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05-15-24 07:29 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Mario Time Machine 2 Screens New poll | | Thread closed
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Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6296 days
Last view: 6295 days
Skype
Posted on 01-28-06 02:37 PM Link
Originally posted by andres
Thanks . I wanted to use the sprites of the SNES version, but they was compressed .

Then make a savestate and rip them from there. Unless the SNES can read compressed graphics in VRAM, which from what I know is impossible.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6356 days
Last view: 6296 days
Posted on 01-28-06 02:54 PM Link
Well, uh, if it can't be shaded (I don't hack Super Mario World, so I'm a bit of a n00b when it comes to knowing what format stuff is in), can you at least shrink it by a pixel so the circle has an odd number of pixels so you can center the time?
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 01-28-06 04:58 PM Link
Might it will requires ASM ...
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6301 days
Last view: 6295 days
Posted on 01-28-06 07:27 PM Link
Oooooh.....I really like those rips! They look very good! Your sense of level design seems above average too, which is good. I will definitely play this as soon as you release a demo
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6296 days
Last view: 6296 days
Posted on 01-29-06 12:31 PM Link
Ripping from a save state should work fine. Data has to be decompressed into memory to be used, and VRAM has to contain graphics in raw SNES format.

Unfortunately the images aren't loading... but then, few images in this thread are. BitTorrent must be hogging my bandwidth.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 01-29-06 08:11 PM Link
Originally posted by SoNotNormal
Oooooh.....I really like those rips! They look very good! Your sense of level design seems above average too, which is good. I will definitely play this as soon as you release a demo

Thanks !. I never had a so positive answer !
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 01-31-06 07:12 PM Link

Yes, Ghettoyouth helped me . Itīs the BG from the Bowserīs Museum of the SNES version (I donīt know how he did it, I thinked that the graphics was compressed). I need to change somethings to make it looks right .


(edited by andres on 01-31-06 06:13 PM)
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6296 days
Last view: 6296 days
Posted on 01-31-06 07:35 PM Link
Looks nice, I had at one time intended to rip from the NES version too, but decided not to, By the way, even if it was Ghettoyouth who ripped it, that screenie tuned out nice.
Neo

Cheep-cheep








Since: 11-19-05

Last post: 6296 days
Last view: 6295 days
Posted on 02-01-06 01:07 PM Link
This Screenshot now Really looks better
I hope it will be a really Good Hack, and want too Play the Demo Soon

(I wan't it now )
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 02-01-06 04:07 PM Link
Thanks . I decided to start this because my last one hack was not very good .
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 02-01-06 04:44 PM Link
MUCH BETTER!!!
ZTaimat

260








Since: 11-19-05

Last post: 6362 days
Last view: 6297 days
Posted on 02-02-06 12:00 AM Link
Originally posted by spel werdz rite

How about makimg those clocks animated?
What would look cooler, forward or backward?


Maybe one hand going one way and the other hand going the other? (Welcome to broken clocks'r'us!)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 02-03-06 12:00 PM Link
One hand going one way and the other hand going the other? Thatīs crazy !
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6297 days
Last view: 6296 days
Posted on 02-05-06 09:20 PM Link
The new background looks nice. However, it certainly clashes with the ground's grayness. I'm sure you were getting to this, but put some color into it.

Meanwhile, the koopa looks a bit weird with its head up for no reason. You may want to edit that.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 02-05-06 10:07 PM Link
Yes I know, the BG colors donīt fit with the FG, I need to fix them . Oh, and the koopas are viewing the Yoshiīs and DK Juniorīs pictures.
Skie the Kitsune

Gator








Since: 12-22-05

Last post: 6552 days
Last view: 6324 days
Posted on 02-13-06 05:58 PM Link
Hmm... that makes a lot of sense, doesn't it.....
Nonetheless, this is very becoming.
I sense good amounts of progress now that you have new BGs. Keep up the good work!


(edited by Skie the Kitsune on 02-13-06 04:59 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6296 days
Last view: 6296 days
Posted on 02-13-06 07:52 PM Link
Originally posted by andres
(I donīt know how he did it, I thinked that the graphics was compressed).

So how many times now has it been said that you can rip them from ZSnes save states?
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 02-14-06 11:54 AM Link
Originally posted by Hyper LOL - +
Originally posted by andres
(I donīt know how he did it, I thinked that the graphics was compressed).

So how many times now has it been said that you can rip them from ZSnes save states?

I have tried by the savestates before, but nothing , they are compressed, Iīm sure.
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