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Acmlm's Board - I3 Archive - The Pit of Despair - FR Tileset editing & Sappy Transplant Instrument Error | New poll | | Thread closed |
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IIINOVOXMQIII Micro-Goomba Since: 11-26-05 From: South Africa Last post: 6632 days Last view: 6632 days |
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I am making a -desperate- appeal to everyone here...
Can someone that is good at tileset editing and transferring please be able to help me transfer eg Emerald tilesets into FR.... I'd really appreciate it if someone could help me with it, and how to edit FR tilsets with a block editor, since if I do, it messes up the animations of flowers, water etc... And whenever I try to import new tilesets into FR, and I try to load it with EM, it gives me a RTE '6': Overflow and the program closes..... Can someone who is also experienced with Sappy transplants also be able to assist me here, since when I do a transplant and use simmilar insturments that the game (FR) uses to Emerald, the song doesn't play properly and some notes are skipped, and some of the instruments come out wrong.... Thanx PS Kawa, I'd like your advice on this one if you can, please. EDIT: And does anyone know how to change the music for a trainer battle and the encounter? (edited by IIINOVOXMQIII on 02-19-06 09:25 AM) |
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Light PKMN Tektite Since: 11-19-05 From: Cat Land Last post: 6653 days Last view: 6653 days |
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-Assumes yes-
take emerald tiles and look at them and edit them by hand on the fr tiles then reimport them.... That should stop the over flow. Trainer battle...ASM Music...No idea. (edited by Light PKMN on 02-24-06 12:33 PM) |
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IIINOVOXMQIII Micro-Goomba Since: 11-26-05 From: South Africa Last post: 6632 days Last view: 6632 days |
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Originally posted by Light PKMN ASM? can you please be a bit more clear? Anyone else out there? |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6295 days Last view: 6295 days |
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He's right though. I remember being told on MSN aeons ago that the battle code uses a whole lot of jumps instead of a simple table. |
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