![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
|
| | |||
| 0 users currently in The Pit of Despair. |
| Acmlm's Board - I3 Archive - The Pit of Despair - Rex Troubles |
New poll | | Thread closed |
| Add to favorites | Next newer thread | Next older thread |
| User | Post | ||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5907 days |
| ||
| I'm trying to use Tall Guy GFX for my rexes, but the head always goes farther out than the body. Does anybody know how to fix it? | |||
|
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
| ||
are you meaning the animation? If yesOriginally posted by andres at Ice board (edited by Bio on 01-18-06 11:46 PM) |
|||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5907 days |
| ||
| What I mean is:
The rex head goes out to the side further than the body, and it starts out like that. Like this: (head) (body) Correct way! This way,though... (head) (body) It like cut the two parts in half. |
|||
|
Kingpin Since: 11-21-05 From: Amarillo, TX Last post: 5913 days Last view: 5907 days |
| ||
| If you look around on the archives you might find something. I know this has been asked before. The head is over like 2 pixels from the body. | |||
|
Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6105 days Last view: 6105 days |
| ||
| 0x1984C
rex tile horizontal displacement table (0xC entries for facing left, 0xC entries for facing right) |
|||
Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5907 days |
| ||
| That didn't help...any other ways? | |||
|
Simon Red Paragoomba Since: 11-18-05 From: Lund - Sweden Last post: 6105 days Last view: 6105 days |
| ||
Originally posted by Sparx Well, that's probably the easiest way, and it works, I've done it. If you're just too lazy to do it yourself, I could whip together an IPS patch for you. EDIT: There you go, this patch will also keep their heads from bobbing up and down. I've only tried it on a clean rom, so you should create a backup of your hack just in case there would be any problems. (edited by Simon on 01-19-06 12:56 PM) |
|||
JJokerDude![]() Kabu Since: 11-21-05 Last post: 6122 days Last view: 6122 days |
| ||
I've had this problem myself... What I did was I went through the tile pixel by pixel and move them over juuuuust enough to align them in the game... Kind of a guess and check thing... I was a noob back then; but I haven't experience this problem in my new hacks... (I haven't changed Rex for a while...) Umm... I don't know about two pixels off though... I mean look:
Here's a screenshot from Lunar Magic... The top frame isn't in line with the body... You're gonna have to move it over to the left manually... Sorry... That's what I had to do... (about 4 pixels should do it... at least I think...) (edited by JJokerDude on 01-19-06 05:22 PM) |
| Add to favorites | Next newer thread | Next older thread |
| Acmlm's Board - I3 Archive - The Pit of Despair - Rex Troubles |
| Thread closed |