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05-15-24 07:47 AM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Demo of SM Element Worlds (It Works!!) New poll | | Thread closed
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Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 01-27-06 07:55 PM Link
Before you play:

1. It's just a demo, so I don't have a new overworld yet, but there will be one!
2. After "DRY DRY DESERT PASS" no more levels are ready
3. The title says: Super Mario Remixed(Old name BLAH!) disreguard it please.
4. Have fun; I tried to make it fun and interesting by putting a heck of a lot of time into it.

If you have any comments good or bad, please let me know what you think.

Here it is
















(edited by Fox on 01-27-06 06:56 PM)
(edited by Fox on 02-26-06 08:45 AM)
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6296 days
Last view: 6295 days
Posted on 01-27-06 08:21 PM Link
Please add more time to the Yellow switch course. Like 900 seconds would be good. I finished it with ONE SECOND LEFT. I'm not joking either. I had to manipulate save states to sprint at the very end though, so otherwise I wouldn't have made it.

Monty moles shoot into the celing in the cave part of Koopa trail.


(edited by RPG Eater on 01-27-06 07:24 PM)
Deleted User
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Since: 05-08-06

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Last view: 6296 days
Posted on 01-27-06 08:24 PM Link
What!!?? I finished it with like 100 seconds left, but I'll look into it.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6296 days
Last view: 6295 days
Posted on 01-27-06 08:38 PM Link
Well yeah, but you designed it

Also, this:



That lava pretending to be water allows to explot an easy 1-up gag. Should lava take away lives, not give them?


EDIT: more lol



Swimming in lava is fun now O_o Also you can't get back up once you fall down there.


(edited by RPG Eater on 01-27-06 07:43 PM)
(edited by RPG Eater on 01-27-06 07:44 PM)
Deleted User
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Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 01-27-06 08:49 PM Link
Hey, you caught me! I can't find away to make the lava GFX not look so garbled up when I inserted the SMB1 ExGFX for the ExGFX Workshop; is there a way to insert the real lava without the garbled look; the top layer of lava doesn't look garbled up, but unfortunatly it doesn't hurt you till you go under it, so I thought adding water under it and turning it red might work but unfortunatly it didn't; could you help me? I'll try to fix it. I was going to fix anyway before I released the full version later in time. Tell me how I can insert lave tiles with my castle GFX?
YonaZ
Newcomer


 





Since: 01-27-06

Last post: 6681 days
Last view: 6681 days
Posted on 01-27-06 08:49 PM Link
Yay, created this account for your sake.

Are you supposed to be able to leave the yellow swith palace by jumping out the left side on the start of the cloud area? Because that seems strange.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6296 days
Last view: 6295 days
Posted on 01-27-06 08:52 PM Link
As for the lava, just make the red tile act like block 5, I believe. That will cause it to act like lava.
Terry

Micro-Goomba


 





Since: 11-19-05

Last post: 6625 days
Last view: 6625 days
Posted on 01-27-06 09:05 PM Link
I played, its fun, but in the underground part of the second level, when the monty moles come out, they end up in the middle of the blocks.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 01-27-06 09:18 PM Link
I'll get to fixing these things guys. Thanks for helping me out. Is it fun otherwise?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 01-27-06 10:01 PM Link
Originally posted by RPG Eater
Please add more time to the Yellow switch course. Like 900 seconds would be good. I finished it with ONE SECOND LEFT.


Oh yeah? Well I finished it with 253 seconds left without even trying. Stop smelling the roses and focus on advancing in the level.

And the hack is fun to play, although I only have finished the switch course and the first level.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 01-27-06 10:28 PM Link
I make the Switch courses long because they are important. I think something important should be a challenge to obtain. I'll do the same thing in Special World(Element World) Each level will represent the following

1.Nature (Forest)
2. Stone (Desert)
3. Earth (Underground)
4. Air (Sky)
5. Ice (Duh!)
6. Dark (Ghost/Custom GFX Dark types)
7. Fire (Fire)
I'll think it through I have a while
they won't be in that order necesarily, but eventually you'll enter the Elemental Castle and find the Gold Switch.
Andy

Zora


 





Since: 11-17-05

Last post: 6624 days
Last view: 6624 days
Posted on 01-27-06 10:36 PM Link
Your hack is really good in my opinion! Keep up the good work.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 01-27-06 10:56 PM Link
Originally posted by Fox
I make the Switch courses long because they are important. I think something important should be a challenge to obtain.


Yes, but there was no explanation in the game as to why they were so long. Author's choice isn't the best explanation in the world. Also, you could work on the consistancy in scenery in the palaces a little bit. Have the entire level take place in the palace itself, with outdoor sections, etc. That would make it even better.


(edited by asdf on 01-27-06 09:56 PM)
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6310 days
Last view: 6296 days
Posted on 01-27-06 11:19 PM Link
Originally posted by Fox
I make the Switch courses long because they are important. I think something important should be a challenge to obtain. I'll do the same thing in Special World(Element World) Each level will represent the following

1.Nature (Forest)
2. Stone (Desert)
3. Earth (Underground)
4. Air (Sky)
5. Ice (Duh!)
6. Dark (Ghost/Custom GFX Dark types)
7. Fire (Fire)
I'll think it through I have a while
they won't be in that order necesarily, but eventually you'll enter the Elemental Castle and find the Gold Switch.

I'm only quoting you because having white text on a bright BG is eye rape
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 01-27-06 11:23 PM Link
Trying to fix it
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6295 days
Last view: 6295 days
Skype
Posted on 01-27-06 11:50 PM Link
You win the internet for Yellow Switch Course. Best switch level EVER.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6296 days
Last view: 6295 days
Posted on 01-28-06 12:21 AM Link
Originally posted by asdf

Oh yeah? Well I finished it with 253 seconds left without even trying. Stop smelling the roses and focus on advancing in the level.


I like to abuse Lakitu clouds though It's not my fault they move half a mile an hour.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 01-28-06 01:10 AM Link
Originally posted by RPG Eater
I like to abuse Lakitu clouds though It's not my fault they move half a mile an hour.


As do I, but it's not worth it when time is strict. In addition, I did take some damage in order to save time and skip the cloud in the final area. Probably only saved me 30 timer units at most, though. Most of it came from good gameplay.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 01-28-06 04:00 AM Link
WOW! realy good hack! I like Yellow Switch Course

Originally posted by RPG Eater
I finished it with ONE SECOND LEFT.

wtf?



(edited by legoman on 01-28-06 03:01 AM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6295 days
Last view: 6295 days
Posted on 01-28-06 09:19 AM Link
You'll die in Yoshi's house if you touch the left edge of the tree.
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