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05-15-24 01:40 PM
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Acmlm's Board - I3 Archive - The Pit of Despair - My hack screenshots New poll | | Thread closed
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Since: 05-08-06

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Last view: 6296 days
Posted on 01-21-06 03:43 PM Link
Sorry about making a whole thread again but the other one I had trouble with.
Here they are!:








Comments please Good or bad:



(edited by Fox on 01-21-06 02:44 PM)
(edited by Fox on 01-21-06 02:46 PM)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 01-21-06 03:53 PM Link
I like it. You should fix the bridge in the thirteenth screenshot and the wooden blocks in the third-to last screenshot, though. Also, you could (make) corner tiles instead of using normal blocks for the corners in the fifteenth screenshot. Besides that, this hack looks visually pleasing. Keep up the good work!


(edited by asdf on 01-21-06 02:55 PM)
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6295 days
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Posted on 01-21-06 03:56 PM Link


Love the Green Koopa in this picture that looks like a ghost.
Lemon de man

150








Since: 11-17-05
From: Castle Koopa

Last post: 6393 days
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Posted on 01-21-06 11:36 PM Link
I'm going to say this one more time, does the hack have SMB3 music or not.
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Since: 05-08-06

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Posted on 01-22-06 12:10 AM Link
No it just has SMW music (Which I Prefer, but I wish I could find SMB1 Music; It would be a new twist on SMW hacking.)
Lemon de man

150








Since: 11-17-05
From: Castle Koopa

Last post: 6393 days
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Posted on 01-22-06 12:15 AM Link
To me, it doesn't sound right with SMW music. Except the castle theme it sounds better.

EDIT: Nice hack


(edited by Lemon de man on 01-21-06 11:22 PM)
Chris

Spiny


 





Since: 11-17-05

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Posted on 01-22-06 12:16 AM Link
It looks pretty okay to me. You have a usage of those wooden block tiles on almost every screen, I can see...
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Since: 05-08-06

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Posted on 01-22-06 10:14 AM Link
Chris would that be good or bad?
Crysillion

Red Paragoomba


 





Since: 01-10-06

Last post: 6646 days
Last view: 6646 days
Posted on 01-22-06 03:11 PM Link
I know what I say doesn't impact much cause I don't have any hacks myself, but. I think the over-use of those blocks is a bad thing, it's OK to use them, but pretty plain to abuse them, if you get what I mean.
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Since: 05-08-06

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Posted on 01-22-06 04:34 PM Link
Everybody's opinon matters. So I'll lesson the amount of Wooden Blocks
Chris

Spiny


 





Since: 11-17-05

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Posted on 01-23-06 05:37 PM Link
Yeah, I think lowering the amount of wooding blocks is a good idea.


(edited by Chris on 01-23-06 04:37 PM)
lonewolf244
Newcomer


 





Since: 01-18-06
From: Fargo

Last post: 6685 days
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Posted on 01-24-06 05:32 PM Link
How did you make that turtle transparent?
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 01-24-06 08:00 PM Link
Originally posted by lonewolf244
How did you make that turtle transparent?


He set the SNES Level Mode to 0C. Although displayed as a dark level, it also causes certain palettes to become transparent, and among those affected are the Koopa's palette.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6301 days
Last view: 6295 days
Posted on 01-24-06 08:24 PM Link
I like it so far. You definitely have some creative juices, thats for sure.



But in this screenshot, the part of the background just above the left platform looks weird - kinda like grey blocks with white X's running through them. I don't know if it's supposed to be there, but it looks kinda odd.

It looks like you're doing very well with this so far, so great work
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Since: 05-08-06

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Posted on 01-25-06 06:23 PM Link
It looks normal when it's being played; it just looks kind of funny as a screenie
Andy

Zora


 





Since: 11-17-05

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Posted on 01-25-06 09:30 PM Link
The screen shots look amazing! Good Job!
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

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Posted on 01-26-06 12:10 PM Link
Psst, Chris, there's no such word as wooding. i think you mean wooden.

Fox, send it to me and I will put SMAS music into it.

It looks great by the way, nice work.

EDIT: This looks so good, I think I'll write about it in the database. Have you got a name for it?


(edited by peter_ac on 01-26-06 11:14 AM)
ghettoyouth

Panser








Since: 11-19-05
From: Germany

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Posted on 01-26-06 12:42 PM Link
looks great, i like the level design
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6296 days
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Skype
Posted on 01-26-06 01:30 PM Link
Originally posted by peter_ac
Psst, Chris, there's no such word as wooding. i think you mean wooden.

Fox, send it to me and I will put SMAS music into it.

It looks great by the way, nice work.

EDIT: This looks so good, I think I'll write about it in the database. Have you got a name for it?


Please let there also be a version with SMW's music...
Deleted User
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Since: 05-08-06

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Last view: 6296 days
Posted on 01-26-06 05:33 PM Link
I'm using Forte.exe's GFX, but I can't figure out how to transfer his GFX to my other rom correctly; he said he was real cool with me using his GFX, but I want to insert into my current Rom.

Here's a demo! http://geocities.com/skyon84/SuperMarioElementWorlds.zip


(edited by Fox on 01-26-06 05:20 PM)
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