(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-15-24 05:14 AM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Lunar Magic not reading level exit correctly? New poll | | Thread closed
Add to favorites | Next newer thread | Next older thread
User Post
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6296 days
Last view: 6296 days
Posted on 02-26-06 11:34 PM Link
I'm currently working on a vertical level on level 10B. I made a level exit for 10C, but every time go through it, it brings me back to the main entrance of level 10B. Any idea on what I'd be doing wrong?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 02-26-06 11:44 PM Link
It might have something do to with some ASM Hack. In the one level I am making right now, if you go down the first pipe (currently unlinked to anything), it'll take you back to the entrance of the level from whence you came. The other pipes in the area work fine. Are you sure the exit is linked correctly?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6296 days
Last view: 6296 days
Posted on 02-26-06 11:52 PM Link
Originally posted by The Cat Burglar
In the one level I am making right now, if you go down the first pipe (currently unlinked to anything), it'll take you back to the entrance of the level from whence you came.

Did you intend for this, and if so, how did you do it? It could be rather useful. No getting stuck in the endless bonus room of death.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6296 days
Last view: 6296 days
Posted on 02-27-06 12:10 AM Link
Originally posted by The Cat Burglar
Are you sure the exit is linked correctly?

Definitely. I haven't done any asm hacking at the moment, and the pipe is exactly on the top-right of the screen where the exit is located. I'm guessing it could be the fact that I used a vertical level for it, but I'm betting that's highly unlikely.
Clockwork JB

Flurry








Since: 02-12-06
From: Melbourne, Australia

Last post: 6306 days
Last view: 6306 days
Posted on 02-27-06 02:30 AM Link
Sure you aren't using a primary exit instead of a secondary one?
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6295 days
Last view: 6295 days
Posted on 02-27-06 04:48 AM Link
Are you sure you're not accidentally starting off in a level identical to 10B (with the exit being the only difference)?
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6296 days
Last view: 6296 days
Posted on 02-28-06 06:05 PM Link
Originally posted by peter_ac
Are you sure you're not accidentally starting off in a level identical to 10B (with the exit being the only difference)?

Yep, I'm certain. I checked the next level, and they're both different.
Originally posted by Clockwork JB
Sure you aren't using a primary exit instead of a secondary one?
That, I haven't checked. I'll have to see when I get an opportunity.
ZTaimat

260








Since: 11-19-05

Last post: 6362 days
Last view: 6296 days
Posted on 02-28-06 08:08 PM Link
1) Did you make sure to start a new game before testing the pipe?

2) If all else fails, delete the pipe and make a new one. Some times LM skrews up and exits have to be re-made in order to work...
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6297 days
Last view: 6309 days
Posted on 02-28-06 08:32 PM Link
Originally posted by Blue Warrior
and the pipe is exactly on the top-right of the screen where the exit is located.


Maybe just try to move the pipe a little bit more to the middle part of the screen, or take a look at this:



This a a screen from the original SMW. See, what Nintendo did? The exit-enabled pipe is in screen 3, but they used screen 2 for the exit, too. (There is no exit-enabled pipe in screen 2, so why is the screen set up like this?) - You should try that.


In the one level I am making right now, if you go down the first pipe (currently unlinked to anything), it'll take you back to the entrance of the level from whence you came


Yeah, that happens quite often with unlinked pipes. It happens also very often that a unlinked pipe leads to a completely other level for whatever reason.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6295 days
Last view: 6295 days
Posted on 03-01-06 04:49 AM Link
Originally posted by FPI
This a a screen from the original SMW. See, what Nintendo did? The exit-enabled pipe is in screen 3, but they used screen 2 for the exit, too. (There is no exit-enabled pipe in screen 2, so why is the screen set up like this?) - You should try that.

Thanks man, that helps me, a lot!
Koneko

Plasma Whisp








Since: 11-17-05
From: Tartarus. We get faster internet than you.

Last post: 6296 days
Last view: 6295 days
Skype
Posted on 03-01-06 08:09 PM Link
The game checks what screen Mario is on, not what screen the pipe/door/etc is on. So if you're right near a screen boundary, the game could use the exit from either screen. I was actually considering making this a sneaky secret in my game, until I realized how frusterating that would be to the player.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6296 days
Last view: 6295 days
Posted on 03-01-06 09:41 PM Link
When you enter an unlinked exit, it takes you through the last exit you went through in that level. If you haven't been in any, you'll be dumped into the bonus game.

Thats what my experiences have shown me anyway.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6296 days
Last view: 6296 days
Posted on 03-02-06 12:25 AM Link
Originally posted by FPI
Originally posted by Blue Warrior
and the pipe is exactly on the top-right of the screen where the exit is located.


Maybe just try to move the pipe a little bit more to the middle part of the screen, or take a look at this:



This a a screen from the original SMW. See, what Nintendo did? The exit-enabled pipe is in screen 3, but they used screen 2 for the exit, too. (There is no exit-enabled pipe in screen 2, so why is the screen set up like this?) - You should try that.


In the one level I am making right now, if you go down the first pipe (currently unlinked to anything), it'll take you back to the entrance of the level from whence you came


Yeah, that happens quite often with unlinked pipes. It happens also very often that a unlinked pipe leads to a completely other level for whatever reason.
Hey, thanks! I tried your solution and it worked. Also, thanks to those who gave me advice me troubleshoot the problem.

I'll be sure to remember this for later levels (as well as the advice others gave me) so I don't end up going wtf when something goes wrong.
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - The Pit of Despair - Lunar Magic not reading level exit correctly? | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.055 seconds; used 407.88 kB (max 515.73 kB)