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| Acmlm's Board - I3 Archive - The Pit of Despair - quick question |
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bbird Goomba Since: 01-15-06 From: ny Last post: 6297 days Last view: 6297 days |
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| with what program do u save a blank exgfx file. Tile layer pro cant make a new file for some reason. When i save a blank exgfx with yy-chr, lm gets a glitch saying that the gfx file is too large (god knows why) and it messes up my background importing process. I managed to pull it off once, but i donno how. So how do you do it? | |||
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Tatrion <_<; Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| Make a copy of a normal GFX file, rename it to ExGFX???, (??? being your ExGFX file number), then edit it to your liking. | |||
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bbird Goomba Since: 01-15-06 From: ny Last post: 6297 days Last view: 6297 days |
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| mkay , i'll try that. THNX! | |||
asdf![]() Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 5909 days Last view: 5907 days |
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Keep in mind though, you only use two digits when dealing with ExGFX files with a number lower than 100 (IE: ExGFX??.bin). And remember, you can only use the first 8 lines during editing. If you go past that point, it will mess up. ![]() |
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bbird Goomba Since: 01-15-06 From: ny Last post: 6297 days Last view: 6297 days |
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| ohhhh that's!!! WHY!!!!!!! 8 lines!!! thnk uuuuu |
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| Acmlm's Board - I3 Archive - The Pit of Despair - quick question |
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