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05-15-24 02:07 AM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - ZOMG hacked in new animations New poll | | Thread closed
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Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6396 days
Last view: 6396 days
Posted on 02-04-06 05:26 PM Link
This looks really awesome, the graphics are the best and I like the turning animations, it adds something to the game.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6310 days
Last view: 6296 days
Posted on 02-04-06 06:11 PM Link
Originally posted by Yoster
This looks really awesome, the graphics are the best and I like the turning animations, it adds something to the game.

Thanks
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6310 days
Last view: 6296 days
Posted on 02-08-06 08:39 PM Link

Keep in mind this is my first time editing the overworld. Ever. :O
It's a WIP. Comments? And yes it'll have features and such, and yes it IS square (Generic Plains)
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6323 days
Last view: 6295 days
Posted on 02-08-06 11:47 PM Link
The floating blocks are a neat idea that I don't think I've seen someone use before. Other than that, the general flatness of it sorta turns me off... even if it is intentional.

PS: I really like the changed sprites. With everyone changing sprites these days, I really need to get on drawing some of my own.


(edited by Juggling Joker on 02-08-06 10:48 PM)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 02-08-06 11:56 PM Link
Good to see that this hack is still going along nicely. I presume it is going to be more than just graphical improvements and such, right? Oh, and about the overworld - even if you have an excuse for the squareness, at least put detail into the ground instead of using a generic green.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6295 days
Last view: 6295 days
Posted on 02-08-06 11:58 PM Link
Heh. Levels shouldn't lie; that's not good of at all. If that yellow dot level to the right of the castle indeed connects to the one on the island, it needs to be a red dot...
Glyphodon



 





Since: 11-18-05

Last post: 6336 days
Last view: 6316 days
Posted on 02-09-06 10:04 AM Link
If we wanted to play through generic plains there'd be tons of other hacks to choose from. If we wanted, well, originality, then the pickings would be considerably slimmer. Go with that instead of "Generic Plains".

And yeah, those ? block and brick sprites are cool. Pardon my ignorance for asking what should be obvious by now, but what *are* they edits of?
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6297 days
Last view: 6309 days
Posted on 02-09-06 12:02 PM Link
Originally posted by Techokami

This level is a LOT of fun


Hehe, yeah, that looks something familiar. ^^ Some years ago I had the same idea about the lost levels, but I used only the one on this screen in SRP1, because this one is the "best" of the incompleted stuff I would say, all the others looked too boring or much too incompleted.




All the new sprites on all the screens are looking awesome, but I think the new goomba is my favourite. Excellent work on that! And also much better than the usual SM Allstars replacements which seems to be overused much like the original SMW-Goombas.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6310 days
Last view: 6296 days
Posted on 02-09-06 02:20 PM Link
So if I clearly state that it isn't done, people are still going to bicker at basicness?
I'll say it again. The overworld is not done. I WILL be adding things! :/

Also, the hidden levels are supposed to be... well, hidden! If you don't know where it is, you have to be more observant. That and it's a bitch to replace the dot.
EDIT: I changed things around, added stuff, etc.




(edited by Techokami on 02-09-06 05:04 PM)
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6310 days
Last view: 6296 days
Posted on 02-27-06 09:48 PM Link
Bump.
ZOMG NEW SCREEENS


The current name of the hack =]


In an effort to balance the power of the Yoshi, they all start out as baby Yoshis. Yay for a quick-n-dirty 5 second hack!


So here are Remoga's fuzzy sprites. Oddly enough this sprite doesn't suck, and is indeed quite nice. Yes that is one of the original levels shown; I just wanted to do a quick visual test, since Fuzzies are edible by Yoshi now
Oh, and I made a temporary ON/OFF block that has the international symbol of POWER BUTTON on it


IT'SA LUIGI, IT'SA F***ING LUIGI
Yeah he has his own sprites now. SMA2 rips (including the unused jumping animations!), woo!
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6295 days
Posted on 02-27-06 10:08 PM Link
Cool . Nice custom Yoshi baby . I see too that you used the Smallhackerīs patch for make Luigi uses new GFX .
Lunar MM

Simirror








Since: 11-23-05
From: I dunno. Someplace.

Last post: 6297 days
Last view: 6297 days
Posted on 02-27-06 11:08 PM Link
Oh...my...god...those sprites look freakin' awesome, man! Way to go! All you need is custom foreground graphics, and I would freakin' scream like a little girl. You seem to have lots of friends over MFGG...
You should see if you can get Oldskool Mario's Paper Mario styled graphics for Mario and Luigi. That would look so good.
Anyway, that level design looks great, and the overall hack looks great. Any chances of a demo sometime?
Keep up the good work, man.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6310 days
Last view: 6296 days
Posted on 02-28-06 05:17 PM Link
Of course I'll have custom FG/BGs

Also, I dunno if OSM would do an entire Mario and Luigi sheet, since his Paper Mario-styled sprites would:
A) Not fit correctly
B) Need a helluvalot more animations.

I like Mario and Luigi as-is
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