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05-05-24 03:48 AM
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Joshi

Red Goomba








Since: 01-28-06
From: Nowhere

Last post: 6635 days
Last view: 6635 days
Posted on 02-26-06 02:20 PM Link
I've got a load of glitches in my SMW hack:



1) I've got an exit tile problem:



I don't know why it doesn't work. Although you do eventually come out of it, it stops halfway in the water and counts as the level 'Chocolate Island 2' Wierd

2) There's a massive glitch here:
It looks like this in ZSNES:



But looks like this in Lunar magic:



Why doesn't it look like the one in Lunar Magic?
I'd be really glad if you could tell me how to fix these
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6287 days
Last view: 6285 days
Posted on 02-26-06 02:35 PM Link
For #2, you have to change the BG position in "Main/Midway entrances". As for #1, I believe the problem comes from entering and exiting from the bottom in both cases. One of them has to be set to Top (you'll have to rework your overworld to fix this).
Joshi

Red Goomba








Since: 01-28-06
From: Nowhere

Last post: 6635 days
Last view: 6635 days
Posted on 02-26-06 02:52 PM Link
For the Yoshi's Isalnd one I changed it to bottom and the OW one to top, and it still doesn't work
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6287 days
Last view: 6285 days
Posted on 02-26-06 02:56 PM Link
Originally posted by Joshi
For the Yoshi's Isalnd one I changed it to bottom and the OW one to top, and it still doesn't work


Well, obviously. You'd be exitting into the great ocean if you exit the overworld one from the top of it is still placed where it is. Change it so you exit from the spot above the castle or something! As I said, you'll have to rearrange the overworld for it to look right this way.
Joshi

Red Goomba








Since: 01-28-06
From: Nowhere

Last post: 6635 days
Last view: 6635 days
Posted on 02-26-06 04:18 PM Link
Oh, yeah, I found another glitch too!
For some odd reason, Mario walks on the water every time he enters it. Does anyone know why?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6285 days
Last view: 6285 days
Posted on 02-27-06 12:03 AM Link
You have to use the water path tiles when making the Mario paths. Unless you meant in the levels, in which case you should be looking at the block settings.

Also in this image:

Notice the springboard doesn't actually sit on top of the message blocks. It'll look odd just falling through when the level starts.
Joshi

Red Goomba








Since: 01-28-06
From: Nowhere

Last post: 6635 days
Last view: 6635 days
Posted on 02-27-06 04:13 PM Link
Yes, but what's all that stuff in the background?
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6300 days
Last view: 6286 days
Posted on 02-27-06 07:28 PM Link
Originally posted by Joshi
Yes, but what's all that stuff in the background?

SMW throwing up
Try adjusting the initial BG position, as someone said already
Joshi

Red Goomba








Since: 01-28-06
From: Nowhere

Last post: 6635 days
Last view: 6635 days
Posted on 02-28-06 03:15 PM Link
What to though?
Disruptive Idiot

Red Paragoomba


 





Since: 11-17-05
From: Syosset

Last post: 6412 days
Last view: 6285 days
Posted on 02-28-06 04:59 PM Link
Originally posted by Joshi
What to though?


Tinker with it. Seriously, it takes five seconds to guess and check.
Joshi

Red Goomba








Since: 01-28-06
From: Nowhere

Last post: 6635 days
Last view: 6635 days
Posted on 03-01-06 05:01 PM Link
I've changed it to all of them, but it still doesn't work.
But what about the walking on water thing?? Anyone know??


(edited by Joshi on 03-02-06 03:17 PM)
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6318 days
Last view: 6317 days
Posted on 03-01-06 05:11 PM Link
It's an exit tile that's meant to be on land. I don't think you can fix it.
Joshi

Red Goomba








Since: 01-28-06
From: Nowhere

Last post: 6635 days
Last view: 6635 days
Posted on 03-01-06 05:19 PM Link
What, the water??
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6318 days
Last view: 6317 days
Posted on 03-01-06 05:22 PM Link
Originally posted by Joshi
What, the water??

Error Processing, Aborting....
Please say what you mean
Joshi

Red Goomba








Since: 01-28-06
From: Nowhere

Last post: 6635 days
Last view: 6635 days
Posted on 03-01-06 06:12 PM Link
Originally posted by Zachio
--------------------------------------------------------------------------------
It's an exit tile that's meant to be on land. I don't think you can fix it.
--------------------------------------------------------------------------------

That's what I meant. You mean the water not having an exit tile or the OW
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6318 days
Last view: 6317 days
Posted on 03-01-06 07:08 PM Link
The exit tile works like you're on land.
There is no exit tile that works like you're on water.
get it now?
Joshi

Red Goomba








Since: 01-28-06
From: Nowhere

Last post: 6635 days
Last view: 6635 days
Posted on 03-02-06 01:49 PM Link
I see...okay, I've fixed that and made a random island on the middle of the water. At least I THOUGHT It worked until, it moves up instesd of down and up to Soda Lake. Great.


(edited by Joshi on 03-02-06 03:09 PM)
(edited by Joshi on 03-02-06 03:09 PM)
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