(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-06-24 09:35 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Image editing problems New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
Sigma

Octorok


 





Since: 01-24-06
From: Indiana

Last post: 6623 days
Last view: 6623 days
Posted on 02-25-06 11:01 AM Link | Quote
I have two different Image editors on my computer, YY-CHR and MrClicks TilEd, and it seems that no matter what ROM I open, I get a buch of (what seems like) random pixels. The ROMs that I've tried them on are, Final Fantasy Tactics Advance, Golden Sun, and FF 1 & 2 Dawn of Souls. I was thinking that maybe they were compresed, and if they are are there any programs I can use to decompress them? Also, it would be so much easier if there was a universal image exporting/importing program, if there is one where could I find it?
Sexy-Derby

Goomba








Since: 11-18-05
From: St-Georges,Quebec,Canada

Last post: 6571 days
Last view: 6571 days
Posted on 02-25-06 11:08 AM Link | Quote
I used to know than some game have very scrambled graphics and WATCH OUT if you erase a something accidently who is not a tile or a sprite, there good chance than you hack gona be SCREWED! (the game will crash)

I d'ont know what program to use,i let veteran hacker explain to you




(lol sorry for my bad english guys....i usually talk french)
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6286 days
Last view: 6286 days
Posted on 02-25-06 11:28 AM Link | Quote
No ROM has graphics data right on the start. The blaring static you see is code and non-graphics data being misunderstood as graphics. That's because, aside from certain flavors of NES roms, there's no real distinction between the three data types.

If you don't grok that, you shouldn't be trying to graphics-hack.
Sigma

Octorok


 





Since: 01-24-06
From: Indiana

Last post: 6623 days
Last view: 6623 days
Posted on 02-25-06 01:00 PM Link | Quote
>< That sucks.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6286 days
Last view: 6286 days
Posted on 02-25-06 01:07 PM Link | Quote
It's a technical limitation. The distinction can only be made if the image editor had a... map of sorts that says where the graphics are. But no editor programmer is insane enough to write half an emulator to trace out that map!

And -that- sucks.

NES roms can have two kinds of chips: Program and Character rom. Those with this distinction can often be loaded into, say, TLP and it'll show and edit only the CHRROM banks. It doesn't always work. Probably involves the game's use of specific mapper chips.
Jouw

Koopa








Since: 12-03-05

Last post: 6296 days
Last view: 6296 days
Posted on 02-25-06 01:29 PM Link | Quote
Just scroll down, you'll find the sprites soon enough.
Sigma

Octorok


 





Since: 01-24-06
From: Indiana

Last post: 6623 days
Last view: 6623 days
Posted on 02-25-06 03:05 PM Link | Quote
Not quite. The whole thing is just random-looking green pixels, unless I change the pallete then they are different colors ^^
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6286 days
Last view: 6286 days
Posted on 02-25-06 03:26 PM Link | Quote
Originally posted by Sigma

Not quite. The whole thing is just random-looking green pixels, unless I change the pallete then they are different colors ^^
Okay... you have just proven that you should not be trying to graphics-hack. Want me to explain why?
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6287 days
Last view: 6287 days
Posted on 02-25-06 03:35 PM Link | Quote
Gameboy Advance games usually have compressed graphics.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6286 days
Last view: 6286 days
Posted on 02-25-06 03:38 PM Link | Quote
Usually?
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6291 days
Last view: 6287 days
Posted on 02-25-06 04:17 PM Link | Quote
Yes, usually. I know for a fact that Fire Emblem 6~8 have their item icons, battle numbers, and, in the case of eight, even the mugs are uncompressed (english only~).
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6286 days
Last view: 6286 days
Posted on 02-25-06 04:19 PM Link | Quote
Sonic Advance 1 and 2. Nearly everything uncompressed.
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6291 days
Last view: 6287 days
Posted on 02-25-06 04:20 PM Link | Quote
See. While there are a few out there, most however have the bulk of their graphcis compressed.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6286 days
Last view: 6286 days
Posted on 02-25-06 04:38 PM Link | Quote
There's still the whole palette misunderstanding...

Originally posted by Sigma

Not quite. The whole thing is just random-looking green pixels, unless I change the pallete then they are different colors ^^
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6291 days
Last view: 6287 days
Posted on 02-25-06 05:18 PM Link | Quote
At least there's built in palletes. Think of what would be said about having all black
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - Image editing problems |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.021 seconds; used 412.66 kB (max 515.63 kB)