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04-23-23 05:47 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Overworld Help. Not the usual newbie question. New poll | | Thread closed
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Crysillion

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Since: 01-10-06

Last post: 6258 days
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Posted on 02-09-06 09:57 PM Link
So. If regular exit activates Event 5. Secret exit will activate Event 6 automatically?

I haven't tested this, so not sure why I'm asking, but. Any idea how to make it where a level tile only appears after an event is done?
Sukasa

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Since: 11-17-05
From: Somewhere over there

Last post: 5908 days
Last view: 5907 days
Posted on 02-09-06 10:03 PM Link
Originally posted by Alastor the stylish>
It's blue because it is blueshifted to highlight that it is a part of the current event. If you change events it won't be blue, nor will it be blue in the game.

Originally posted by Alastor the Stylish>
You know exactly what I meant. He pasted them in and they were blue.


Yea, but not because they were part of that event.

Crysillion: Yes, that's right.
Crysillion

Red Paragoomba


 





Since: 01-10-06

Last post: 6258 days
Last view: 6258 days
Posted on 02-09-06 10:10 PM Link
Well, I figure they ARE blue because of the current event. But either way, I'm not in for details, just how to get things working right.

"I haven't tested this, so not sure why I'm asking, but. Any idea how to make it where a level tile only appears after an event is done?" Got an answer for that one, too?

You people seem to have the answers to everything just ready in your magic hat.

Nevermind, that was seriously easy to figure out. But how do I make it where a level tile is always visible?


(edited by Crysillion on 02-09-06 09:24 PM)
Alastor
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Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5907 days
Last view: 5907 days
Posted on 02-09-06 10:47 PM Link
By simply using one of the level tiles that LM doesn't show as being translucent.


(edited by + on 02-09-06 09:48 PM)
asdf

Link's Awakening
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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-09-06 10:48 PM Link
Originally posted by Crysillion
So. If regular exit activates Event 5. Secret exit will activate Event 6 automatically?


Correct. No way to get around that, either. To make an always-visible level tile, use one of the solid tiles, rather than a transparent one. Those show up without having to be activated via an event.
Crysillion

Red Paragoomba


 





Since: 01-10-06

Last post: 6258 days
Last view: 6258 days
Posted on 02-09-06 10:56 PM Link
The ones that are transparent don't seem to show up at all. The path unravels just fine, but then the level tile doesn't show up. I mean, yeah; I can still goto the level, but there's no level tile, so it looks pretty dumb. Any idea why this is?
asdf

Link's Awakening
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Since: 11-18-05

Last post: 5909 days
Last view: 5907 days
Posted on 02-09-06 10:58 PM Link
Originally posted by Crysillion
The ones that are transparent don't seem to show up at all. The path unravels just fine, but then the level tile doesn't show up. I mean, yeah; I can still goto the level, but there's no level tile, so it looks pretty dumb. Any idea why this is?


You have to set the "reveal this tile on event number" setting correctly. For example, if your first level uses Event 0, set the level after it to be revealed on Event 0.
Crysillion

Red Paragoomba


 





Since: 01-10-06

Last post: 6258 days
Last view: 6258 days
Posted on 02-10-06 02:43 AM Link
This is going offtopic now, sadly. But I don't want to make another topic, it'd be more convenient to just have one. Anyway... I've a few questions.

Firstly, how do I insert custom tiles into the Overworld -without- glitching any tiles already there? If not possible, is it possible to only edit one or two tiles? What program do I need to use? How do I insert edited tiles into the Overworld?


Second is the off-topic question. When I make a level, I notice that changing the background often garbles it, or the tiles, or both. And I can't seem to find ways to fix this problem.
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