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Acmlm's Board - I3 Archive - The Pit of Despair - My hack screenshots | New poll | | Thread closed |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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Sorry about making a whole thread again but the other one I had trouble with.
Here they are!: Comments please Good or bad: (edited by Fox on 01-21-06 02:44 PM) (edited by Fox on 01-21-06 02:46 PM) |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6297 days Last view: 6295 days |
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I like it. You should fix the bridge in the thirteenth screenshot and the wooden blocks in the third-to last screenshot, though. Also, you could (make) corner tiles instead of using normal blocks for the corners in the fifteenth screenshot. Besides that, this hack looks visually pleasing. Keep up the good work! (edited by asdf on 01-21-06 02:55 PM) |
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fabio Ameboid Since: 11-17-05 From: Texas Last post: 6295 days Last view: 6295 days |
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Love the Green Koopa in this picture that looks like a ghost. |
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Lemon de man 150 Since: 11-17-05 From: Castle Koopa Last post: 6393 days Last view: 6297 days |
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I'm going to say this one more time, does the hack have SMB3 music or not. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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No it just has SMW music (Which I Prefer, but I wish I could find SMB1 Music; It would be a new twist on SMW hacking.) | |||
Lemon de man 150 Since: 11-17-05 From: Castle Koopa Last post: 6393 days Last view: 6297 days |
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To me, it doesn't sound right with SMW music. Except the castle theme it sounds better.
EDIT: Nice hack (edited by Lemon de man on 01-21-06 11:22 PM) |
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Chris Spiny Since: 11-17-05 Last post: 6405 days Last view: 6405 days |
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It looks pretty okay to me. You have a usage of those wooden block tiles on almost every screen, I can see... | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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Chris would that be good or bad? | |||
Crysillion Red Paragoomba Since: 01-10-06 Last post: 6646 days Last view: 6646 days |
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I know what I say doesn't impact much cause I don't have any hacks myself, but. I think the over-use of those blocks is a bad thing, it's OK to use them, but pretty plain to abuse them, if you get what I mean. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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Everybody's opinon matters. So I'll lesson the amount of Wooden Blocks | |||
Chris Spiny Since: 11-17-05 Last post: 6405 days Last view: 6405 days |
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Yeah, I think lowering the amount of wooding blocks is a good idea. (edited by Chris on 01-23-06 04:37 PM) |
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lonewolf244 Newcomer Since: 01-18-06 From: Fargo Last post: 6685 days Last view: 6685 days |
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How did you make that turtle transparent? | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6297 days Last view: 6295 days |
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Originally posted by lonewolf244 He set the SNES Level Mode to 0C. Although displayed as a dark level, it also causes certain palettes to become transparent, and among those affected are the Koopa's palette. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6301 days Last view: 6295 days |
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I like it so far. You definitely have some creative juices, thats for sure.
But in this screenshot, the part of the background just above the left platform looks weird - kinda like grey blocks with white X's running through them. I don't know if it's supposed to be there, but it looks kinda odd. It looks like you're doing very well with this so far, so great work |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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It looks normal when it's being played; it just looks kind of funny as a screenie | |||
Andy Zora Since: 11-17-05 Last post: 6624 days Last view: 6624 days |
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The screen shots look amazing! Good Job! | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6296 days Last view: 6295 days |
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Psst, Chris, there's no such word as wooding. i think you mean wooden.
Fox, send it to me and I will put SMAS music into it. It looks great by the way, nice work. EDIT: This looks so good, I think I'll write about it in the database. Have you got a name for it? (edited by peter_ac on 01-26-06 11:14 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6409 days Last view: 6409 days |
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looks great, i like the level design | |||
Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6296 days Last view: 6295 days |
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Originally posted by peter_ac Please let there also be a version with SMW's music... |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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I'm using Forte.exe's GFX, but I can't figure out how to transfer his GFX to my other rom correctly; he said he was real cool with me using his GFX, but I want to insert into my current Rom.
Here's a demo! http://geocities.com/skyon84/SuperMarioElementWorlds.zip (edited by Fox on 01-26-06 05:20 PM) |
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