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05-16-24 04:42 PM
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Acmlm's Board - I3 Archive - The Pit of Despair - Koopa Kid Help! New poll | | Thread closed
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Ed The Robot

Shyguy


 





Since: 01-07-06

Last post: 6655 days
Last view: 6655 days
Posted on 02-01-06 05:06 PM Link
I want to use the Koopa Kid sprite Properly, but I don't know how...
can you give me some pointers?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6297 days
Last view: 6296 days
Posted on 02-01-06 06:39 PM Link
they just can't be used in normal level(aside from lemmy and wendy)
Ed The Robot

Shyguy


 





Since: 01-07-06

Last post: 6655 days
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Posted on 02-01-06 08:50 PM Link
how then?
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6297 days
Posted on 02-01-06 08:58 PM Link
Originally posted by Bio
they just can't be used in normal level(aside from lemmy and wendy)
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6297 days
Last view: 6296 days
Posted on 02-01-06 09:15 PM Link
It would be easier if you just copied a level with the koopa kid you want already there and then edit it. You can always fall back on the original if you mess up.
Ed The Robot

Shyguy


 





Since: 01-07-06

Last post: 6655 days
Last view: 6655 days
Posted on 02-01-06 09:43 PM Link
im talking about lemmy and wendy
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6297 days
Last view: 6296 days
Posted on 02-01-06 10:25 PM Link
Yeah, I meant copy ANY koopa's level and then modify it to your whim.


(edited by Tatrion on 12-22-06 05:27 PM)
(edited by Tatrion on 12-22-06 05:28 PM)
ZTaimat

260








Since: 11-19-05

Last post: 6363 days
Last view: 6297 days
Posted on 02-01-06 11:48 PM Link
Lemmy and wendy? Simply scroll through all the level numbers until level 190-200 (some where in there). Between those two numbers are ALL of the bosses. lemmy and wndy are simply the two you can actually SEE. the other 7 bosses(including bowser and reznor) are the 'BOSS MODE ENABLED' ones. simply copy lemmy/wendy's level and paste it in a new level. edit anything you want EXCEPT the pipe's (both height and position) and the lava. save and play.

PS. Try not to make a big vertical level with lemmy/wendy in it and things falling or moving left/right until you know what 2C+AA/58*2FF equals. (or at least an extensive knowledge of level design, overworld design and blocktool stuff)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 02-01-06 11:58 PM Link
Here's the complete list.

93, 193, 1F2 = Lemmy
94, D3, 194 = Wendy
95, D5, DF, E2, 195, 1DE = Reznor
96, 196, 1EB = Larry
97, 197, 1F6 = Iggy
98, D9, 198 = Ludwig
99, CC, 199 = Roy
9A, E5, 19A = Morton
9B, 19B, 1C7 = Bowser
E4 = Boo

Interesting to note that the background that appears when you change the Level Mode of Level DF is (a glitched version of) the blue hills background seen in Level 105. This further pushes the idea that boss battles were originally going to take place on normal levels, in addition to Reznor's appearance in a normal level during the ending and being able to use him in a normal level. All other boss backgrounds are (glitched versions of) the castle background, such as the one seen in Level 07.


(edited by asdf on 02-01-06 11:03 PM)
(edited by asdf on 02-01-06 11:05 PM)
Kailieann



 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 02-02-06 08:30 AM Link
2C+AA/58*2FF is 32B using proper order of operations, or 5FE using straight arithmetic.

And Dr. Mario World didn't have any lava, and it worked just fine.
Ed The Robot

Shyguy


 





Since: 01-07-06

Last post: 6655 days
Last view: 6655 days
Posted on 02-03-06 06:00 PM Link
where are the Koopa kid GFXs
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6297 days
Posted on 02-03-06 06:11 PM Link
Up your groin area.
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