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05-15-24 04:00 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - BIG PROBLEM! New poll | | Thread closed
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Ice Man

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Since: 11-18-05
From: Germany

Last post: 6395 days
Last view: 6331 days
Posted on 11-19-05 12:17 PM Link
I suddenly got a big problem that can't be fixed somehow.



If I save a level, it will screw up in ZSNES but not in SNES9x. SNES9x crashed after some time though, and I really want to know how to fix that shit! If someone got the same problem and fixed it or if someone knows how to fix it, I would really be the happiest person on earth. Thanks in advance.
ZTaimat

260








Since: 11-19-05

Last post: 6362 days
Last view: 6296 days
Posted on 11-19-05 12:34 PM Link
I saw it before in SMU...

If you have the 'auot' text box enabled (appers on cirtain screen), Then the screen will turn white and a few other colors, and mario will fall to death.

the glitch seems to be activated on a level with an exit over screen 0, and a few others...
Deleted User
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Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 11-19-05 12:35 PM Link
You tryied to quit the HDMA effect in this level?
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6395 days
Last view: 6331 days
Posted on 11-19-05 12:39 PM Link
It has nothing to do with the HDMA effects nor with the auto text box. I'm really get pissed now.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6297 days
Last view: 6295 days
Skype
Posted on 11-19-05 01:04 PM Link
For everyone's information: The rom had partly screwed up MAP16 data. Out of what he told me he did during the last three days (I have a three day old copy, since I fixed a problem for him), the only thing which seems to have caused the problems is M16-7k.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6395 days
Last view: 6331 days
Posted on 11-19-05 01:13 PM Link
Yep, and the problem is fixed.

*closes with the powers I don't have, lol*
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