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05-15-24 06:16 PM
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Acmlm's Board - I3 Archive - The Pit of Despair - Vertical Level BG Problem New poll | | Thread closed
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BlindTheThief

Red Paragoomba








Since: 11-18-05

Last post: 6547 days
Last view: 6547 days
Posted on 02-13-06 01:30 PM Link
Okay, I made a BG for this vertical level of mine, but the bottom 4 or so rows of the BG are all garbage. I look at it in Lunar Magic and it looks fine. Anyone know what's going on here?
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6296 days
Last view: 6296 days
Posted on 02-13-06 02:33 PM Link
Try playing with the BG\FG initial position, or at least make sure the level starts on screen 1, not screen 0. (Oh, and for clarification the BG/FG initial position can be found by clicking the mario head.)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6295 days
Last view: 6295 days
Posted on 02-13-06 03:17 PM Link
It loads garbage data for the points that aren't set on the bg. Only real way it works is if you start at the bottom of your chamber, it's not terribly long, and you put vertical layer two scroll as slow. Of you can start at the top and block out the background going down; I did that. Or you could just have it not scroll at all.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6298 days
Last view: 6310 days
Posted on 02-13-06 05:08 PM Link
Originally posted by Xeruss
Try playing with the BG\FG initial position, or at least make sure the level starts on screen 1, not screen 0. (Oh, and for clarification the BG/FG initial position can be found by clicking the mario head.)


Afaik that is wrong. Don't use oddnumbered screens as an entrance in a vertical level or you will have this garbage on screen.

It's also helpful to set the BG scrolling rate to "None".
BlindTheThief

Red Paragoomba








Since: 11-18-05

Last post: 6547 days
Last view: 6547 days
Posted on 02-13-06 09:12 PM Link
Sweet. Thanks for the info.
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