(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-16-24 08:18 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - JAMH: New Enemies? [SS] New poll | | Thread closed
Pages: 1 2Add to favorites | Next newer thread | Next older thread
User Post
jerry2600

Goomba








Since: 12-24-05

Last post: 6341 days
Last view: 6308 days
Posted on 03-02-06 12:35 AM Link
Looking good keep up the good work.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 03-02-06 12:48 AM Link
Originally posted by Squash Monster
Exploding donuts don't really fit the healthy foods theme (which is awesome and just plain works, no matter what any stodgy malcontent tells you), though.


I don't see much in the way of expanding on the "healthy enemy" theme, though. It would be plausable for a fruit world, but otherwise...meh. Other good ideas following that "rule" that you might want to consider using is Bob-Omb as a lemon, Mega Mole as a Pumpkin, and Torpedo Ted as a Cucumber. Maybe Spiny or something as a Banana.

But in any case, it'd make more sense for the enemies to match the theme of the world. I'm all for it if you choose to do so. For example, the jumping flames could be living blobs of liquid chocolate in a Chocolate level, Chucks or Amazing Flyin' Hammer Bros. could throw Candycanes in the Candycane world.


(edited by asdf on 03-01-06 11:49 PM)
(edited by asdf on 03-01-06 11:50 PM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6298 days
Last view: 6296 days
Skype
Posted on 03-02-06 06:59 AM Link
SWEET! *shot*

...wait... That doesn't work any more! YOU RUINED MY BEST JOKE!


In other news, the enemies rocks.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6296 days
Last view: 6296 days
Posted on 03-03-06 06:15 PM Link
Ignoring the idiots would definitely be a good idea.

And by idiots, I mean "damned near everyone who has ever posted in this forum."

Those look terrible next to everything else, JJ. It's just a completely terrible contrast and what were you thinking. I will say that they will likely look better next to your regular JAMH graphics, but... That's not what you're displaying now. What you're displaying now is a solution consisting primarily of water and trisodium phosphate.

And shut up, I'm not back. Glyph just wouldn't stop bothering me until I said stuff.


(edited by Alastor the Stylish on 03-03-06 08:05 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6297 days
Posted on 03-03-06 07:01 PM Link
Juggling Joker, they are not any kind of an original mario baddie, but I like them; it seems like they would be a mario baddie in a different type of game; looks good!!
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6297 days
Last view: 6297 days
Posted on 03-03-06 11:14 PM Link
I would have to agree with Alastor that they don't fit in with the original SMW graphics. However, I don't see that as a problem, though I would have to see them in JAMH to be sure...

I also don't know about the idea of the eggplant splitting into two eggplants...
Pages: 1 2Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - The Pit of Despair - JAMH: New Enemies? [SS] | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.028 seconds; used 369.47 kB (max 446.09 kB)