(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-16-24 08:46 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Some questions New poll | | Thread closed
Add to favorites | Next newer thread | Next older thread
User Post
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6398 days
Last view: 6398 days
Posted on 02-03-06 11:12 AM Link
Hey,I'm kinda new to SMW hacking,and I have a few questions:
1. How can I make the warp pipes any color I want?Because whenever I move them over the map they change color.
2. How do I add new objects/sprites to the game, and make them react to certain actions?I know how to edit sprites.

Thanks in advance
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6329 days
Last view: 6328 days
Posted on 02-03-06 11:21 AM Link
Don't know about #1, but for 2:
2. That would require some ASM. Have you just edited the way they LOOK, or have you edited what they actually do?


(edited by Zachio on 02-03-06 10:21 AM)
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6398 days
Last view: 6398 days
Posted on 02-03-06 11:34 AM Link
Well,I haven't edited any objects and sprites right now,but I know how to change their look.I want to know how to add new objects in the game and how to make them act differently. And you brought up another question:
What is ASM?
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6329 days
Last view: 6328 days
Posted on 02-03-06 11:38 AM Link
ASM is editing the code of the game itself. Sprite coding is the hardest right now and few people have actually done it. the best coder is mikeyk. so, for now, you're pretty much stuck with the game's current code.
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6398 days
Last view: 6398 days
Posted on 02-03-06 11:53 AM Link
Ok,then I guess I'll stick to all the original objects then. By the way, would it be possible if you want to get the breakeble blocks out of SMB3, to open that in a Hex editor, and take the code from the block out of there? Also, how would I be able to find certain adresses/codes in the hex editor?(finding the codes for something you want to change)And would I need to use the Super Mario Allstars rom or the orignal SMB3 rom?
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6410 days
Last view: 6410 days
Posted on 02-03-06 12:04 PM Link
you can add new objects without knowledge of asm, god bless map16 editor and block tool...
for custom sprites, you can edit unused sprites with MWR(be careful and make a backup first!!). with MWR you can make simple sprites like squishable goombas etc.
For my sprites i used number 12, 36 & 69 (36 will cause the hopping flame to glitch but you can fix it with a hexeditor)

[Edit] for the pipes the map16 editor could be useful too


(edited by ghettoyouth on 02-03-06 11:06 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6297 days
Last view: 6296 days
Posted on 02-03-06 12:05 PM Link
I think was refering to Blocktool
Its already have the smashable brick inside
and for your question, no, code can't be ported one game to another
EDIT:GY beat me


(edited by Bio on 02-03-06 11:08 AM)
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6329 days
Last view: 6328 days
Posted on 02-03-06 12:05 PM Link
Originally posted by Yoster
Ok,then I guess I'll stick to all the original objects then. By the way, would it be possible if you want to get the breakeble blocks out of SMB3, to open that in a Hex editor, and take the code from the block out of there? Also, how would I be able to find certain adresses/codes in the hex editor?(finding the codes for something you want to change)And would I need to use the Super Mario Allstars rom or the orignal SMB3 rom?


Actually, that wouldn't work, as they use dfferent languages. BUT you can uase blocktool, which is in the FAQ for newbies up near the top of the Thread list.
Bio beat me to it.
also,http://smwcenteral.pure-text.com has an offset list that you can edit in a hex edtor.


(edited by Zachio on 02-03-06 11:07 AM)
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6398 days
Last view: 6398 days
Posted on 02-03-06 12:10 PM Link
Ok,now I'm losing track of everything
1.What is MWR?
2.How do I use Blocktool?
3.What is map16 editor?(Is it in Lunar Magic?)
4.Yes I do ask to much
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6329 days
Last view: 6328 days
Posted on 02-03-06 12:13 PM Link
Originally posted by Yoster
Ok,now I'm losing track of everything
1.What is MWR?
2.How do I use Blocktool?
3.What is map16 editor?(Is it in Lunar Magic?)
4.Yes I do ask to much


1. MWR is a sprite editor, but it only edits simple things. I forgot about it when I posted before.
2. Here ya go
3. yes, it's in LM. click on the ? block in the level editor toolbar to open it.
4. ANSWER UNAVAILABE
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6297 days
Last view: 6296 days
Posted on 02-03-06 12:15 PM Link
1.MWR is a editor that allow to edit some sprite caracteristic(but not is code), it will cause corruption if you try to edit sprite C9 and higher
2.link
3.yes, map16 is in LM, here a tutorial for it: link
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6410 days
Last view: 6410 days
Posted on 02-03-06 12:24 PM Link
Originally posted by Bio
it will cause corruption if you try to edit sprite C9 and higher


not only numbers above C9, for example number 17 will cause the jumping fish generator to glitch up
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6398 days
Last view: 6398 days
Posted on 02-03-06 12:28 PM Link
Originally posted by Zachio
Originally posted by Yoster
Ok,now I'm losing track of everything
1.What is MWR?
2.How do I use Blocktool?
3.What is map16 editor?(Is it in Lunar Magic?)
4.Yes I do ask to much


1. MWR is a sprite editor, but it only edits simple things. I forgot about it when I posted before.
2. Here ya go
3. yes, it's in LM. click on the ? block in the level editor toolbar to open it.
4. ANSWER UNAVAILABE


Ok,I did what it sayd there (at least the part about creating the blocks).Now how do I insert my block in the level?And how do I change it's graphics?(it wasn't very clear about that)

EDIT: Also,the map16 editor won't save changes Yes I pushed F9 (about 100 times)


(edited by Yoster on 02-03-06 11:47 AM)
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - The Pit of Despair - Some questions | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.045 seconds; used 406.99 kB (max 513.62 kB)