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05-15-24 07:16 PM
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Alpha Axl

Micro-Goomba


 





Since: 01-23-06
From: Saugus, Massachusetts, USA

Last post: 6685 days
Last view: 6685 days
Posted on 01-24-06 03:41 PM Link
Do I need to create folders to store all of the extra files I'm using? Such as storing my Map16 and ExGFX files? Example:

What would I do after downloading this from the ExGFX Workshop?:

http://php4you.irth.net/exgfx/download.php?file=files/MMX_intro_level_BG-i-smw.zip

Step by step if possible...I'm such an idiot ><
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6310 days
Last view: 6296 days
Posted on 01-24-06 03:46 PM Link
I copied and pasted this from the first post in the Workshop topic.

How to use downloaded ExGFX from the Workshop
1) After downloading the pack, decompress the archive with WinZip, WinRAR, WinACE, PKUNZIP, StuffIt Expander, whatever you use.
2) Open up the directory you uncompressed the files to. You should have at least these files:
graphics_name.bin
Map16Page.bin
Map16PageG.bin
You may also have a pallette in .TPL format.
3) If you haven't already, create a folder in the same folder as your hack's ROM and name it "ExGFX" (case sensitive).
4) Rename the file "graphics_name.bin" to "ExGFXxx.bin" where xx = a hexidecimal number from 80 to FFF
5) Put the "ExGFXxx.bin" file into the folder "ExGraphics"
6) Put the files "Map16Page.bin" and "Map16PageG.bin" into the same folder as your hack.
7) Open Lunar Magic and open your hack.
8) Go to whatever level you wish to use the graphics, like a blank "TEST" level, and clear ALL the objects in the level.
9) Insert the ExGFX by clicking the Yellow Mushroom in the toolbar.
10) Now open the "Super GFX Bypass" window by clicking "Tools" -> "Super GFX Bypass..."
11) Check off the graphics bypass option, then click the dropdown menu for FG3, and select the hexadecimal number you chose for your ExGFX. Click OK.
12) Now open the Map16 Tile Editor
13) Using up and down, go to the page you wish to isert your blocks, and hit F3. Click Yes.
14) You are now ready to build! Open up the Background Objects selector, and go to "Direct Access Map16" and open your page. If the GFX look funky, and you haven't hacked the pallettes, then you need to insert a pallette. Check the Lunar Magic help file for any additional info on Lunar Magic, or feel free to ask in the ExGFX Workshop topic at the top of this forum about any ExGFX inquiries.
Alpha Axl

Micro-Goomba


 





Since: 01-23-06
From: Saugus, Massachusetts, USA

Last post: 6685 days
Last view: 6685 days
Posted on 01-24-06 05:39 PM Link
I should've known to look there >< Some files from the Workshop don't have everything needed though, like the Mega Man X files, which I wanted most
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 01-24-06 07:51 PM Link
Originally posted by Alpha Axl
I should've known to look there >< Some files from the Workshop don't have everything needed though, like the Mega Man X files, which I wanted most


You don't need all of those. You can set up the tiles yourself through Lunar Magic's 16x16 Tile Map editor. This is especially the case when you are using a lot of files from the workshop. Of course, you can and should use the provided tile pages if what you're setting up is big with everything being an important factor (IE: my SMB3 1-5 background). But if that is not the case, you should make them yourself, especially in the case of those huge tilesets with much more than you will probably need. Otherwise, you'd run out of room quickly.
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