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05-06-24 03:08 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Is there any way to change what Map Page a sprite uses? New poll | |
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asdf

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Since: 11-18-05

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Posted on 11-20-05 01:01 AM Link | Quote
I want to have it so the Goal Point Sphere uses SP1 (specifically, in the space with the unused green/red/blue Koopa kicking tiles) so that it'll look right in every level (because all my levels have SMB3-style endings). Goal Point BLOCKS do not stop the level music when they are used, so that is out of the question. Any help would be appriciated.
Kailieann



 





Since: 11-18-05

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Posted on 11-20-05 01:40 AM Link | Quote
Wouldn't it be easier to just make a goal point block that did stop the music?


(edited by Kailieann on 11-20-05 01:46 PM)
asdf

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Since: 11-18-05

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Posted on 11-20-05 03:26 AM Link | Quote
That would be possible, except it wouldn't vanish. The vanishing part could probably be done as well, but I don't know enough ASM to do that, unfortunetly. Incidently, I do have the tilespace in GFX14 to put it in if I were to do it that way.
BMF54123
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Since: 11-18-05
From: MOOGLES

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Posted on 11-20-05 05:49 AM Link | Quote
Change $3F648 to 3A and $9E70 to whatever tile you want to use. Keep in mind, though, that the "unused" kicking sprites ARE used--a green/red/yellow Koopa will kick an upside-down shell to flip it over.
Kailieann



 





Since: 11-18-05

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Posted on 11-20-05 10:48 AM Link | Quote
Originally posted by asdf
That would be possible, except it wouldn't vanish. The vanishing part could probably be done as well, but I don't know enough ASM to do that, unfortunetly.


Blocktool comes with plenty of blocks that turn into the next Map16 tile when hit. Try going through them and seeing how it's done. Even if you still decide to use the sprite method, at least you'll know how to do it next time.
Come to think of it, I still need to do that myself.


(edited by Kailieann on 11-20-05 01:46 PM)
asdf

Link's Awakening
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Since: 11-18-05

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Posted on 11-20-05 04:03 PM Link | Quote
Originally posted by BMF54123
Change $3F648 to 3A and $9E70 to whatever tile you want to use. Keep in mind, though, that the "unused" kicking sprites ARE used--a green/red/yellow Koopa will kick an upside-down shell to flip it over.


That did the trick. I chose to replace the bonus game coin instead. Either way works though. Thanks!
Sukasa

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Since: 11-17-05
From: Somewhere over there

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Posted on 11-22-05 09:44 PM Link | Quote
Also- Use one of the music change blocks, find the one with the stop command, then set it's LM MAP16 acts like setting to a block that finishes the level via a goal.

Voila, a block that stops the music and acts like a goal point, to boot!
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