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Acmlm's Board - I3 Archive - ROM Hacking - Screenshots and a 2-level demo of Yoshi's Island Remix New poll | |
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The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6280 days
Last view: 6279 days
Posted on 02-21-06 12:09 AM Link | Quote
Yeah, so, here's what I have so far:

http://www.angelfire.com/games4/supermariocrystal/YIR.html

There's screenshots of the first two levels I've made ("Welcome" and 1-1) as well as an .ips file with both of the levels completed.

Please let me know how I did on my first levels, 'cause this is my first attempt at YI hacking.

Thanks!
probert
Newcomer


 





Since: 02-13-06
From: Brazil

Last post: 6488 days
Last view: 6488 days
Posted on 02-21-06 12:23 AM Link | Quote
Just a question man.
Why do you love to create new threads about same topic?

I think you could use only one and keep it updated, IMHO.

Anyway, best regards.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6281 days
Last view: 6279 days
Posted on 02-21-06 12:58 AM Link | Quote
Meh, it looks all right. Keep in mind not to overdo it on the Welcome level though, as you can just start-select out of it. And watch that difficulty, you don't want to make it too hard and thus not as fun.


(edited by asdf on 02-20-06 11:58 PM)
(edited by asdf on 02-20-06 11:59 PM)
Golden Yoshi

Paratroopa


 





Since: 11-17-05
From: Edison, NJ

Last post: 6598 days
Last view: 6598 days
Posted on 02-21-06 01:16 AM Link | Quote
So far it looks pretty good, but you need to pay close attention to not messing up those cross-sections and such. In the first screen, as you can see, the ceiling all the way at the left ends but the dirt keeps going above it, that needs to be fixed. And in the third screen, if you look all the way at the top, the ledge looks a little funky where the shadow and the dirt meet.
Jouw

Koopa








Since: 12-03-05

Last post: 6289 days
Last view: 6289 days
Posted on 02-21-06 05:08 AM Link | Quote
Is it just that I'm crap at playing YI or it's impossible to finish these levels? I can't get past the Welcome level. The place with the "1" after the Shy Guy-factory pipe stops me from going further.
I used the Start-Select trick someone described, and I got to 1-1 but I can't get past the pinball thing.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6280 days
Last view: 6279 days
Posted on 02-21-06 09:14 AM Link | Quote
Awww, damn, is it too difficult? (smacks face with iron pole) I tried to make sure I DIDN'T do that...

...well, I deleted a few sprites and stuff, and really it's not that hard to get through, methinks, 'cause I'm none too skilled with an emulator's controls (can't even wall jump in Super Metroid...)

I'll fix the crossections though, thanks GY...
Jouw

Koopa








Since: 12-03-05

Last post: 6289 days
Last view: 6289 days
Posted on 02-21-06 03:59 PM Link | Quote
Originally posted by The 13th Prodigy
Awww, damn, is it too difficult? (smacks face with iron pole) I tried to make sure I DIDN'T do that...

...well, I deleted a few sprites and stuff, and really it's not that hard to get through, methinks, 'cause I'm none too skilled with an emulator's controls (can't even wall jump in Super Metroid...)

I'll fix the crossections though, thanks GY...

It's not too difficult. I couldn't get past 1-1 in the real YI.

Edit: I finally found out you could use eggs to smash the wall!


(edited by Jouw on 02-21-06 03:16 PM)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6285 days
Last view: 6279 days
Posted on 02-21-06 05:11 PM Link | Quote
Not back 13th. Not bad. But a word of advice for you...don't overdo your first level.
It's gotta be easy for people to figure out and such...the level you created would make a great 1-5 or something.

I'd like to see how far you get with this. A lot of people tend to give up shortly after world 1....will you be one of the few (waitaminute...I guess only me and GY) who makes it far?

Good luck...you're off to a good start

(ps. back from Denver in 3 days so I can start hacking again )
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6280 days
Last view: 6279 days
Posted on 02-21-06 08:04 PM Link | Quote
SNN - I'm not overdoing my first level. The rest are going to be that much cooler. (laughs evilly) Right now I'm working on the second level! FOR AIUR!!!

(Sorry, too much Starcraft...)
Golden Yoshi

Paratroopa


 





Since: 11-17-05
From: Edison, NJ

Last post: 6598 days
Last view: 6598 days
Posted on 02-22-06 01:52 PM Link | Quote
I just finished playing. You have done a good job so far, your level design was great. Mind you, there were several problems...

Welcome Level
1. The green butterfly on layer 3 looks bad. That isn't meant to be a color of the butterfly and looks weird. That butterfly is actually controlled by the layer 1 palette, so you should either eliminate that layer 3 altogether or change the layer 1 color until both the butterfly and FG looks good.
2. After the first message in the level goes away, the screen shoots down and there is a big hole in the ground. Fix this by adding object xFE or xFF I believe, to the screen above the entrance.
3. At the end, there is an egg block on a tree. When you hit it, though, you see a hole in the tree trunk. Fix this by moving the egg block else where.

1-1
1. At the beginning, the dirt has no edge at the top ceiling.
2. The layer 3 mist looks bad when you reach the top of the level, it's broken in many spots. You may want to check your layer 3 setting and fix them accordingly until it looks right, or replace layer 3 with something else.
3. In the part with the chomp rock by the flower, if you forget to push the rock into the hole with the flower, you have no way of getting back up and you must reset.
4. To the right of the first green pirahna plant, there is a diagonal slope that has an edge that doesn't have a proper corner, fix that.
5. You fall into the slope to the left of the upside down red pirahna plant. Adjust the slope's length to fix this.
6. The green pirahna plant in the high cross-section sometimes does not appear. Green pirahna plants take up more sprite memory so you may need to eliminate it from that particular spot or move it until it doesn't vanish.
7. The left ledge with the yellow spikes doesn't have an edge to it.
8. The red shyguy next to the upside down red pirahna plant comes out upside down and glides across the floor when you spit it out. I have no idea why that happens.
9. The screen shoots down after the yellow shifting platform part with the downward slope with the tap taps on it. The best way to fix it is to put some objects in the screen above these slopes, that way it won't suddenly shoot down.
10. In the goal room, the trees are not touching the ground.

Phew...I think that's it. Overall you are off to a great start. That first level was really fun and well designed, and you seem to be getting accustomed to game's mechanics very quickly. You just need work on a few issues like little graphical issues and sprite problems, but you will get better as you keep designing. Plus, it's tricky at the beginning since you can't even see what you're putting in when editing in EggVine, so it just takes some getting used to.

So in conclusion, great start, keep it up .
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6280 days
Last view: 6279 days
Posted on 02-22-06 08:46 PM Link | Quote
Awesome...I'd love to fix those things, but my rom is still being a nazi for some reason, I still can't edit the past levels...

...glad you liked it though. I spent a while on that level...
Dario

Red Paragoomba








Since: 06-08-06
From: USA Virginia

Last post: 6286 days
Last view: 6286 days
Posted on 06-23-06 03:03 PM Link | Quote
Nice job, i would say (on the screens). I have no idea how to open a .rar file. Can anyone help me with this problem e.g. maybe tell me which program to use?
mynameisbob

Keese


 





Since: 11-19-05
From: Look behind you, now look again.

Last post: 6496 days
Last view: 6496 days
Posted on 06-23-06 03:10 PM Link | Quote
Originally posted by Dario
Nice job, i would say (on the screens). I have no idea how to open a .rar file. Can anyone help me with this problem e.g. maybe tell me which program to use?

Use WinRAR.

On topic, the screenies could use a little improvement but they still look good.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6285 days
Last view: 6279 days
Posted on 06-23-06 03:23 PM Link | Quote
#1



#2

He already made a new thread with screenies that you could have posted in...and it's not even off the first page
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Acmlm's Board - I3 Archive - ROM Hacking - Screenshots and a 2-level demo of Yoshi's Island Remix |


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