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05-16-24 11:54 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - EliteMap 3.7 source code New poll | | Thread closed
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Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6297 days
Last view: 6297 days
Posted on 02-26-06 12:01 PM Link
Download

Some pretty basic rules:

* If you don't understand a part of EliteMap itself, don't bother asking. I doubt even DJ Bouché (the original author) understands it himself.

* Don't take the credit. If you release, I dunno, "UltraMap 1.0" and a single person recognizes it, Mr. T will crush your balls. And then have sex with your mother.

Thank you and have fun.
KeiiChi Kun

Leever
Learn some manners.
Password changed to gibberish and IP banned.


 





Since: 01-01-06
From: Sushi Bar

Last post: 6310 days
Last view: 6310 days
Posted on 02-26-06 12:51 PM Link
Wooh! Thanks ^__^





*hides design ideas for UltraMap 1.0*
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6297 days
Last view: 6297 days
Posted on 02-26-06 11:19 PM Link
Kawa lied the code isn't that hard to understand although it'll take like 2 weeks of careful code studying to understand the tile drawing functions XD
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6297 days
Last view: 6297 days
Posted on 02-27-06 04:11 AM Link
Originally posted by interdpth

although it'll take like 2 weeks of careful code studying to understand the tile drawing functions XD
That's hard in my book, Matt.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6297 days
Last view: 6297 days
Posted on 02-27-06 09:47 PM Link
Not really.
Anyone who is willing to work on any project with all there skill,heart, and soul into it. Two weeks would fly by.

Then again I'm new to the forum and what I say means nothing.

Have a nice day,
Darkdata


(edited by Darkdata on 03-03-06 04:23 PM)
(edited by Darkdata on 03-03-06 04:24 PM)
Tharantyr

Micro-Goomba


 





Since: 12-17-05
From: Nederland

Last post: 6649 days
Last view: 6649 days
Posted on 03-03-06 02:27 PM Link
Not to flame you but I think you could've done without the "sex with your mother" part.
Krusty Toenail

Poppy Bros. Jr








Since: 11-17-05
From: North Carolina

Last post: 6570 days
Last view: 6570 days
Posted on 03-03-06 10:20 PM Link
Thanks for posting the source, I always wanted to know what made it tick. I have no clue what half of it means... but I can learn I guess
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6297 days
Last view: 6297 days
Posted on 03-03-06 11:31 PM Link
Too let you know my code as in PatEd or what ever it's name is and PET is probably really grotesque and if I really feel like it one day I might recode it. But have fun!
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6297 days
Last view: 6297 days
Posted on 03-04-06 04:38 PM Link
Have fun hunting for easter Eggs people.
"Edit:Removed Noobness."

Trashcan is still a clue though..


(edited by Darkdata on 03-09-06 04:50 PM)
(edited by Darkdata on 03-09-06 04:50 PM)
Xeon
The master of the universe...


 





Since: 03-09-06
From: Omaha, NE

Last post: 6605 days
Last view: 6605 days
Posted on 03-09-06 09:54 AM Link
Why did you reference UltraMap in your post? What did UltraMap ever do to you man... nothing. If your implying I used the EliteMap code you sent me you are mistaken.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6306 days
Last view: 6297 days
Posted on 03-09-06 10:36 AM Link
Originally posted by Xeon
Why did you reference UltraMap in your post? What did UltraMap ever do to you man... nothing. If your implying I used the EliteMap code you sent me you are mistaken.

I presume he didn't intentionally reference your program, but just made up an unoriginal name for an editor.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6297 days
Last view: 6297 days
Posted on 03-09-06 01:07 PM Link
Originally posted by Dan

I presume he didn't intentionally reference your program, but just made up an unoriginal name for an editor.
I did. I totally did. I needed a corny name for an EM clone, and that's what I came up with.

Yes Xeon, "UltraMap" is a corny name
Xeon
The master of the universe...


 





Since: 03-09-06
From: Omaha, NE

Last post: 6605 days
Last view: 6605 days
Posted on 03-09-06 02:58 PM Link
lol, yeah, what can I say, I am not very good at giving programs names most the time.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6297 days
Last view: 6297 days
Posted on 03-09-06 05:48 PM Link
"UltraMap" is a corny name..
There are worse..
Like "etile" map.. Pokemon Ad-vance Map (Rip off of great Rom tools names)
Or worse.. Adleat Map..

Btw sorry about my egg comment... I feel like such a noob right now.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6306 days
Last view: 6297 days
Posted on 03-09-06 06:29 PM Link
On an Ultramap related note, are there any working downloads of it anywhere? The original Pokemon Blue is the only Pokemon game I'm actually interested in.
Xeon
The master of the universe...


 





Since: 03-09-06
From: Omaha, NE

Last post: 6605 days
Last view: 6605 days
Posted on 03-10-06 02:01 PM Link
Well I was having issues with editing certain things, but I think I might do a rewrite of the tile loading and just hard code alot of offsets into the INI file. The Red/Blue map format is really strange sometimes, especially with how it has its event structures put together.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6297 days
Last view: 6297 days
Posted on 03-10-06 02:34 PM Link
Originally posted by Xeon

...and just hard code alot of offsets into the INI file.
Then, they wouldn't be hardcoded anymore would they?
Xeon
The master of the universe...


 





Since: 03-09-06
From: Omaha, NE

Last post: 6605 days
Last view: 6605 days
Posted on 03-11-06 02:11 AM Link
Well right now I read the map names, map offsets, and other stuff from an INI file. I also used graphics of the tilesets. Anyway the recode will load the GB graphics from the game, and read from the map bank. Although the map names will still have to be put into the INI. I also have to put exact offsets to items, peoples, and trainers in the INI because they are in strange orders... no true patterns could be found. Was terrible, trying to hunt through that game for what kind of data the pointer pointed too.
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

Last post: 6297 days
Last view: 6297 days
Skype
Posted on 05-04-06 05:33 PM Link
I'm un-stickying this since it's been almost two months since it saw activity and we are a little tight as far as sticky-space goes. If you want to put it back Kawa, I suppose that's okay too. Sorry if you still needed this.
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