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05-17-24 01:51 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Hack: Super Mario Acid New poll | | Thread closed
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NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6537 days
Last view: 6537 days
Posted on 02-22-06 11:37 PM Link
Okay, recently I went through Donkey Kong Universe's old news and happened upon an article where they talk about the first batch of media being released then, and when Nintendo.com gave vague information to the storyline and characters, they proceeded to make up their own storyline for the game where K. Rool drugs up Donkey Kong. Thus inspired this ROM hack. The story, taken from the afore-mentioned news article at DKU (entitled "Brutal Jungle Beatings") and with names replaced where appropiate:

King Bowser has a new dastardly plan to defeat the Marios once and for all! After weeks of planning, he has kidnapped Yoshi and trained a Koopa Troopa to go to the annual Mushroom Kingdom Beach Barbecue in his place! When the Mario Bros. are off competing in Toad's limbo competition, the Koopa Troopa spikes their italian daqueri with LSD! No sooner do Mario and Luigi pass out than Bowser shows up, kidnaps the other Yoshis, and sets off with Princess Peach! Mario and Luigi wake up to the trip of a lifetime, but they're not going to take this injustice lying down. You get to control Mario and Luigi through the maze of their subconscious, exploring bizarre landscapes and encountering a plethora of off-kilter, tripped out enemies!

Right, so lets roll with the screenshots!


This hack is still in its very early stages, so don't expect new level design, but some changes HAVE been made. Yoshi here is meant to be a parody of how his sprites were in the original SMW. In SMW, his arms are orange, but in the GBA update, this has been corrected. In this game, due to the LSD, Mario is seeing Yoshi with the correct arm colors, but with the rest of his body orange! So the color of the Yoshi relies on the color of his arms now. Also note that Pokey is replaced with the version of him from SMA2's post-Special Zone mode, except this one's not gray.


The opening text basically summarizes the story above. I think the "Super Mario Bros." heading is a nice touch myself. This is the only text change I've done so far.


Mario just stomped on a blue Koopa with no shell, and it turned into a Goomba (remember, Mario is on a psychedelic experience). What's notable is that that "smashed Goomba" sprite came from the SNES Test ROM that also used other prototype SMW sprites. Also, I've replaced the Dragon Coins with Princess Coins, which appeared in place of the Dragon Coins in SMA2 when you get all of them in their available levels.


No, I'm not making an "alternate version" of the hack, I'm actually using Super Mario All-Stars + Super Mario World to make this hack, hence the alternate Luigi sprites. Anyway, notice how I'm using more SMA2 graphics here. The Goombas here are the versions from SMA2 after you clear the Special Zone.


Pay close attention to Iggy's hand. He has four fingers rather than three. This is yet another SMA2 change that carried over to this hack. This minor detail applied to the six other Koopalings and even Bowser, who not only got the extra fingers, but also newly colored arms as well. As you can see, I'm doing things that nobody else bothered to do before, like using the SMAS+SMW version of SMW for a hack. Oh, and note that I'm using the Prototype SMW Fire Flower from the SNES Test ROM as well.

Well that's it for now. I've given a few other enemies stange changes as well so far, but I'm still trying to think up things for this game. Anything goes, since this hack has a hallucinogenic theme to it. Comments and ideas for the hack would be ice.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6309 days
Last view: 6297 days
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Posted on 02-22-06 11:41 PM Link
You WILL be changing the level design, right?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6299 days
Last view: 6297 days
Posted on 02-22-06 11:42 PM Link
You know...you shouldn't use the SMAS+SMW version. If you don't use that version, you could put HDMA into your hack, and thus, you could have levels where things look very hazy. Other than that, this hack looks all right to me at this point.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6309 days
Last view: 6297 days
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Posted on 02-22-06 11:43 PM Link
Besides, why would it matter that no one does that? They don't for a reason.
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6298 days
Last view: 6298 days
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Posted on 02-23-06 12:59 AM Link
I'd advise against using SMAS+SMW as a base beacuase it also has SMB, SMBTLL, SMB2, and SMB3, which would technically consider it a rom, which linking to is a no-no here.
Glyphodon



 





Since: 11-18-05

Last post: 6338 days
Last view: 6318 days
Posted on 02-23-06 01:09 AM Link
Edit: Damn it, Luigi-san, if the hack is for SMAS+World it should be patched to SMAS+World! No rom included.

HDMA would look real good in an acid hack. There's some other stuff won't be available to you if your hack isn't based on the regular SMW rom, but if you plan on sticking to Lunar Magic you shouldn't have many problems.

I don't know about you guys, but I'm getting sick of bizarre adult references in Super Mario World hacks. What happened to the days when Toad would be kidnpped instead of impaled or the days when merely suggesting a drug based hack would get at least one o_0?

If your hack is just going to be focused on just messing stuff up, I suggest you abandon it. There was already a Super Mario Acid hack for SMB. I forget who did it. It basically made the background change colors and made the layers shift wildly around. And before in SMW there have already been a bunch of weird hacks. My own Super Mario Illiad is kind of like SMW on acid. Acid hacks are kinda neat sometimes, but if you don't plan on making new levels and designs, your time could be better spent.

Graphical improvements are always win. Hooray for SMA2.


(edited by Glyph Phoenix on 02-23-06 12:11 AM)
(edited by Glyph Phoenix on 02-23-06 12:11 AM)
(edited by Glyph Phoenix on 02-23-06 12:13 AM)
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6298 days
Last view: 6298 days
Skype
Posted on 02-23-06 09:08 PM Link
He's using SMAS+World as a base
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