldn't give sufficient amount of time to escape a grab.

But yeah, you're right. I only have two people to play against who're around my skill level, so I could get totally totalled by someone who's better than me.
*Dreams and wishes for a challenge against someone who kicks ass*


(edited by Scatterheart on 01-09-07 07:43 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6287 days
Last view: 6287 days
Posted on 01-09-07 01:47 PM Link | Quote
You could always take a visit to where I currently reside (ha ha yeah right). We're not pro-level, or anything, but I've travelled around and I usually win my fights (even as Mewtwo).


(edited by Alastor on 01-09-07 07:48 AM)
Scatterheart

Paratroopa


 





Since: 11-18-05
From: Sydney, Australia

Last post: 6311 days
Last view: 6287 days
Posted on 01-09-07 03:06 PM Link | Quote
Alastor...not pro...?
Hah! You're a master at all Nintendo games, man!
...I'm only going by what I know (which is Twilight Princess, and Mario Kart DS), but damn!

How awesome it'd be to have a night of drinks, boasting, and full-on Melee playing.

roadsarepoison: Now that I think about it... When you said "getting out of Kirby's grab mid-throw", are you reffering to the bug (as I call it), which makes Kirby do the animation of his grab, whilst the opponent uhh... Like... Kirby throws nothing...?

Kirby grabs opponent > Kirby jumps to pound opponent into the ground > opponent magically gets free just as Kirby jumps, and takes no damage what-so-ever.

Happens quite a few times against level 9 CPU opponents, and my friend can do it rarely, saying that the "R" button has to be pushed at precisely the right time for it to work.

Z'at what you're talking about?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6287 days
Last view: 6287 days
Posted on 01-09-07 03:22 PM Link | Quote
I'm damn good at a lot of games, but I can't compete at a professional level on anything but a select few. Melee is not one of those games. I have been to serious tournaments, and I have been utterly destroyed at them.


n what you're talking about, though. That's no bug, that's the release mechanism preventing your suicide techniques from always killing them. Nothing to do with pressing R, though; In Kirby's forward and backward throws, as in a standard hold and many other things, you can mash on the control stick to escape unscathed. The higher your damage percentage, the more this must be done to escape; thus, the higher your damage, the longer it takes, and if you try it on a very attentive opponent who sees it coming or a high-level CPU (which, naturally, have perfect response time) then they will escape before you hit ground (and thus do damage) if their percentage is low enough.
Scatterheart

Paratroopa


 





Since: 11-18-05
From: Sydney, Australia

Last post: 6311 days
Last view: 6287 days
Posted on 01-09-07 04:00 PM Link | Quote
Yeah? ...Well !!
I guess I'll still use Kirby regardless. I won't tell my friend how to get out of my suicide dives, as he'd surely whoop my ass. It's always funny when he's not expecting it though. Rainbow Ride is a champion stage for laughs with Kirby.

FALCON *Kirby ducks* PUNCH!!!
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6287 days
Last view: 6287 days
Posted on 01-09-07 04:05 PM Link | Quote
Hey, if you like shenanigan-based victories, you should play Mewtwo. I do.
Scatterheart

Paratroopa


 





Since: 11-18-05
From: Sydney, Australia

Last post: 6311 days
Last view: 6287 days
Posted on 01-09-07 05:04 PM Link | Quote
I've been playing this game since its launch, and I've only found out that Kirby suicide thing about a month ago. So I'm not sure if it's accurate to call me "slow" or not, seeing as I only really used Kirby once I found out about that thing.

I've tried Mewtwo a couple of times, but never really liked him much.
SOOOOO! My point of all of this, is:
Can you tell me the "tricks of the trade" when it comes to Mewtwo?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6288 days
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Posted on 01-09-07 09:34 PM Link | Quote
I'm sometime using Kirby, and while the sucide move can be sometime useful(such as when you're at about 180% while your opponent is at about 120%) having it be your primary strategy is just eww

Also, if I renember correctly, your opponent can't escape Kirby's throw up(but this one is harder to use for suicide)


(edited by C:/xkas bio.asm on 01-09-07 03:36 PM)
Lakithunder

Darknut








Since: 09-18-06
From: The Wind Fish's Dream

Last post: 6288 days
Last view: 6287 days
Posted on 01-10-07 01:12 AM Link | Quote
Originally posted by Scatterheart
Can you tell me the "tricks of the trade" when it comes to Mewtwo?

First of all, he has one of the best jumps in the game. I pwns.

Don't let his no dmg. B up let you down TOO much. It could save him from an aerial attack (it has me!!!). Even though his only REALLY usable B is Shadow Ball, I have found Disable to be useful for grabs (Mewtwo has a kickass back and up throw).

His melee attacks are also good. His smash is excellent if you like that.

That's about it. (That's how I play him, I guess.)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6287 days
Last view: 6287 days
Posted on 01-10-07 01:34 AM Link | Quote
... What

Mewtwo's jump is actually quite bad. It's very slow.

The most important thing to Mewtwo's game is that he has the third-lowest friction in the game. This means he is extremely good at wavedashing, and this especially helps out his tilt attacks. His tilt attacks are great; generally better than smashes (though definitely not always). Also, never underestimate the aerial back A; this attack is also quite useful. Neutral A works at points but is best not relying on; it's basically a sex kick but worse. The primary way I've found to win with Mewtwo is to play him very erratically, but very aggressively. He lacks power and he lacks speed, but he has good range and his style is difficult to counteract when properly played. His meteor attack is also periodically useful, as is his up aerial attack. His only real fast, powerful m ove is his aerial forward A, which happens to lack the range of his other moves; you can use it on an opponent that doesn't expect it, but in general it's very feh. It does have the nice effect of murdering crouch cancellers, though. So basically, Aerial back A, tilt down A, tilt up A, tilt forward A, down smash A, and periodically aerial forward A are easily his best attacks; forward smash and the other aerials are less useful; and his basic attack and up smash are pretty much useless.

Teleport is a nice move and is great for surprise dodges (though the air dodge is often better, especially when you don't have a full shadow ball charge).

Shadow Ball is a crappy projectile, but like Mewtwo it behaves erratically and this can be used to your advantage. It's generally far too easy to dodge, but it can hit from areas the opponent doesn't expect due to its unstable wobble (which actually is not that hard to predict if you know what to look for). It's probably most useful for shadow-dashing - it has heavy recoil, especially if used from the air, and this combined with Mewtwo's low traction provides a burst of acceleration, and that's always nice. This can be used for recovery, knocking you well back towards an arena... But this is rarely actually useful as Mewtwo is much more likely to get KO'd off the top of the screen than anywhere else.

Confusion is awesome for shenanigans, but as a real attack it's pretty feh. When airborne its first use does raise your altitude, though, and thus it's not bad for recovering from things you otherwise wouldn't.

Disable is the only reason I didn't say his basic attack and up smash aren't utterly useless, because their power is godly next to it. Never use Disable, not even as a joke. It's just that bad.
Lakithunder

Darknut








Since: 09-18-06
From: The Wind Fish's Dream

Last post: 6288 days
Last view: 6287 days
Posted on 01-10-07 01:46 AM Link | Quote
Originally posted by Alastor
... What

Mewtwo's jump is actually quite bad. It's very slow.

I meant distance wise. It's slow but can carry him far (like Ness in way). If in danger, Teleport or dodge. It's what I do.

Originally posted by Alastor
Disable is the only reason I didn't say his basic attack and up smash aren't utterly useless, because their power is godly next to it. Never use Disable, not even as a joke. It's just that bad.

I've tricked melee abusers to rush me and I hit them with it and throw them. It has worked many times. Just not in combat with multiple people.

Otherwise, Alastor is a genius *bows down*
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6287 days
Last view: 6287 days
Posted on 01-10-07 02:50 AM Link | Quote
Originally posted by Lakithunder
I meant distance wise. It's slow but can carry him far (like Ness in way). If in danger, Teleport or dodge. It's what I do.
Lots of jumps carry people far... But, Mewtwo's provides substandard agility and thus freedom of motion. This hampers attack and defense ability relative to better characters. It grants vertical recovery, but a good player could cancel this anyway in most cases since it's so slow. Other moves are better.

I've tricked melee abusers to rush me and I hit them with it and throw them. It has worked many times. Just not in combat with multiple people.
Then they rather suck; Disable does nothing against a character who isn't idling. If they're close enough that disable actually works, they are either airborne and thus most likely going to dodge and at worst will be knocked to the ground and unable to be thrown, taking no damage, or they are in the midst of an attack that Disable will not interrupt.
Lakithunder

Darknut








Since: 09-18-06
From: The Wind Fish's Dream

Last post: 6288 days
Last view: 6287 days
Posted on 01-10-07 03:12 AM Link | Quote
Yeah, I agree. Alastor wins this one. I believe this settles the Mewtwo "lesson" that was asked for.
roadsarepoison

Octorok








Since: 10-08-06
From: Albany, NY

Last post: 6288 days
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Posted on 01-10-07 06:40 AM Link | Quote
Mewtwo's Usmash is actually pretty good. It won't usually kill faster falling characters, but it's pretty fast and has really, really high priority. It doesn't change the fact that Mewtwo is the worst character in the game.

Most feasible strategies with Mewtwo involve shield grabbing, a lot. His throws are basically the only thing he has going for him. The only exceptions are fox and falco, who can down-b faster than mewtwo can shield grab them. But you really have no business putting mewtwo against either of them anyway. I hope alastor wouldn't use mewtwo against anyone on his skill level, unless it's just a friendly match.


(edited by roadsarepoison on 01-10-07 12:42 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6287 days
Last view: 6287 days
Posted on 01-10-07 06:46 AM Link | Quote
I have had too many experiences of the up smash accomplishing nothing but making me a big target while the animation finishes for me to ever recommend its use. On the other hand, you are right that his throws are awesome and make up a fair portion of his game; I'm not quite sure how I managed to miss that. I blame sleep deprivation.

And I still object to the implication that Mewtwo is the worst character in the game. I know I'm wrong, but damn it, I just don't see how he's worse than Bowser.

To answer the question, in serious matches I generally play Marth.


(edited by Alastor on 01-10-07 12:48 AM)
(edited by Alastor on 01-10-07 12:49 AM)
roadsarepoison

Octorok








Since: 10-08-06
From: Albany, NY

Last post: 6288 days
Last view: 6288 days
Posted on 01-11-07 08:10 AM Link | Quote
This is a pretty long shot, but does anyone on this board live in the Albany (NY) area and want to play Smash? Preferably somone really good
Sonicandfails

910








Since: 11-17-05
From: Mass

Last post: 6287 days
Last view: 6287 days
Skype
Posted on 01-13-07 09:55 PM Link | Quote
I live by this little book called the Tier List. You should read it sometime.
HINT: Mewtwo is VERY low on the Tier List.
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