(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-22-24 08:10 AM
0 users currently in General Emulation.
Acmlm's Board - I3 Archive - General Emulation - shading question for super sonic from Sonic 3 New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
MadMikeXP 3



 





Since: 11-24-05
From: Georgia

Last post: 6314 days
Last view: 6312 days
Posted on 02-21-06 09:42 PM Link | Quote
I have a question about this sprite

I am trying to add a few of these into sonic the hedgehog 3 using a program called sonik sprite, the sprite comes in halfway decent, but the problem is this custom sprites color is either to bright or not matching up to the original one thats already inside the game...... I'm using Paint shop pro 9 to work with the sprites is there a option inside PSP9 where I can tone down the shading so it will match up to the original ? also when I export the pallete from sonik sprite Paint shop pro won't recognize the pallete which is (sonic blue.pal) any idea of how I can fix this problem also within PSP9 ?
Skydude

Armos Knight








Since: 02-18-06
From: Stanford, CA

Last post: 6576 days
Last view: 6576 days
Posted on 02-21-06 10:22 PM Link | Quote
Animagic provides a rather simplified interface for dealing with this, as well as being useful in creating animated gifs out of sprites, as I was doing some work on earlier tonight.

Also, please get rid of that background. It's impossible to read your post over it.
MadMikeXP 3



 





Since: 11-24-05
From: Georgia

Last post: 6314 days
Last view: 6312 days
Posted on 02-22-06 12:35 AM Link | Quote
I hate to say this but the sprites I am working with now, I am going to import this to a program called SONIK SPRITE which will only take .bmp files not .gifs plus that program is useless to me anyway and causes a few problems with my display settings which I truly hate!
But do you have something else in mind besides that program ?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6304 days
Last view: 6302 days
Posted on 02-22-06 12:38 AM Link | Quote
How about IrfanView? That might get the job done, but I'm not sure. It's worth a shot, though.
MadMikeXP 3



 





Since: 11-24-05
From: Georgia

Last post: 6314 days
Last view: 6312 days
Posted on 02-22-06 01:59 AM Link | Quote
This is the original super sonic sprite I ripped 3 years ago :

and trying to get this custom sprite to match the original one: is there is a possible chance that I could match the first sprites color with the custom one ?

also something is wrong with my background layout! I don't know what the hell is wrong with it......


(edited by MadMikeXP 3 on 02-22-06 01:10 AM)
Skydude

Armos Knight








Since: 02-18-06
From: Stanford, CA

Last post: 6576 days
Last view: 6576 days
Posted on 02-22-06 02:15 AM Link | Quote
Well, in general most image editing programs will have a tool that looks like a dropper which can get the exact color of whatever...so you can use that to get that color, find its RGB attributes, and manually change the corresponding color on the other sprite's pallette to that one.
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - General Emulation - shading question for super sonic from Sonic 3 |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.016 seconds; used 368.80 kB (max 447.88 kB)