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04-29-24 12:49 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Is it possible to make e-reader levels in the NES Version. New poll | |
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Yes
 
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insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6522 days
Last view: 6317 days
Posted on 02-08-06 04:54 PM Link | Quote
I had the maps Peridian made, but I know Dahrkdaiz is also the greatest ROM hacker. (I'd played Mario's Adventure yesterday and found in Zophar's site) But Before I make the E-reader levels for the NES SMB3 I wonder is it possible. (Even through there are no additional enemies in NES or SNES versions)

Simple question.


(edited by insectduel on 02-08-06 03:55 PM)
(edited by BMF54123 EX Alpha + on 02-09-06 05:25 AM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6467 days
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Posted on 02-08-06 05:49 PM Link | Quote
I've never played any of the e-reader levels, but it should be possible to port the layouts and such. There are unused levels in SMB3 you can replace.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6522 days
Last view: 6317 days
Posted on 02-09-06 02:41 PM Link | Quote
Check out my screenshot And no I'm not using the levels that they unused. just the ones that are used.
captain Qball

Goomba


 





Since: 11-17-05

Last post: 6481 days
Last view: 6481 days
Posted on 02-09-06 03:00 PM Link | Quote
For the most part it should be possible. All five classic levels can be done with minimum adjusting (rotodiscs for firebars, whch I see you are already doing).
The airship levels would require manipulation of scrolling, but other than that should be easy.

mushroom1 should be easy enough, ignoring the bullet bills at the end.
mushroom2 would be very easy, just have to omit the pipe area in the middle
mushroom3 would not be done very well at all. Without Charging Chuck or vegetables, this level wouldn't be the same.
mush4, is a no go- no ghost house items in mario 3.
mush5 is quite likely, just need to use the straight forward scroll, but might have to cut out the hidden woom at the end.
mush6, is totally possible
mush7, is doable, just note blocks and vertical level style.
mush8, just change the sideways fire-spitters into pirahna plants and leave out teh roulette power up box.
mush9, should be quite similar, just replace bony beetles with dry bones and firebars with rotodiscs.
mush10 would require scrolling control
mush11, see number 7, minus the vertical level style
mush12, is an airship
mush13, aside from the springboards and spike tops, it should be reproducable.
mush14, not really. No hotheads/lil sparks, and no invisible blocks
mush15, no cape, so you could only hope for the water area faithfully.
mush16, can't see why not
mush17, I think this one would require too much change, you don't have the folding blocks, or bumpty the penguin to work with.
mush 18, can't see why not.
mush 19, omitting the underground area, it should work out ok
mush20, the first part would require some work, but the inside of the tower would be easy.
mush21, not really
mush22, replacing ropes with vines, I still see this one not working out well.
mush23, it's a ghost house, so no.
mush24, the first half probably could, just replace the moving platforms with mario 3 versions, but the last half would have to be cut
mush25, no, it has too many new features in it (mainly sand)
mush26, replacing firebars with rotodiscs again, it could work.
mush27, aside from the middle section with magikoopa and th ebowser staues, t should work
mush28, I see lots of graphical troubles with this, but should be possible
mush29, mush 30 - both airships and require scrolling skills.
promo-airship's revenge - see above
promo -other - should be possible
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6522 days
Last view: 6317 days
Posted on 02-09-06 03:21 PM Link | Quote
I can see that no one made a Poison Mushroom in the NES SMB3. Anyway I downloaded all of Peardian's E-reader maps.

While I make levels, I should leave the GFX alone. I have to randomly choose a level palette.

For Peardian: There are only 23 levels out of 32. Where are the other maps Peardian? You should place the ? power-ups on the map screen.
captain Qball

Goomba


 





Since: 11-17-05

Last post: 6481 days
Last view: 6481 days
Posted on 02-10-06 02:23 AM Link | Quote
He hasn't gotten around to the others yet, he was delayed on the most recent (20) because of the block trains. He'll face the same thing come level 23.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6522 days
Last view: 6317 days
Posted on 02-10-06 02:25 PM Link | Quote
Screenshot. By the time I'm finished with all the NES e-reader levels, not if i'm going to release my hack but all extension .m3l files will come with it so you guys can look at it. I'm gonna keep following captain Qball's advice and stick with it.
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