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05-16-24 08:44 PM
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Acmlm's Board - I3 Archive - The Pit of Despair - I have a serious problem... New poll | | Thread closed
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FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6299 days
Last view: 6311 days
Posted on 02-18-06 08:41 PM Link
Uhm yeah, I just started a new game to test some overworld event shit, and just noticed a glitch which makes it impossible to start the game. For whatever reason the intro level is screwed up like you can see on the screenshot:


Normally the message is layed over the Big Boo and the bad thing is, after the intro sequence, the intro sequence start again... and again... and again... no way to get out of there.

I actually checked my old security copies, and the last one which is working right goes back to november 05... so i did shortly after that time something that screwed up the Rom somewhat.

So, what can I do? ... I think the easist way would be to save the levels and import them in the last working security copy, but as far as I know there is no way in LM to save/copy/insert the Map16-data so I have to set all this shit up again, right?
OMG that could be funny, lol. If anyone have some other ideas/suggestions, it would be much appreciated...
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 02-18-06 08:45 PM Link
There is a way to copy Map16 data. The F2 and F3 keys and the F5 and F6 keys will do all the work. I don't know what you did to cause that to happen, though. But it is important to identify it before it happens again.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6299 days
Last view: 6311 days
Posted on 02-18-06 08:56 PM Link
Originally posted by asdf
There is a way to copy Map16 data. The F2 and F3 keys and the F5 and F6 keys will do all the work. I don't know what you did to cause that to happen, though. But it is important to identify it before it happens again.


Wow, that's great, never noticed that before (it just never was important for me,
) I just tested it, and from what I can see, it worked very well... so that isn't a big problem anymore. I think I will everything getting right again.
So, thanks for the help!
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 02-18-06 08:59 PM Link
No problem, anytime.

But like I said, it's not a bad idea to find out what caused this to happen before you accidently cause it to happen again. Only thing I can think of is the use of HDMA or something, but that's highly unlikely.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6299 days
Last view: 6311 days
Posted on 02-18-06 09:54 PM Link
No, it isn't HDMA. I don't have that in the hack

Hm, is there a special way to get the overworld inserted as well?
I know the way with just open the rom with the Overworld you want, open the Overworld, open than the other rom, go to the Overworld editor and press save and you have the new overwold in your Rom.

Actually I tested everything, getting it all imported in the security copy (levels, palettes,map16-data), and after every step i tested the intro level, and it worked all fine unless I copied the overworld to the rom (which was the last step). Ok, that isn't that bad, because the overworld isn't that hard to set up again, but I'm just wondering, what LM is writing for information in the Rom during saving the Overworld, only Overworld stuff? It's a bit weird to believe that some standart edits on the overworld map can screw up a rom like that.

----

I just checked out the main differences between the old Overworld and the new one, and I found two main differences:
1.) In the newer one I've used two custom graphic sets for some submaps (in the old version I have one so far... and it's working allright... it is possible to screw up the rom with using more custom GFX for the Overworld submaps????)
2.) In the newer version I used the empty space on the right down below the event tiles for the 8x8-events to set up some custom event tiles which are accessable with the 8x8-event editor. Could that cause problems??? I don't think so,
so I'm still wondering what could be wrong with that...


(edited by FPI on 02-18-06 08:55 PM)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 02-18-06 10:08 PM Link
Originally posted by FPI
Hm, is there a special way to get the overworld inserted as well?
I know the way with just open the rom with the Overworld you want, open the Overworld, open than the other rom, go to the Overworld editor and press save and you have the new overwold in your Rom.


Nope, that's the only way to do it as far as I know.

Using the 8x8 tiles was more likely the problem, although I *HAVE* heard many reports of overworld ExGFX causing problems. It's possible that the problem was something that you smudged over, but I'm not sure.


(edited by asdf on 02-18-06 09:09 PM)
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6299 days
Last view: 6311 days
Posted on 02-19-06 02:30 PM Link
Lol, I was actually setting up the Overworld (again) , and I think I found the problem right now. I changed the message level for the green switch palace to level 0 (just because I don't needed it for now), and that was the problem. I changed it back to 8, and everything was fine again.
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