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| Acmlm's Board - I3 Archive - The Pit of Despair - Mario's Return demo 1 |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| I will.
I can do fairly good title screens, so I'll re-make your title for you ![]() |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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Well, for a lack of anything better to do today...
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Xeruss![]() Cukeman Since: 11-18-05 From: Oregon Last post: 5907 days Last view: 5907 days |
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| Um... That overworld looks a bit too much like the old one for my tastes, but I like the way you used the smoke sprite... | |||
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Tatrion <_<; Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| It's got a lot of unused water space. The gravestones are still good though. | |||
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| It's not really supposed to use all the space. traditionally, sets of islands have a lot of water, don't they?
As for my overworld looking too much like the old one... Let's compare...
I'll give you one thing: The plateau on world 2 is quite similar to that of world 1 in the original Super Mario World. Outside of that, though... Uh... They both go clockwise, I guess. But that's it. |
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Tatrion <_<; Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| Nah, I never thought your OW looked anything like the original. It just seems empty. You could add some random islands like the island in the northwest corner in the original SMW map, that exist only to fill space. | |||
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Ed The Robot Shyguy Since: 01-07-06 Last post: 6266 days Last view: 6266 days |
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| it looks similar, but i like it! | |||
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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How about this, then? |
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Crysillion Red Paragoomba Since: 01-10-06 Last post: 6258 days Last view: 6258 days |
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| Dude, well done. | |||
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Tatrion <_<; Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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Originally posted by Crysillion Couldn't say it better. If I find anything else to gripe about I'll tell you ![]() |
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asdf![]() Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 5909 days Last view: 5907 days |
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Your improvement is a huge step up from the old version. A lot more detail. Good job. ![]() |
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ZTaimat![]() ![]() 260 Since: 11-19-05 Last post: 5974 days Last view: 5908 days |
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| Next item up for bid:
Edit the cliff sides so black lines run down from where the grass changes direction. It makes it look alot better. (although its not a PERFECT example, see the original OW to see what I mean.) And whats up with those blue 'hills' in the water? ...Also, Try to keep the 'castle number' Signs near the castle it is meant to be with. (edited by ZTaimat on 02-06-06 10:28 PM) (edited by ZTaimat on 02-06-06 10:31 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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Originally posted by ZTaimatI put lines in on the more important curves. Just putting it on all of them makes it look quite ugly. Alhough it's not a PERFECT example, see the original OW to see what I mean. Small icebergs. They're all very close ![]() |
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Glyphodon Since: 11-18-05 Last post: 5948 days Last view: 5928 days |
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| Actually, he's pretty right about that - your miscolored iceburgs do kinda suck. Remove 'em.
If you're still wondering about that level I was going to make, don't worry. It didn't really work out, so you're safe for now. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| Just for the hell of it.
Without lines With lines Which do YOU think is better?
a href instead of img src because these are around 775 kilobytes and I don't particularly hate 56k users. |
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SecretGlitch Red Paragoomba Since: 01-14-06 From: Nowhere Land Last post: 5955 days Last view: 5942 days |
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| Why did you make the lines all wiggly? They would look better strait. | |||
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| Because he said (more or less) that I should use the original Mario World overworld as a guide. It had most lines wiggly. So this has most lines wiggly.
And you're wrong about it looking better. It actually does look better when they're not all straight. And no I am not getting a screenshot of that. |
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Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 5935 days Last view: 5907 days |
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| You could always attempt a cliff side style similar to what I did in JAMH.
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 5907 days Last view: 5907 days |
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| Lord knows I could do that. I definitely have the room in tiles I will never use.
However, I do not believe it would fit the style I want. |
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asdf![]() Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 5909 days Last view: 5907 days |
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| Juggling Joker, those kinds of cliffs are pretty much specific to your style of tile-making. They'll turn out fine in hacks that need the filters to look good, but as for everything else...no...
Unless you mean to adapt a realistic style. Which, in that case, it would take a hell of a lot of work for it to look right. ![]() |
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| Acmlm's Board - I3 Archive - The Pit of Despair - Mario's Return demo 1 |
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