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04-29-24 05:46 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Noobish-type question regarding Hyrule Magic. New poll | |
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Kitsune

Octorok








Since: 02-19-06
From: Calgary, Canada

Last post: 6613 days
Last view: 6613 days
Posted on 02-24-06 01:12 AM Link | Quote
EDIT: My own lack of patience lead to me solving my own problem. The problem was that the kind of 'through' door I had chosen was for an upper level. I simply had to choose a left 'through' door that was designed for the lower level. I now face a new problem. The door that used to go to the back room is now finding it's way into the middle room with the throne. I must have somehow affected where the door goes, as well. How can I manipulate what room a door leads to?

Original post:

I've been tinkering with Hyrule Magic ever since I found it at Zophar's Domain a few days ago, and I'm working on something right now. There is however quite an annoying problem I generated for myself while remodeling Hyrule Castle, though. In the right side hallway, the one with the door at the far end leading to the back room with the statues and the staircase: I tried making the door that goes to the back room a locked one, and I did succeed at this: but I decided to change it back to a normal door after I decided I didn't need it locked. The problem is though, the door started out on the lower level where it should be, but now its floating up on the upper level, and I can't figure out how to put it back on the lower level, so that it will actually be usable.

Is there some sort of hotkey or something I overlooked that can toggle what plane doors are on, in two level rooms? I'd rather not have to restart this project again.

Thanks in advance.

(Oh yeah, my Hyrule Magic version is 0.962, if that helps)


(edited by Kitsune on 02-24-06 01:18 AM)
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6285 days
Last view: 6279 days
Posted on 02-24-06 07:30 AM Link | Quote
that door is affected by room headers, check that more button up the top.

That door is always very unstable to me though, but then that's the only one which acts like that in game.
Kitsune

Octorok








Since: 02-19-06
From: Calgary, Canada

Last post: 6613 days
Last view: 6613 days
Posted on 02-24-06 01:25 PM Link | Quote
Oddly enough, I decided to try syncing some thigns in the unaltered ROM in thatt room with the original, suck as moving an invisible sprite back off kilter with the door (I centered it, not knowing what it did). The door that I was doing this was using door type #32, and the original was using #35. (Just me trying to remember, those numbers may be off) Those two changes fixed it. I'm glad that I won't need to go back in that room for a while.

I also messed up something with the throne room, making the shelf at the back unpushable even when you have Zelda at your side. It probably has something to do with the thrones and the curtains at the side (or maybe just one of these) being deleted, as I discarded them. I think I know what my problem is here, but feel free to correct me.

EDIT: Oh, for the love of... .... I forgot to get the lantern. ; Why am I posting for help here? I obviously don't need it. Feel free to lock this thread, I guess I don't need it as badly as I thought I did. I guess I'll have to try things a little longer before I decide I need help in the future.


(edited by Kitsune on 02-24-06 12:42 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6280 days
Posted on 03-05-06 10:46 AM Link | Quote


I think I'll try my luck at Zelda 3 rom hacking.......
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