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05-15-24 10:59 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Custom Blocks ??? New poll | | Thread closed
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kirbyhero
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Since: 01-05-06

Last post: 6679 days
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Posted on 01-30-06 10:18 AM Link
How can i make my own blocks in YY-chr
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6310 days
Last view: 6296 days
Posted on 01-30-06 10:21 AM Link
Do you mean editing the art (graphics) or custom blocks like with Block Tool? o.o
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

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Posted on 01-30-06 10:45 AM Link
Originally posted by Techokami
Do you mean editing the art (graphics) or custom blocks like with Block Tool? o.o


I can't even start to tell you how I sick I am of newbies not clarifying that.

Either way, it's a stupid question.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6310 days
Last view: 6296 days
Posted on 01-30-06 03:02 PM Link
Originally posted by peter_ac
Originally posted by Techokami
Do you mean editing the art (graphics) or custom blocks like with Block Tool? o.o


I can't even start to tell you how I sick I am of newbies not clarifying that.

Either way, it's a stupid question.

Heh, looks like things in SMW hacking don't change much
kirbyhero
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Since: 01-05-06

Last post: 6679 days
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Posted on 01-30-06 03:41 PM Link
i mean the art !
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6328 days
Last view: 6327 days
Posted on 01-30-06 03:47 PM Link
Things are always best with a quote. this time from my blocktool tutorial n the old board.
Originally posted by TapTap
How to use custom Graphics:

If You are using regular Graphics:

1. Edit your graphics and Insert them with LM's green Mushroom Toolbar Button.
2. if you don't know already, find the tile numbers that the tiles use. If you hold your mouse over the tile, it will say in the editor's stattus bar what tile you have your mouse over.
3. Go back to the Map16 Editor, and in the 16x16 Attributes, set the Text boxes that have "Tile 1(Upper Left), Tile 2(Upper Right), Tile 3(Lower Left), Tile 4(Lower Right)" to the tiles you want.
I've circled the ones you need to change.

4. If you click OK, the Tile in the Bottom-Left hand corner will be how your tile will look.

5.If it's the wrong color, go back to the 16x16 attributes Window, and set the Pallate Box to a different number. If no color you want is there, you'll have to use a custom pallate.
6.Right Click on the Tile you aer going to insert it to, so if you originallly picked tile 20A, it should go back at tile 24A's position.
7.Press F9 on the keyboard to save your changes.

If you use ExGFX:
Same as before, except press the Yellow Mushroom on the status bar, and you'll have to set up the GFX Bypass before using the graphics.

NOTE: the Tiles' Graphics will not transfer from one tileset to another. For example, if you have a Ghost house open when you make the Graphics, you won't see it in a Forest Tileset later. you have to do it over for the forest.


Note: before anyone says TAPTAP DID IT U IDIOT, that was my name at the most recent backup of the old board.
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