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05-16-24 02:38 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - SMWOE - Progress and release thread New poll | | Thread closed
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Sukasa

Birdo
Not quite as active as before.
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Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6297 days
Last view: 6296 days
Posted on 01-27-06 09:58 PM Link
Yeah, like the title says, I'm just giving you an update on progress.

So far, SMWOE version 0.5b...

  • Activates/deactives the timer and "TIME UP" screens
  • Changes Ludig jump types and health
  • Changes Iggy's throw data
  • Changes mario and luigi's jump data (needs luigijump.ips tp work... see notes)
  • Has a Mini hex editor

BUGS:

  • Hex editor cannot access bank 01 - I know how to fix

To Do:
  • Add support for more boss data
  • Add in more basic offsets
  • Develop DARKSCRIPT, the main feature of SMWOE


So, I'm done the version 0.5 beta, I just need to get one .ips to package up with it, then release it.

Notes:
  • To change Luigi's jump, you will need to use the latest version of the .ips, which includes a special tag that lets SMWOE know that it is installed. Use the .ips that comes with SMWOE for this.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6296 days
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Posted on 01-27-06 11:15 PM Link
Its looking very nice but, I would like to know what DARKSCRIPT is
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6297 days
Last view: 6296 days
Posted on 01-27-06 11:31 PM Link
Darkscript is designed to be a partial replacement for .ips's and a general script utility that will allow users to import .bin files to spaces in the ROM (like an .ips), except that if there is already data there (for example), the bin can be placed elsewqhere and any jumps to it or reads from it can be updated to match.

Also, the .bin files can be changed before being inserted, which allows you tro customize the files and also simply execute scripts to change parts of the SMW ROM.

this is basically a General-Purpose expansion pack for SMWOE.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6298 days
Last view: 6296 days
Skype
Posted on 01-28-06 05:13 AM Link
Offset editor, Hex editor, IPS replacement... Interesting...

Suggestion:
Make it read the offsets from an external file (.ini or something).
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6311 days
Last view: 6297 days
Posted on 01-28-06 06:48 PM Link
Suggestion: For knowing offsets, have an option to download the offset listing from SMW Central and save it in an external file
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6298 days
Last view: 6296 days
Skype
Posted on 01-28-06 07:58 PM Link
Originally posted by Techokami
Suggestion: For knowing offsets, have an option to download the offset listing from SMW Central and save it in an external file

If you do that, I can ask Boom.dk to make a special offset list without the normal formatting (to make it easier to get the data).
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6311 days
Last view: 6297 days
Posted on 01-28-06 09:59 PM Link
Originally posted by Smallhacker
Originally posted by Techokami
Suggestion: For knowing offsets, have an option to download the offset listing from SMW Central and save it in an external file

If you do that, I can ask Boom.dk to make a special offset list without the normal formatting (to make it easier to get the data).

That shouldn't be too hard to pull off. Maybe something like an RSS feed?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6297 days
Last view: 6296 days
Posted on 01-28-06 10:25 PM Link
I could work that in.

Mainly though, it would be just for in between releases, since I will always be trying to add in new offsets and that.

I'll put together a format I could ask you for, and then get back to you, all right?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 01-28-06 10:46 PM Link
Seems interesting. But wasn't this a private project (ie: only certain people get it) or something? That's how it was last time I remembered it. Has it changed since then or something?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6297 days
Last view: 6296 days
Posted on 01-29-06 03:03 PM Link
No, it was never meant to be private.

Don't worry, I wouldn't do all this for something that's private! Perhaps maybe a beta version or whatever, but any official releases will be public.
Ed The Robot

Shyguy


 





Since: 01-07-06

Last post: 6655 days
Last view: 6655 days
Posted on 01-29-06 04:49 PM Link
can you fill me in? I have no idea what SMWOE is, or what it stands for
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6311 days
Last view: 6297 days
Posted on 01-29-06 05:49 PM Link
Originally posted by Ed The Robot
can you fill me in? I have no idea what SMWOE is, or what it stands for

I'm assuming it means SMW Offset Editor.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6297 days
Last view: 6296 days
Posted on 02-01-06 03:50 PM Link
Correct.

Also, I've finished the version 0.5 Beta. Now I just need to get freewebs to fricken' work, and I'll have a link for you guys.

Keep in mind it's quite poor right now, but that'll get better as I add more features

EDIT: Great, jogin.jsp on the freewebs site disappeared, so I can't log in.

It looks like it'll be a bit of a while, guys.


(edited by Sukasa on 02-01-06 02:52 PM)
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6311 days
Last view: 6297 days
Posted on 02-01-06 05:27 PM Link
Not really; check your PMs Sukasa
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6297 days
Last view: 6296 days
Posted on 02-02-06 12:23 PM Link
No Need
SMWOE 0.5b
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6311 days
Last view: 6297 days
Posted on 02-02-06 02:13 PM Link
Woo! *downloads, backs up hack, tries it out*
Oooh boy, separate physics for Luigi!
*hack doesn't run anymore*
Sukaza! What the crap happened?
EDIT: Might have to do with some other ASM hacks installed... where does the Luigi jump patch go into the ROM?


(edited by Techokami on 02-02-06 03:19 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6296 days
Last view: 6296 days
Posted on 02-02-06 06:53 PM Link
I'm the one that did the patch, my code insert at Snes adress $10EF1A and Snes adress $F9F9, please PM me your hack so I could see what is the problem
EDIT: I think the mikeyk pipe patch install his code at the same place than mine
EDIT2:no its not that, I really dunno wich one insert his code at the same place than mine, If someone know PM me


(edited by Bio on 02-02-06 07:09 PM)
(edited by Bio on 02-02-06 07:48 PM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6297 days
Last view: 6296 days
Posted on 02-02-06 09:02 PM Link
...

Techokami, if you make another backup, does SMWOE cause the problem, or does Bio's patch?

If you fiddle with all the SMWOE controls and it ausesa that problem, I don't want Bio to have to try and find a glitch or problem with his code that doesn't exist.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6311 days
Last view: 6297 days
Posted on 02-02-06 09:26 PM Link
I tested the patch alone, and the ROM still fails =/

Wish I could contact you with AIM or MSN about this.
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6301 days
Last view: 6297 days
Posted on 02-02-06 09:32 PM Link
Ran in to a few major flaws.

First, when I apply the jump patch, about half my levels get literally destroyed by some sprite error.
Second, any time I go near the jump feature, whether it'd be the boss jump or Marios jump editor, Mario will not jump when standing still in the game.
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Acmlm's Board - I3 Archive - The Pit of Despair - SMWOE - Progress and release thread | Thread closed


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