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Acmlm's Board - I3 Archive - The Pit of Despair - Advice for new SMW hackers! | New poll | | Thread closed |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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Here are some things that should or should not be done when hacking. Please post more if anyone wants to add advice.
1. Never make a joke glitchy level in your hack to be funny, because it's not! 2. If you use a background that you used before, change the sky or background colors a bit. I've seen to many hacks with the same backgrounds in a world and same colors extremly boring. 3. Create puzzles, and tricks in you levels (probobly later levels more than others) 4. If you have to make a puzzle and the player fails; don't let it keep him trapped till times runs out; create a instant death or a way to come in and out. 5. Make special levels harder or longer; this includes castles or "Special World" levels etc etc... 6. Every level should have at least one pipe that leads to a small event. 7.If someone in the forum says something negative concerning your hack, do not blow them off, because they are the ones you want to impress. 8. Please! Don't create a hack with just a few levels. Let it be a good fun hack; don't be afraid to put time into it. 9. My opinion, Let your hack have some kind of special world and purpose to it. It makes it surprising and fun. 10. So many hackers do this and it drives me insane!! Don't copy your levels and move a couple things around, every level needs to be unique; like I said before: "Don't be afraid to put some time into it!!". Maybe you agree with these or maybe you don't. Put some more thoughts into it if anyone has any ideas, starting with No. 11... |
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Lemon de man 150 Since: 11-17-05 From: Castle Koopa Last post: 6393 days Last view: 6296 days |
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11. If you're new to the English, use a translator | |||
Sickness Red Goomba Since: 01-25-06 From: NL Last post: 6628 days Last view: 6628 days |
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12. If anyone has got the sprites of mario(and yoshi)Fox uses in his postlayout, make a hack with them.(IE make mario/luigi look different in the hack, or change them completely like ninji's saga) it might be a small change, but it set you apart | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6310 days Last view: 6296 days |
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12b: Even a small bit of innovation will take you far with your hack | |||
smwedit Red Paragoomba Since: 11-18-05 Last post: 6481 days Last view: 6297 days |
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13: In my opinion, you should not use this background in your hack anywhere. I don't know what game this came from, but I have seen it in a few hacks and the "gears" look like metallic flesh squishing around when they are animated.
14. Make sure your overworld looks correct! Look at it in a 3D perspective, not 2D! I have seen too many messed up overworlds. do this don't do this (edited by smwedit on 02-16-06 05:37 PM) (edited by smwedit on 02-16-06 05:42 PM) (edited by smwedit on 02-16-06 05:55 PM) |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6306 days Last view: 6306 days |
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15. Try and use extra tools like Blocktool and Smallhackers tools to make your hack more interesting. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6297 days Last view: 6295 days |
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#Who-Gives-A-Damn. Don't use the same base of a level twice in a row. It's fine when they're split apart, but having 6 overworld desert levels that take place at sunset thrown at you in one world in a row...no. Look at the original for example. Let's use Chocolate Island as an example world.
Chocolate Island 1: Grassy level. Has rhinos. Chocolate Ghost House: Ghost house; much different from previous ghost houses thanks to Fishin' Boo and moving holes. Chocolate Island 2: Unique rocky-palletted level with many paths. Chocolate Island 3: Mushroom-Top level with roating platforms. Chocolate Fortress: Brown Castle with mud. Chocolate Island 4: Cave level with mud. Chocolate Island 5: Another grassy level with enemies in blocks Castle #6: Castle with crushers See how the themes vary differently? A while of the same type of level gets repetitive after a while, so keep things interesting! (edited by asdf on 02-17-06 02:19 PM) |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6306 days Last view: 6306 days |
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#Who-Gives-A-Damn + 1: Sliding down hills is fun. Just don't over do it. | |||
Lemon de man 150 Since: 11-17-05 From: Castle Koopa Last post: 6393 days Last view: 6296 days |
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Some body sticky this. | |||
Riku Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. Since: 11-17-05 From: Tompkinsville Last post: 6295 days Last view: 6295 days |
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18. Don't overuse cement blocks. Please. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6306 days Last view: 6306 days |
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19. Don't put powerups like capes or yoshis right at the start of a level. Make players earn them. Also, if they're at the start, then you can just go in and get it, then START+SELECT to escape. That makes it far too easy. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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11b.or make hack were is other language (finland etc) (edited by legoman on 02-17-06 03:42 AM) |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6306 days Last view: 6306 days |
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20. Try and use different tilesets for similar themed levels. For instance, if you have castles in your hack, try and give each castle a different theme instead of just grey blocks every time. A good example of this is Panic in the Mushroom Kingdom by Ghettoyouth. | |||
Swedishmartin Micro-Goomba Since: 02-10-06 From: Sweden Last post: 6532 days Last view: 6532 days |
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10^42. Don't make a death trap that requires save states to get across.
10^42+1. Don't make slopes that go down into a bottomless pit, so that if you slide on them you die. 10^42+2. No one-block-gaps. In SMB1 and SMB3 you could run over those, but SMW's engine is different so you fall down unless you jump which is very time consuming and boring. 10^42+3. Don't make a hack if your Internet alter ego is "legoman". |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6295 days Last view: 6295 days |
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Originally posted by Swedishmartin Try holding B while running across. Originally posted by Swedishmartin That was uncalled for, jerk. 21. Don't use the blank Map16 tiles! |
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Yoster Red Koopa Since: 02-03-06 From: Holland/The Netherlands Last post: 6396 days Last view: 6396 days |
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22. Don't steal others peoples graphics, make your own or ask them if you can use them. | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6409 days Last view: 6409 days |
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23 don't use the original OW palette, it sucks
24 don't overwrite the status bar palette... |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6295 days Last view: 6295 days |
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22b:same thing go for ASM hack
25:ExGFX for overworld is underused, feel free to use them 26:you CAN rip from game that aren't related to Mario (edited by Bio on 02-17-06 08:38 AM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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Originally posted by Swedishmartin wtf you mean?!? |
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Yoster Red Koopa Since: 02-03-06 From: Holland/The Netherlands Last post: 6396 days Last view: 6396 days |
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Originally posted by legomanOriginally posted by Swedishmartin Some people think that you only make joke hacks I bet they haven't seen the screens of dangerous mission 2... That reminds me of another one: 1b: Don't make joke hacks,they're even less funny |
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Acmlm's Board - I3 Archive - The Pit of Despair - Advice for new SMW hackers! | | Thread closed |