(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-16-24 06:27 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - problem with BG (lunar magic) New poll | | Thread closed
Add to favorites | Next newer thread | Next older thread
User Post
aganim

Mini Octorok


 





Since: 11-28-05
From: Germany

Last post: 6512 days
Last view: 6512 days
Posted on 02-13-06 07:30 AM Link
I've ripped a background from zelda 3 as an sample and it works very good.
(here you can see an picture: http://www.freewebs.com/aganimagic/back%20zelda.PNG >16.1kb<). But when I open another level, the gfx glitchs up.
(click here for an image: http://www.freewebs.com/aganimagic/back2%20zelda.PNG >48.1kb<) Can sombody help me to fix this problem???

My last question:
Is it possible to make moving backgrounds, with animated water tiles or something. Can anyone tell me how to make a moving BG?
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6297 days
Last view: 6296 days
Posted on 02-13-06 07:35 AM Link
1. Send me your ROM via PM and i'll check what's wrong.

2. Yes, but you need to know how to use Extended Animation first. Once you understand that, you just set a BG map16 tile to use animated 8x8 tiles.

EDIT: You're using a really old version of Lunar Magic. Get 1.63, and you're problem should be solved. That version probably doesn't support ExGFX ( I wouldn't know really, my first version was 1.62).


(edited by peter+ac on 02-13-06 07:13 AM)
(edited by peter+ac on 02-13-06 07:37 AM)
aganim

Mini Octorok


 





Since: 11-28-05
From: Germany

Last post: 6512 days
Last view: 6512 days
Posted on 02-13-06 08:34 AM Link
I´m trying it now with lunar magic 1.63. Thanks peter+ac.
I don´t know, it would help or not, but when it is better to use 1.63 I think it must work.
When I´ve problems again, I post them.
aganim

Mini Octorok


 





Since: 11-28-05
From: Germany

Last post: 6512 days
Last view: 6512 days
Posted on 02-14-06 12:25 PM Link
I´´ve dowloaded the newest version of LM, but I´´ve the same problem again. I find out, that the 8x8 tiles which were used for the objects are glitching up, when I change the FG3 to one of the ExGFX files.
Anyone an idea to fix it?
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6296 days
Last view: 6296 days
Posted on 02-14-06 12:39 PM Link
Originally posted by peter_ac
EDIT: You're using a really old version of Lunar Magic. Get 1.63, and you're problem should be solved. That version probably doesn't support ExGFX ( I wouldn't know really, my first version was 1.62).

Lunar Magic's had support of ExGFX since before it even had a toolbar
ZTaimat

260








Since: 11-19-05

Last post: 6363 days
Last view: 6297 days
Posted on 02-14-06 09:00 PM Link
Originally posted by aganim
I´´ve dowloaded the newest version of LM, but I´´ve the same problem again. I find out, that the 8x8 tiles which were used for the objects are glitching up, when I change the FG3 to one of the ExGFX files.
Anyone an idea to fix it?

Prehaps your over-writing old background tiles? (pages 10 and 11 should not be over-writen or your bg will most likely skrew up)
aganim

Mini Octorok


 





Since: 11-28-05
From: Germany

Last post: 6512 days
Last view: 6512 days
Posted on 02-16-06 03:21 AM Link
No, I use the map 16 page 1F for my BG.


(edited by aganim on 02-16-06 02:22 AM)
Clockwork JB

Flurry








Since: 02-12-06
From: Melbourne, Australia

Last post: 6308 days
Last view: 6307 days
Posted on 02-16-06 04:32 AM Link
Did you export, then reimport your GFX before using ExGFX. If you didn't, then your GFX will be screwed.
aganim

Mini Octorok


 





Since: 11-28-05
From: Germany

Last post: 6512 days
Last view: 6512 days
Posted on 02-17-06 10:57 AM Link
"Did you export, then reimport your GFX before using ExGFX. If you didn't, then your GFX will be screwed"

Oh, that was the mistake I made. Thanks, now it works correctly.
aganim

Mini Octorok


 





Since: 11-28-05
From: Germany

Last post: 6512 days
Last view: 6512 days
Posted on 02-20-06 07:28 AM Link
I've another problem now.
When I make a new BG and save them, all looks great in LM, but when I load the ROM with an emulator (I've tried it with ZSNES 1.36 and SNES9X 1.42) the BG looks screwed up. I think I didn't make any mistake. Can anyone help me?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6297 days
Last view: 6296 days
Posted on 02-20-06 12:40 PM Link
In what way? We can't help you out too much with just 'it's screwed up'.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6297 days
Last view: 6297 days
Posted on 02-20-06 11:01 PM Link
Junk at the bottom of the background, I presume? You just need to adjust the BG position settings for your entrances.
aganim

Mini Octorok


 





Since: 11-28-05
From: Germany

Last post: 6512 days
Last view: 6512 days
Posted on 02-22-06 10:43 AM Link
Click here for LM picture: http://www.freewebs.com/aganimagic/bg%20lunar.PNG

here for emulator pic. : http://www.freewebs.com/aganimagic/bg%20emu.PNG
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - The Pit of Despair - problem with BG (lunar magic) | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.045 seconds; used 399.42 kB (max 505.42 kB)