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05-15-24 04:36 AM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - quick question New poll | | Thread closed
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bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6685 days
Last view: 6685 days
Posted on 01-24-06 10:18 PM Link
with what program do u save a blank exgfx file. Tile layer pro cant make a new file for some reason. When i save a blank exgfx with yy-chr, lm gets a glitch saying that the gfx file is too large (god knows why) and it messes up my background importing process. I managed to pull it off once, but i donno how. So how do you do it?
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6296 days
Last view: 6295 days
Posted on 01-24-06 10:20 PM Link
Make a copy of a normal GFX file, rename it to ExGFX???, (??? being your ExGFX file number), then edit it to your liking.
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6685 days
Last view: 6685 days
Posted on 01-24-06 10:22 PM Link
mkay , i'll try that. THNX!
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 01-24-06 10:25 PM Link
Keep in mind though, you only use two digits when dealing with ExGFX files with a number lower than 100 (IE: ExGFX??.bin). And remember, you can only use the first 8 lines during editing. If you go past that point, it will mess up.
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6685 days
Last view: 6685 days
Posted on 01-24-06 10:39 PM Link
ohhhh that's!!! WHY!!!!!!! 8 lines!!! thnk uuuuu
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