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| Acmlm's Board - I3 Archive - The Pit of Despair - is there any way to import backgrounds straight to the map 16 tiles? |
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bbird Goomba Since: 01-15-06 From: ny Last post: 6297 days Last view: 6297 days |
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| ok umm another question, i dont feel like making another thread... is there any way to import backgrounds straight to the map 16 tiles? I hate the 8x8 tiles because the bg comes out uhhhhh small of course. | |||
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 5922 days Last view: 5908 days |
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| M16-7k? =/ | |||
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bbird Goomba Since: 01-15-06 From: ny Last post: 6297 days Last view: 6297 days |
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| thing is they always come out garbled after using the mk16 (wrong order).. I tried to import gif files. I also tried to import regular gfx .bin files. But It asked me for some map thing after i chose my file. I don't know what to look for.. Is that why they're garbled?
Step by step instructions in getting 256x256 gifs into there w/o use of gif2snes... (piece of cr4p app) |
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asdf![]() Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 5909 days Last view: 5907 days |
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Originally posted by Techokami Bad idea. Ice Man said that the extensive use of that eventually screwed up his hack, rendering it unplayable. |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6006 days Last view: 5943 days |
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| Well, it wasn't the Map16 that screwed up, it was ZSNES 1.42 that can't handle my hack for some reason. I got 1.36 and it works fine.
Edit: Made some corrections, being tired as hell. (edited by Ice Man on 01-21-06 08:37 PM) |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 5922 days Last view: 5908 days |
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Originally posted by bbird There's your problem right there. You don't import regular images. You gotta get a converter first. I can't remember the exact name, maybe someone else can help out here. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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img2pcx or something like that. I know you're supposed to use PCX files with some specific format. Also I think Paint Shop Pro (and probably Photoshop) can convert them.
Originally posted by Ice Man Too many animations maybe? |
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| Acmlm's Board - I3 Archive - The Pit of Despair - is there any way to import backgrounds straight to the map 16 tiles? |
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