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Acmlm's Board - I3 Archive - The Pit of Despair - Vertical Level BG Problem | New poll | | Thread closed |
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BlindTheThief Red Paragoomba Since: 11-18-05 Last post: 6547 days Last view: 6547 days |
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Okay, I made a BG for this vertical level of mine, but the bottom 4 or so rows of the BG are all garbage. I look at it in Lunar Magic and it looks fine. Anyone know what's going on here? | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6296 days Last view: 6296 days |
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Try playing with the BG\FG initial position, or at least make sure the level starts on screen 1, not screen 0. (Oh, and for clarification the BG/FG initial position can be found by clicking the mario head.) | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6295 days Last view: 6295 days |
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It loads garbage data for the points that aren't set on the bg. Only real way it works is if you start at the bottom of your chamber, it's not terribly long, and you put vertical layer two scroll as slow. Of you can start at the top and block out the background going down; I did that. Or you could just have it not scroll at all. | |||
FPI Coney Since: 11-18-05 From: Germany Last post: 6298 days Last view: 6310 days |
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Originally posted by Xeruss Afaik that is wrong. Don't use oddnumbered screens as an entrance in a vertical level or you will have this garbage on screen. It's also helpful to set the BG scrolling rate to "None". |
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BlindTheThief Red Paragoomba Since: 11-18-05 Last post: 6547 days Last view: 6547 days |
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Sweet. Thanks for the info. |
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