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04-27-24 05:46 PM
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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optomon

Rat


 





Since: 02-12-06
From: California

Last post: 6281 days
Last view: 6280 days
Posted on 12-03-06 07:17 PM Link | Quote
Very nice Dr. Mario! I almost thought those were real for a second. I'm very glad to see you still working on the graphics. Are you going to add anymore pieces to the chess set? A king or a queen would be pretty sweet. You've been doing an outstanding job, keep up the great work.


As for me, I have made some fairly significant progress. Our game officially has a few asm hacks now. I've making new behaviors for enemies. Here's one of several I began testing out, using a copy of the engine from the armored knight as its default. In this instance, it crashed the game in a sort of interesting way:



Eventually, the enemy evolved into a new pattern which I designated for the Olrox character:



The picture doesn't really tell the whole story. All you can see is the ax. Here's what his behavior includes:

- I programmed him to follow the player relentlessly (originally, he kept marching off the screen and never coming back)
- Since his feet don't move, I made him glide across the screen. When he moves, he leaves a little bit of a ghost trail behind (courtesy of exploiting a glitch).
- After he paces toward you a few times, he stops to throw a projectile (yes there's still some armored night in him). In the picture aboves he is throwing a quickened version of the axe that armored knight originally throws. I could easily assign him a different projectile such as a fireball if I wanted to, but I'm still thinking of a better idea for a projectile.
- When you whip him, he makes the distinct "squeaking" sound effect. Originally, the sprite animation would cease after you hit the enemy and this element (or actually, some other adjacent data accompanied with it), cured the glitch for some reason.
- He takes quite a few more hits than normal (this is up for debate, but it's just another thing I'm capable of editing). And yes, he is a boss.



In addition to this, I've also given new behaviors for a few other enemies, such as the ghost, the pillar of bones, and that enemy that appears to be arm wrestling himself in that screenshot Dr. Mario just put up. In the case of the pillar, I've got him to not turn around when you jump him (like in other Castlevanias) and have him shoot two different types of bullets, but am still trying to find a way to get him to shoot in the correct direction consistently.


(edited by optomon on 12-03-06 06:32 PM)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 12-04-06 06:15 PM Link | Quote
I never played NES Castlevania, but I must say, after looking at optomon's and Dr. Mario's hack, I have this sudden insane urge. Screenies are looking wonderful, both of you. Keep it up

And now ... *drum roll* .. I'm sure most of you are going to be sad, but these are the final screenshots you will ever see of YIKR until the release. The hardest level in my hack, give it up for 5-8, The Factorius Mecanus, which I still think is a kickass name





Once you start at the very beginning, you cannot stop. Too many dangers makes this level one for the pros. Enjoy
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 12-04-06 07:40 PM Link | Quote
This is just a little thing I'm looking at working on, just for a little fun. It's based off of a picture of an Alucard sprite that I saw, that Thaddeus made, I shortened the legs to fit the Simon Belmont sprite. I'll have to try to figure out if I can ad a tile to the whip swinging animation though if I plan on doing anything with it.

Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6280 days
Last view: 6280 days
Posted on 12-05-06 02:43 AM Link | Quote
Originally posted by Dr. Mario
Ooooh... new purties! SotN statues!!



As Frank Barone says in Everybody Loves Raymond... Holy Crap! I really dig the SoTn statues, that adds extra flava to the game. really nice work Dr. Mario.

Originally posted by Dr. Mario
This is just a little thing I'm looking at working on, just for a little fun. It's based off of a picture of an Alucard sprite that I saw, that Thaddeus made, I shortened the legs to fit the Simon Belmont sprite. I'll have to try to figure out if I can ad a tile to the whip swinging animation though if I plan on doing anything with it.




That looks pretty cool too, I can see that sprite in a CV hack with a very demonic setting. It's pics like these that make me drool when they're shown, I'm a big CV fan.
Glyphodon



 





Since: 11-18-05

Last post: 6318 days
Last view: 6299 days
Posted on 12-05-06 07:02 AM Link | Quote
I'm tired. Somebody finish this post for me. I would prefer it if it contained excessive profanity as per my writing style.

That 2 actually doubles the screen, BTW.

And yeah, yeah, I see the glitchy tiles too.

Attachments

spel werdz rite









Since: 11-19-05

Last post: 6278 days
Last view: 6277 days
Posted on 12-06-06 03:43 AM Link | Quote
Glyph, you make me question if I even want to make my own editor now.

P.S. What are those glitchy tiles anyways eh?
Gideon Zhi

Keese








Since: 12-05-05
From: ...behind you! Boo!

Last post: 6280 days
Last view: 6277 days
Posted on 12-07-06 12:02 AM Link | Quote
Reworking my old Ys 4: Mask of the Sun translation. This time, it will work on your copier. Script was slightly wooden before so it's getting spruced up, and we've added a pretty new font to boot. It's also got a new 24-bit text load routine on top of its old 1000+ word dictionary compression, so space is most definitely not an issue.





Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6278 days
Last view: 6277 days
Posted on 12-07-06 06:50 AM Link | Quote


Finally started on my Sky world. It's a little plain at the moment, ie there's only one path to take, and the island is empty, but yeah, everything you'd expect to be animated is.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6290 days
Last view: 6277 days
Posted on 12-07-06 11:50 AM Link | Quote
Way cool. I like Sky overworlds (and levels), especially considering there are hardly any in SMW hacks. There wasn't one in the original, though, and I don't count Star World. ...What's the name of your hack?
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6278 days
Last view: 6277 days
Posted on 12-07-06 02:00 PM Link | Quote
Originally posted by pikaguy900
What's the name of your hack?
It was called Super Mario World: Return to the Mushrom Kingdom, but it was an annoyingly long name, so looking for a new name, Ice Man let me use the name of his old cancelled hack, Super Mario Quest.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6290 days
Last view: 6277 days
Posted on 12-07-06 02:10 PM Link | Quote
Originally posted by Pac
Originally posted by pikaguy900
What's the name of your hack?
It was called Super Mario World: Return to the Mushrom Kingdom, but it was an annoyingly long name, so looking for a new name, Ice Man let me use the name of his old cancelled hack, Super Mario Quest.

How far are you in it? It's looking nice so far. How many worlds does it have?
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6278 days
Last view: 6277 days
Posted on 12-07-06 02:23 PM Link | Quote
You should probably check out this thread.

Currently, it has about 60 or 70 complete levels, but most of them aren't assigned to a level in the overworld yet. As for the overworld, about 7 of 10 worlds are built.
Green-Kirby

Bronto Burt








Since: 11-13-06
From: Sweden

Last post: 6287 days
Last view: 6277 days
Posted on 12-09-06 06:32 PM Link | Quote
One day I was bored. So I started to read all the kid radd comics.
Then i started up YY-chr to keep going with my hack....
But all i got was this: >_____>
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6282 days
Last view: 6278 days
Posted on 12-09-06 07:41 PM Link | Quote
Glad to see some progress on Solar Soundtrack blackhole89. Any date in mind set for a release? Christmas maybe?
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 12-09-06 09:16 PM Link | Quote
I decided to start an old hack back up while optomon is messing around with the Castlevania hack.


blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
F5 F5 F5 F5 F5


 





Since: 12-31-69
From: Dresden/SN/DE

Last post: 6279 days
Last view: 6277 days
Skype
Posted on 12-10-06 10:20 AM Link | Quote


return of the techy SMW levels~
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6278 days
Last view: 6277 days
Posted on 12-10-06 12:45 PM Link | Quote
Aww Man, BH89.
Why do you always keep the filters on?
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 12-10-06 06:16 PM Link | Quote
Here's an update of all the mazes I have done so far for Ms. Pac-Man





Gideon Zhi

Keese








Since: 12-05-05
From: ...behind you! Boo!

Last post: 6280 days
Last view: 6277 days
Posted on 12-12-06 12:31 AM Link | Quote
Here are some screenshots of a new translation project ("Real Robots Final Attack" for the PS1.) They reflect current progress quite well - I expect I'll be finished with major hacking operations on this tomorrow, but I need to actually, well, beat the final boss first so I can see how the unlockables work...





The game plays quite similarly to Cybertroopers Virtual On. It's very good, but then, I'm a sucker for Virtual On


(edited by Gideon Zhi on 12-12-06 12:14 AM)
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 12-14-06 07:41 PM Link | Quote
Here's a few new mazes from my Ms. Pac-Man hack:




And here's the new Title Screen:
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread |


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