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05-16-24 11:12 PM
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Acmlm's Board - I3 Archive - The Pit of Despair - General ideas thread. New poll | | Thread closed
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Since: 05-08-06

Last post: None
Last view: 6297 days
Posted on 01-29-06 06:52 AM Link
Here, you can talk about neat ideas you can think of. Level types, game scenarios, you name it, we got a Waffle House nickname for it.

Just.... keep your ideas in here instead of just making a thread with "Hey! I gotz an idea!"

It bugs me.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
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Since: 12-31-69
From: Dresden/SN/DE

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Last view: 6296 days
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Posted on 01-29-06 12:59 PM Link
Hmm... what to do about this.

On the one hand, it was quite overly keen of you to create a thread like this. Sticky hunting, eh?

On the other hand... these "idea" threads are getting annoying. To quote myself from AIM,
[17:50] iHAXuLOLZ: "I have an idea! You should make an SMW hack where Mario has green pants!" *newthread*
[17:50] iHAXuLOLZ: "Whoa! Tonight... I had another idea! You could also make one hack where Mario has yellow pants!" *newthread*

Well... I think I'll delegate further deciding on this subject to the other SMW hacking moderators. I personally would tend for stickying it, probably giving it a more official-sounding text... but, as I said... I am not sure. You decide.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6312 days
Last view: 6297 days
Posted on 01-29-06 02:59 PM Link
Only problem is that people tend to keep their good ideas to themselves :o

Also this is a duplicate topic.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6297 days
Last view: 6296 days
Posted on 01-29-06 03:05 PM Link
here another, most recent one link
I think its a good idea, people can't stop making idea thread thread


(edited by Bio on 01-29-06 02:06 PM)
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6298 days
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Posted on 01-29-06 03:24 PM Link
Techokami, that one is intended for enemy ideas only. This one is all-purpose.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6312 days
Last view: 6297 days
Posted on 01-29-06 04:04 PM Link
Originally posted by asdf
Techokami, that one is intended for enemy ideas only. This one is all-purpose.

Oops, sorry
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

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Posted on 01-29-06 04:12 PM Link
One pointless thread is better than a hundred pointless threads.

I'm stickifying this thread unless it turns out to be a bad idea.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6312 days
Last view: 6297 days
Posted on 01-29-06 04:34 PM Link
Originally posted by Smallhacker
One pointless thread is better than a hundred pointless threads.

I'm stickifying this thread unless it turns out to be a bad idea.

Too bad ACMLMBoard lacks a post/topic merge function; you can merge duplicate threads together and not have a bunch of locked/buried ones.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6297 days
Posted on 01-30-06 07:43 AM Link
Well, First new idea for the thread:

You know that Lyle in Cube Sector game found in the Craziness Domain? Well, maybe I could, say, use the bloscks from that game or maybe even replace Mario with Lyle himself! Provided I learn how to pallette hack the characters. (Lyle has green hair)
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6298 days
Last view: 6297 days
Posted on 01-30-06 09:20 PM Link
Guys, I have a serious idea.

Directly following the events of Super Mario World, Mario and the crew take the vacation they so richly deserve. They decide upon the Tarton Region, a place known for its majestic mountain, Rocky's Peak, and the beautiful Sea of Limpia. To the north, a land of great glaciers called the Holomoran Region, hide great ruins of the lost culture that lived there. And in the center of it all, the defining Central Island housed the massive Forest of Clarity, and to the east was a pipe going down to the Aqua-Flow caves. It was truly a paradise; as our heros decended upon the vacation island known as the Sandbar.

As Mario, Luigi, Peach, and Yoshi arrive at the island, they check in at the hotel and travel down to the Sandbar for some vacation fun.

3 days passed of this. On the last day, while the crew was asleep, a lone boo snuck into Peach's room and stole her crown. Nobody noticed this until the next morning, when Peach was preparing for the day. A loud scream could be heard from the princess's bedroom, and Mario and Luigi rush in, assuming Bowser is once again trying to abduct Princess Peach. Fortunatly, she overreacted at the sight of her missing crown.

Mario asked her why she couldn't just buy a new crown, but Peach said that crown had a sentimental value to her, and it was passed down through generations of hierarchy.
So, resignedly, Mario and Luigi must trek through the Tarton region to retrieve Peach's crown. But for an odd reason, some unfriendly koopas have decided to crash the party at the Sandbar. Is it just coinsidence, or is there a darker plot...?


So begins... National Mario's Vacation.


(edited by RPG Eater on 01-30-06 08:20 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6297 days
Last view: 6296 days
Posted on 02-03-06 11:58 PM Link
I've always thought POW on/off hurt blocks in tandem with some interesting animation - lightning generators is what I'm thinking - could make for a rentsy, rentsy level idea, but have never found a good point to implement something like that in one of my own hacks.


(edited by Alastor the Stylish on 02-03-06 10:58 PM)
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6398 days
Last view: 6398 days
Posted on 02-04-06 03:08 PM Link
This isn't an idea for a hack,but for this (Super Mario World Hacking) forum; wouldn't it be good if there was a troubleshooting topic?Because now there are lots of threads with questions which are kinda overflowing the forum.Just a thought
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6298 days
Last view: 6297 days
Posted on 02-05-06 12:44 AM Link
Yoster, they wouldn't use the thread. Even if they were to, it would be bogged down by the same questions. It'd go something like "omg how do u do x????" "Look above a few posts". If it were a Q&A or FAQ thread, it wouldn't get looked at at all, even if the title was something like "HOLY SHIT!!! I FOUND NUDE PRINCESS GRAPHICS COMPRESSED IN THE ROM!!!!!!" and it was made clear inside that it is there to answer all your problems.


(edited by asdf on 02-04-06 11:44 PM)
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6311 days
Last view: 6297 days
Posted on 02-05-06 11:49 AM Link
A hack that played around with non-linear aspects would be interesting. For example, using the "level appears over another level" trick from SDWTLC to make a level "change" for when you come back to it (for example, so a shop opens, or a previously-blocked path is opened)

I'd do it myself, but I'm shit at overworld design, so I'll just throw this out there
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6298 days
Last view: 6297 days
Posted on 02-06-06 08:11 PM Link
Originally posted by The Kins
A hack that played around with non-linear aspects would be interesting. For example, using the "level appears over another level" trick from SDWTLC to make a level "change" for when you come back to it (for example, so a shop opens, or a previously-blocked path is opened)

I'd do it myself, but I'm shit at overworld design, so I'll just throw this out there


How's a non-linear overworld like this? (note: if you need more clarification, I'm more then willing to show the submaps or show the pipe links.

Note: unfinished, I still need to do some graphics editing.

Attachments




(edited by RPG Eater on 02-06-06 07:12 PM)
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6298 days
Last view: 6297 days
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Posted on 02-06-06 09:35 PM Link
Originally posted by The Kins
A hack that played around with non-linear aspects would be interesting. For example, using the "level appears over another level" trick from SDWTLC to make a level "change" for when you come back to it (for example, so a shop opens, or a previously-blocked path is opened)

I'd do it myself, but I'm shit at overworld design, so I'll just throw this out there


I had a similar idea to this.

The Star Road has always been a puzzle world. Well, why not make it more interesting by making levels outside of it unlock a pathway in the Star World? Use silent layer 1 events to make the pathway open up after a certain event. This would be great if you made it to where you have to open a path to reach Bowser or something like that...
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6297 days
Last view: 6297 days
Posted on 02-07-06 09:16 AM Link
I got this awesome idea.
Make some Switch Palace, and take those Yellow Yellow Switch tiles from Map16 and put them in Layer 2 and also add some walls to it.
Now, when The player sees the switch and thinks "Oh yeah, I'll jump to that switch, and the sound will play and the message will come and I'll be the king of the world".
But, when Mario steps to the Switch.. The Layer 2 will react, and start sinking! The Switch will sink inside the ground, and since the walls are in Layer 2 too, they'll sink along and move the wall down so Mario will discover a new area and perhaps find the "Real" Yellow Switch.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6311 days
Last view: 6297 days
Posted on 02-08-06 06:29 AM Link
Originally posted by cpubasic13
Originally posted by The Kins
A hack that played around with non-linear aspects would be interesting. For example, using the "level appears over another level" trick from SDWTLC to make a level "change" for when you come back to it (for example, so a shop opens, or a previously-blocked path is opened)

I'd do it myself, but I'm shit at overworld design, so I'll just throw this out there


I had a similar idea to this.

The Star Road has always been a puzzle world. Well, why not make it more interesting by making levels outside of it unlock a pathway in the Star World? Use silent layer 1 events to make the pathway open up after a certain event. This would be great if you made it to where you have to open a path to reach Bowser or something like that...
Yeah, one example of my idea is, like, one level is just a locked pipe or something, with Side Exits enabled so you can wander off. Later on in another level, you find a "Pipe Key" (ExGFX'd Question Sphere) and it replaces the locked pipe level with a near-identical level, except the pipe is unlocked and free to go down.

I'm rambling, aren't I?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6297 days
Last view: 6296 days
Posted on 02-09-06 03:22 AM Link
Originally posted by cpubasic13
The Star Road has always been a puzzle world. Well, why not make it more interesting by making levels outside of it unlock a pathway in the Star World? Use silent layer 1 events to make the pathway open up after a certain event. This would be great if you made it to where you have to open a path to reach Bowser or something like that...
This is markedly similar to what I'm doing for Star World in my hack...
Clockwork JB

Flurry








Since: 02-12-06
From: Melbourne, Australia

Last post: 6308 days
Last view: 6308 days
Posted on 02-15-06 08:14 PM Link
Funny that. The idea I had for the overworld in my hack is that all the levels are unlocked from the word go, but you have to defeat them all to unlock all the gates to Bowser Valley. Of course, I'm not very good at overworld design so it'll probably never happen.
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