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05-16-24 05:47 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Just a note to you guys New poll | | Thread closed
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Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6297 days
Last view: 6296 days
Posted on 02-22-06 04:36 AM Link
Originally posted by Dagsha
What've you done, again? Had someone write you a SMB -> SMW level converter and then use it, simply loading and saving all the levels into SMW? Wow, amazing, someone did all of the work for you. Way go to.

People like you make me sick.
Glyphodon



 





Since: 11-18-05

Last post: 6337 days
Last view: 6318 days
Posted on 02-22-06 04:50 AM Link
And you do a lot of things that make me sick. The key to being civil is not saying that. Otherwise you're no better than I am. Is that really what you want?

(Trick question. Nobody is better than I am.)
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6311 days
Last view: 6297 days
Posted on 02-22-06 05:00 AM Link
I can say anything I want here and nobody will notice, because I'm not mentioning rips. So, here goes...

Dongs.
Shane

Red Cheep-cheep








Since: 11-18-05
From: IRELAND!!!

Last post: 6307 days
Last view: 6296 days
Posted on 02-22-06 08:03 AM Link
Originally posted by Clockwork JB
This is all pretty pointless when you think about it, I mean, nice graphics don't make a good hack. Sure, they make it better, but in the end, solid level design and playability are all that matters. Remember, hacks are supposed to be fun.

Probably the best comment in this thread so far


Originally posted by Aioria

i do miss level only hacks like FPI's first one, containing tons of interesting level ideas and amazing level design.

I totally agree with you man. Second Reality project 1 was one of the best hacks I've played. It didn't have any ExGFX or even a custom overworld It still kicked ass none the less.
Clockwork JB

Flurry








Since: 02-12-06
From: Melbourne, Australia

Last post: 6308 days
Last view: 6307 days
Posted on 02-23-06 02:21 AM Link
Originally posted by Shanius

Originally posted by Aioria

i do miss level only hacks like FPI's first one, containing tons of interesting level ideas and amazing level design.

I totally agree with you man. Second Reality project 1 was one of the best hacks I've played. It didn't have any ExGFX or even a custom overworld It still kicked ass none the less.


So true. A lot of the recent hacks focus waaaaaay to much on their ExGFX and custom overworlds, asopposed to the playabilty of the game. FPI's hack is a fantastic example. He uses ingenuitive level design to make his hack fun and let's face it, the original SMW graphics were kickass anyway. That doesn't mean I'm not going to include any ExGFX in my hack, but the hack won't revolve around the GFX. Its gotta be fun or its not worth playing.
Aioria

Goomba


 





Since: 01-25-06

Last post: 6320 days
Last view: 6297 days
Posted on 02-23-06 03:45 AM Link
FPI was able to create new kinds of levels with only the original gfx, like:

-airships
-flying castles
-ice temples (check the ending of the stage "iceberg #2"
-ghost house's gardens


in fact, amazing level design. I have a huge respect for him because back in 2003 he was the main inspiration for my hack, i tried to follow what him and Sendy did on their hacks, so i think both are very important hackers.

i'm not being a brown nose here, but it is like music, each musician has an inspiration for their work, same thing here. I'd say i tried to follow FPI's and Sendy's models on my hacks, and was inspired by their kind of level design, with the difference that Sendy adds much more gfx to his hack.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6299 days
Last view: 6310 days
Posted on 02-23-06 08:05 AM Link
Hm, since it comes up to this, I would also like to add my opinion about the topic here...

@Aioria: Thanks. ^^ It's great and also a bit surprising (but in a good way) to see, that my first hack is still that popular. I think whoever creates something (whatever, not even romhacking related) and get someone inspired by his work,he reached his goal somewhat, I would say. It's also great to see, that Sendy isn't totally forgotten here, I missed him in the poll for a few weeks and I still hope that he will finish his hack someday.

Ok, now about the graphics: Ok, the overall opinions seems to be that SMAS-Gfx can't make a hack great. Let's see. I agree in some points. SMAS-GFX don't make your hack great, but which GFX does????
Yeah, you can say now: "Use more original/unused ones or even better, make your own GFX" . But still: Make it really a hack great? I would say no. I would say, it makes a hack better, which would also great without those GFX, because the level design is imho still the most important thing in a hack. You can use wonderful GFX, but if you have no idea what you can do with that leveldesign-wise, you will not end up with a "good" or outstanding hack.
And this is, imho, the real problem: Most people use ExGFX just for using it, but they don't get inspired by that. In other words, it IS imho absolutely possible to use for example peter_ac's SMAS-SMW-GFX-hack as a start and make a outstanding game with that. You don't need ExGFX to make your hack great, you need ideas/inspiration/creativity to use the GFX you already have (whatever it is) in an original way (that will have something to do with the leveldesign, of course) .

That is the problem with many hacks I think. Ok, most of you say, all the hacks with SMAS/Yoshi's Island-GFX look all like the same, that's boring. - But that's not the reason. The reason is, all the people are using the ExGFX in the exact same way, and that's why you think it looks all the same... because level-design-wise it will be just something what you would expect in a hack with SMAS/YI-GFX... the trick is here to use the graphics in a way no one would expect. That will help you a little if you want to create a great hack.
I must say I don't played much hacks lately because I'm very busy and don't really have time to check everything out, but based on some screenshot threads here, many people who are using just SMAS/YI-GFX just... using it. And not more.

Since Aioria came up with some examples from my first hack, let's see what's possible. These "Ghost house gardens" would be probably a good example, because since I released this hack for 4 years I get many comments about this. I just used the standart SMW-GFX and use it in a different way, and surprisingly that is a thing, rarely one come up with in a hack. As I started hacking The Second Reality Project, it wasn't actually that hard to come up with the ideas I used. It was just "Ok, what would I like to see?" - and after that, I checked out the possibilities. It was sometimes a bit hard without using EXGFX (for example: Bowser's Starship. A starship level just with SMW-GFX? Seems impossible first, and the result wasn't probably the best graphics-wise, but it worked imho. Only your own imagination/creativity is the limit.

I saw many screenshots from hacks with SMW-GFX (especially for a few years, because at this time it wasn't that "standart" to use custom graphics in a hack - things changed since then) but the problem was, that the guys were using the GFX in the exact same way Nintendo did in SMW. And that gives you the "it all looks the same"-feel... not overused GFX...
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