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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario Kart Text Editing | New poll | | |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6285 days Last view: 6279 days |
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I didn't see a thread like this anywhere, so I figured I'd post one here!
(note: copied from the rusticmagik forums so I don't get sued or something ) -- LEVEL NUMBER TEXT OFFSETS (uses normal table) -- E=1CA65, USA=1CBC9 - 1 (As in Battle Course 1) E=1CA69, USA=1CBCD - 2 (As in Battle Course 2) E=1CA6D, USA=1CBD1 - 3 (As in Battle Course 3) E=1CA71, USA=1CBD5 - 4 (As in Battle Course 4) E=1CA81, USA=1CBE5 - 1 (As in Mario Circuit 1) E=1CA85, USA=1CBE9 - 1 (As in Donut Plains 1) E=1CA89, USA=1CBED - 1 (As in Ghost Valley 1) E=1CA8D, USA=1CBF1 - 1 (As in Bowser Castle 1) E=1CA91, USA=1CBF5 - 2 (As in Mario Circuit 2) E=1CA95, USA=1CBF9 - 1 (As in Choco Island 1) E=1CA99, USA=1CBFD - 2 (As in Ghost Valley 2) E=1CA9D, USA=1CC01 - 2 (As in Donut Plains 2) E=1CAA1, USA=1CC05 - 2 (As in Bowser Castle 2) E=1CAA5, USA=1CC09 - 3 (As in Mario Circuit 3) E=1CAA9, USA=1CC0D - 1 (As in Koopa Beach 1) E=1CAAD, USA=1CC11 - 2 (As in Choco Island 2) E=1CAB1, USA=1CC15 - 1 (As in Vanilla Lake 1) E=1CAB5, USA=1CC19 - 3 (As in Bowser Castle 3) E=1CAB9, USA=1CC1D - 4 (As in Mario Circuit 4) E=1CABD, USA-1CC21 - 3 (As in Donut Plains 3) E=1CAC1, USA=1CC25 - 2 (As in Koopa Beach 2) E=1CAC5, USA=1CC29 - 3 (As in Ghost Valley 3) E=1CAC9, USA=1CC2D - 2 (As in Vanilla Lake 2) You get the pattern? This relates to the LEVEL TEXT OFFSETS. Which is shown in Time Trials and Battle Mode. -- LEVEL TEXT OFFSETS (uses normal table) -- E=1CB51, USA=1CCB5 - MARIO CIRCUIT E=1CB60, USA=1CCC4 - GHOST VALLEY E=1CB6E, USA=1CCD2 - DONUT PLAINS E=1CB7C, USA=1CCE0 - BOWSER CASTLE E=1CB8B, USA=1CCEF - VANILLA LAKE E=1CB99, USA=1CCFD - CHOCO ISLAND E=1CBA7, USA=1CD0B - KOOPA BEACH E=1CBB4, USA=1CD18 - BATTLE COURSE E=1CBC3, USA=1CD27 - RAINBOW ROAD Only shown in Time Trials and Battle Mode and uses the LEVEL NUMBER TEXT OFFSETS. -- TEXT PLACEMENT OFFSETS (uses it's own table) -- E=1CA64, USA=1CBC8 - BATTLE COURSE 1 E=1CA68, USA=1CBCC - BATTLE COURSE 2 E=1CA6C, USA=1CBD0 - BATTLE COURSE 3 E=1CA70, USA=1CBD4 - BATTLE COURSE 4 E=1CA74, USA=1CBD8 - MUSHROOM CUP E=1CA77, USA=1CBDB - FLOWER CUP E=1CA7A, USA=1CBDE - STAR CUP E=1CA7D, USA=1CBE1 - SPECIAL CUP E=1CA80, USA=1CBE4 - MUSHROOM CUP 1 (MARIO CIRCUIT) E=1CA84, USA=1CBE8 - MUSHROOM CUP 2 (DONUT PLAINS) E=1CA88, USA=1CBEC - MUSHROOM CUP 3 (GHOST VALLEY) E=1CA8C, USA=1CBF0 - MUSHROOM CUP 4 (BOWSER CASTLE) E=1CA90, USA=1CBF4 - MUSHROOM CUP 5 (MARIO CIRCUIT) E=1CA94, USA=1CBF8 - FLOWER CUP 1 (CHOCO ISLAND) E=1CA98, USA=1CBFC - FLOWER CUP 2 (GHOST VALLEY) E=1CA9C, USA=1CC00 - FLOWER CUP 3 (DONUT PLAINS) E=1CAA0, USA=1CC04 - FLOWER CUP 4 (BOWSER CASTLE) E=1CAA4, USA=1CC08 - FLOWER CUP 5 (MARIO CIRCUIT) E=1CAA8, USA=1CC0C - STAR CUP 1 (KOOPA BEACH) E=1CAAC, USA=1CC10 - STAR CUP 2 (CHOCO ISLAND) E=1CAB0, USA=1CC14 - STAR CUP 3 (VANILLA LAKE) E=1CAB4, USA=1CC18 - STAR CUP 4 (BOWSER CASTLE) E=1CAB8, USA=1CC1C - STAR CUP 5 (MARIO CIRCUIT) E=1CABC, USA=1CC20 - SPECIAL CUP 1 (DONUT PLAINS) E=1CAC0, USA=1CC24 - SPECIAL CUP 2 (KOOPA BEACH) E=1CAC4, USA=1CC28 - SPECIAL CUP 3 (GHOST VALLEY) E=1CAC8, USA=1CC2C - SPECIAL CUP 4 (VANILLA LAKE) E=1CACC, USA=1CC30 - SPECIAL CUP 5 (RAINBOW ROAD) - TABLE (as in the LEVEL TEXT offsets) - 00-DF - I dunno E0 - MUSHROOM CUP E1 - FLOWER CUP E2 - STAR CUP E3 - SPECIAL CUP E4 - MARIO CIRCUIT E5 - GHOST VALLEY E6 - DONUT PLAINS E7 - BOWSER CASTLE E8 - VANILLA LAKE E9 - CHOCO ISLAND EA - KOOPA BEACH EB - BATTLE COURSE EC - RAINBOW ROAD ED-FF - I dunno This selects an offset from an offset category. For example, if you change E4 in 1CA80 to EB, it will show BATTLE COURSE 1 instead of MARIO CIRCUIT 1. and if you change E0 in 1CA74 to EC, it will show RAINBOW ROAD instead of MUSHROOM CUP. -- NAME TEXT OFFSETS (uses normal table) -- E=1DD3F, USA=1DE91 - MARIO E=1DD45, USA=1DE97 - LUIGI E=1DD4D, USA=1DE9D - BOWSER E=1DD52, USA=1DEA4 - PRINCESS E=1DD5B, USA=1DEAD - D.K.JR E=1DD62, USA=1DEB4 - KOOPA E=1DD68, USA=1DEBA - TOAD E=1DD6D, USA=1DEBF - YOSHI Only shown in Time Trials (not in Grand Prix Status Screen) -- CC SELECTION TEXT OFFSETS (uses normal table) -- E=1CB1D, USA=1CC81 - CC SEL E=1CB24, USA=1CC88 - MUSHROOM CUP E=1CB31, USA=1CC95 - FLOWER CUP E=1CB3C, USA=1CCA0 - STAR CUP E=1CB45. USA=1CCA9 - SPECIAL CUP Not shown in Grand Prix CC Selection. Only shown in Time Trials. -- MISC. TEXT OFFSETS (uses normal table) -- E=1CAF0, USA=1CC61 - ERASE E=1CB05, USA=1CC69 - IS THIS OK (no ?) E=1CB12, USA=1CC76 - YES E=1CB19, USA=1CC7D - NO E=1DD2E, USA=1DE80 - BEST 5 E=1DD36, USA=1DE88 - BEST LAP E=1DDC7, USA=1DF19 - 1 (in 1st Best Time) E=1DDC9, USA=1DF1B - 2 (in 2nd " ") E=1DDCB, USA=1DF1D - 3 (in 3rd " ") E=1DDCD, USA=1DF1F - 4 (in 4th " ") E=1DDCF, USA=1DF21 - 5 (in 5th " ") -- NORMAL TABLE -- 00-0A - I dunno 0A - A 0B - B 0C - C 0D - D 0E - E 0F - F 10 - G 11 - H 12 - I 13 - J 14 - K 15 - L 16 - M 17 - N 18 - O 19 - P 1A - Q 1B - R 1C - S 1D - T 1E - U 1F - V 20 - W 21 - X 22 - Y 23 - Z 24 - ? 25 - . 26 - , 27 - ! 28 - ' 29 - " 2A - cc 2B - I dunno, maybe like 2C 2C - (space) 2D-FF - I dunno These are the pointers INSIDE THE ROM, no compression or anything like that. Enjoy! Hopefully they help some other hackers (praises his new Neon Highway) |
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