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05-03-24 05:59 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Legend of Zelda LTTP/Hyrule Magic Question New poll | |
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Ezkiel
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Since: 02-01-06

Last post: 6554 days
Last view: 6554 days
Posted on 02-01-06 05:25 AM Link | Quote
URL=http://imageshack.us][/URL]
This is a test of Links house in OOT in 2d...also note where I have my "entrance"


right above the large stone next to the tree house is a effect of where I have my "entrance" in the first pic...when I move the ent...the glitch moves, any have an idea or how to remove it?



Is Sleeping link/blanket hardcoded? Im having trouble editing him...in this pic..It would work if i moved the bed down a notch, but does anyone have any other ideas?

also any links to programs that would make it easier on editing sprites in LTTP would be greatly appreciated...or links to hyrule magic tutorials involving sprites, cause Id like to turn the uncle into Navi and the beginning monologue (princess asking to be rescued, which I hear is also hardcoded =/) into Navi summoning Link to the Duki Tree. Any suggestions and ideas would be great =D
NEONswift

Bee








Since: 11-18-05

Last post: 6284 days
Last view: 6283 days
Posted on 02-01-06 12:13 PM Link | Quote
Some tips and advice. Firstly i wouldnt post pictures of that collosal size. Im running on 1600x1200 resolution and my window barely ft it all in. If you must use such large images then post links. Gotta think of the poeple who have res like 800x600 this would absolutely piss em off.

Right onto the zelda stuff.

Read through this...
Its Orochimaru's Hyrule Magic FAQ http://www.angelfire.com/magic2/hyrule2/PGTZ3E13.PDF. All the info on doors that youll need should be in there. Its not a glitch which is occuring but the game placing down an open doorway to stop Link walking through a solid wooden door.

If you ever decide to get into ASM or mess with hex then MathOnNapkin's documents on ASM addresses will come in handy http://mypage.iu.edu/~dwaggone/

For GFX Editing i would suggest using tools such as YY-CHR to actually edit the extracted graphics. graphics which can be extracted using Fusoya's ZCompress which can be found here: http://fusoya.panicus.org/zelda/index.html.

I personally work with Paint Shop Pro to edit the gfx and then reinsert it using YY-CHR and Zcompress. But if you do that then you have to remember the limitations of the palettes.

The moving of link's bed position is gonna be a hex value somewhere in the rom. I was planning on looking for it at some point anyway. Once i do find it ill post it in this thread or at the general screenshots thread so keep an eye out. Unless someone does it first.

I am not someone who likes to be bugged. I work slow but get there eventually but i hate people constantly PMing me. So keep that in mind. Also sorry i couldnt give you a link to YY-CHR im in the midst of playing Resident Evil 4 again and i couldnt be bothered to look. Shouldnt be too hard to find just take a look at ROMhacking.net i recon.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6289 days
Last view: 6283 days
Posted on 02-02-06 07:18 AM Link | Quote
i'm running 1280x1024 and it looks... stretched.

anyway to answer your questions, rooms beyond 256 don't have an exit associtated with it and requires some hex value changing to move that exit door way (i'm sure the addresses are in that hyrule magic faq somewhere, too lazy to check my notes)

And link's bed position... good question. try changing those starting location x/y values, if they don't work then that means the position is hardcoded in asm.... a bit too lazy to go find it now though.
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