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05-05-24 11:21 PM
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The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6287 days
Last view: 6286 days
Posted on 02-16-06 07:29 AM Link | Quote
Two questions, actually:
1. Does anyone know what "Run-Time Error '6' Overflow" or whatever means when I try to save? I definetely haven't reached the limit for the level, and yet it does that sometimes...

2. Ceilings. Why do slanted ceilings have dirt in-between the ridges and how do I get rid of that??
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6291 days
Last view: 6286 days
Posted on 02-16-06 08:43 AM Link | Quote
1. It's just a random bug that happens. You can make OTHER run time errors happen by clicking *create* when nothing is selected to paste. Careful though...one of them screwed up my level.

2. Dirt inbetween the ridges? I'm not exactly sure what you mean by that, but if my guess is right, you could put either a right or left corner of normal ground, or a big orange block where the dirt is. You might wanna post a screenie of this one.
Sonicandfails

910








Since: 11-17-05
From: Mass

Last post: 6286 days
Last view: 6285 days
Skype
Posted on 02-16-06 04:55 PM Link | Quote
Heres one from one of MY experiances. If you take a normal object, and drag it backwards, as in, make it a negative, it will give you a run time error when saving, and screw up your level. THEN, you gotta get Squash to try and fix your level, and he prolly wont, but if he did try, he most likely wont fix all of it. Be careful of this padawan.

Of course, some objects are ment to be dragged backwards in order to work, but most will crash your level.
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6287 days
Last view: 6286 days
Skype
Posted on 02-16-06 06:41 PM Link | Quote
Originally posted by Sonicandtails
Heres one from one of MY experiances. If you take a normal object, and drag it backwards, as in, make it a negative, it will give you a run time error when saving, and screw up your level. THEN, you gotta get Squash to try and fix your level, and he prolly wont, but if he did try, he most likely wont fix all of it. Be careful of this padawan.

Of course, some objects are ment to be dragged backwards in order to work, but most will crash your level.


ALL objects crash when they are -1 in any size. I figured that out a while ago and told Squash about it... I think...

But yeah. If you are ever stumped on something, just check out the other levels and see what are used to build that level.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6287 days
Last view: 6286 days
Posted on 02-16-06 06:54 PM Link | Quote
Originally posted by SoNotNormal
2. Dirt inbetween the ridges? I'm not exactly sure what you mean by that, but if my guess is right, you could put either a right or left corner of normal ground, or a big orange block where the dirt is. You might wanna post a screenie of this one.


Okay, screenshot:

http://www.angelfire.com/games4/supermariocrystal/ProblemsYIR.html

The dirt in the ceiling ridges and the cross section problem, see?

How to fix those...? Thanks alot
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6291 days
Last view: 6286 days
Posted on 02-16-06 07:03 PM Link | Quote
Originally posted by cpen15basic
Originally posted by Sonicandtails
Heres one from one of MY experiances. If you take a normal object, and drag it backwards, as in, make it a negative, it will give you a run time error when saving, and screw up your level. THEN, you gotta get Squash to try and fix your level, and he prolly wont, but if he did try, he most likely wont fix all of it. Be careful of this padawan.

Of course, some objects are ment to be dragged backwards in order to work, but most will crash your level.


ALL objects crash when they are -1 in any size. I figured that out a while ago and told Squash about it... I think...

But yeah. If you are ever stumped on something, just check out the other levels and see what are used to build that level.


Not true. A lot of items I have used as -1 in any size, like crossections, coins, even ground. Also, if some objects like the red stairs, are dragged to a certain length and width, they crash the level.

BTW 13th, that link you posted is broken.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6287 days
Last view: 6286 days
Posted on 02-16-06 10:49 PM Link | Quote
Aw, damn it. Well, here's the link:

http://www.angelfire.com/games4/supermariocrystal/ProblemYIR.html

Jeezus...(yells at Angelfire)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6291 days
Last view: 6286 days
Posted on 02-17-06 08:53 AM Link | Quote
Hmmm....yes. I see you're attempting crossections. That's a brave task...let me tell you you did it well. Now, I see what you mean...

Objects 7A and 7B are also crossections. 7B is the diagonal crossection while 7A is a normal one. They are both called *Weird* when you search for them. I suggest trying to use 7A to fill that gap there, and it should work.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6287 days
Last view: 6286 days
Posted on 02-17-06 04:06 PM Link | Quote
Ah! I've been looking for the diagonal crossection.

Yeah, that worked great, but what about the ceilings? Any ideas?
Golden Yoshi

Paratroopa


 





Since: 11-17-05
From: Edison, NJ

Last post: 6605 days
Last view: 6605 days
Posted on 02-17-06 04:11 PM Link | Quote
Hmm...
Well, you seem to want to make a slanted ceiling without the dirt ridges. Unfortunately, you can't make slanted ceilings except when they are in cross-sections, so you're out of luck. As for the cross-section looking funky on the straight ceiling, the cross-section must be place in between the whole ceiling and not on the edges of the ceiling, otherwise it will cause the weirdness seen there.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6287 days
Last view: 6286 days
Posted on 02-17-06 07:14 PM Link | Quote
EDIT AGAIN!

Nevermind, I figured out crossections. Took a while, but I did. Thanks to all who helped, though.


(edited by The 13th Prodigy on 02-18-06 08:27 AM)
(edited by The 13th Prodigy on 02-18-06 09:31 AM)
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