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04-28-24 05:37 AM
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6278 days
Last view: 6278 days
Posted on 11-09-06 05:06 PM Link | Quote
Originally posted by S.N.N.
Originally posted by C:\ntldr
It was only a matter of time before newbie Yoshi's Island hacks started coming out

The castle does look terrible still...


Whos hack was that referring to?
Duh, Lespna's. I doubt he was talking about your awesomeness.

Reshaper256, that looks incredible. The SMASSMB1-style wall looks great, as does the edge of the path. I love the layout, too, very creative.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6321 days
Last view: 6278 days
Posted on 11-09-06 05:55 PM Link | Quote
Originally posted by Pac
Reshaper256, that looks incredible. The SMASSMB1-style wall looks great, as does the edge of the path. I love the layout, too, very creative.
Just to avoid confusion for those who aren't regulars around here, I'll repeat that these aren't my work, I'm just posting them for GameMakr24. You may have already known that Pac, but I'm repeating it again, just in case.
Lespna01

20








Since: 03-15-06
From: Bettendorf, Iowa U.S.A

Last post: 6284 days
Last view: 6278 days
Posted on 11-09-06 06:12 PM Link | Quote
Originally posted by C:\ntldr
--------------------------------------------------------------------------------
It was only a matter of time before newbie Yoshi's Island hacks started coming out

The castle does look terrible still...


why do you say it is a newbie hack?
I know it's my first SMW2 one,and I know there is something glitched in the fifth screenshot,but I'll fix it. that was just to show how far I've gotten. I've worked really hard on it like changing the icons and making levels by myself mostly.
What's wrong w/the castle though tnat it looks bad?
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6323 days
Last view: 6323 days
Skype
Posted on 11-09-06 08:54 PM Link | Quote
Other people might think differently, but I think Super Mario World is much more popular than it's sequal, so maybe the n00bs will just stick to sucking at that.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6292 days
Last view: 6278 days
Posted on 11-10-06 04:09 AM Link | Quote
First attempt at excessive-violence effects - works, but I need to tighten up the actual art
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6285 days
Last view: 6279 days
Posted on 11-10-06 09:35 AM Link | Quote
Can you shoot that shotgun while moving?
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6278 days
Posted on 11-12-06 12:38 PM Link | Quote
That shotgun completely wins.

@Lespna: Most of the screens are fine, but I think when he said the castle is glitched, he was talking about the BG palette in the 3rd screen. It looks a bit odd - I suggest just brightening the colour a bit and it should be fine. One more quick thing - in the 5th screen (ice blocks and blockers) change the BG. It looks a bit strange.

And now, for my third-last screenies (the crowd says "WHAT? NOOOOOZORS!") But really, I'd like to keep the final world a surprise...so here is 5-6 for now - Poochey and the Egg.



Yoshi found his lil doggy friend trapped...look at him cry...isn't it sad?



And just because the level has a cute dog in it, doesn't mean it's going to be easy. It's not easy at all. It's hard. Oooooooooo.

Comments?
ShadowTails

Grizzo








Since: 11-20-05
From: C:\My Documents\ShadowTails\My House\My Room

Last post: 6300 days
Last view: 6278 days
Posted on 11-12-06 08:24 PM Link | Quote
Is it as hard as Poochy ain't stupid, or harder?

Other than that I'd say it looks quite nice.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6278 days
Posted on 11-12-06 08:54 PM Link | Quote
Originally posted by ShadowTails
Is it as hard as Poochy ain't stupid, or harder?

Other than that I'd say it looks quite nice.


Poochy Ain't Stupid wasn't that hard

So harder.


(edited by S.N.N. on 11-12-06 07:55 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6291 days
Last view: 6278 days
Posted on 11-12-06 09:02 PM Link | Quote
Originally posted by S.N.N.
Originally posted by ShadowTails
Is it as hard as Poochy ain't stupid, or harder?

Other than that I'd say it looks quite nice.


Poochy Ain't Stupid wasn't that hard

So harder.

Speak for yourself. I always had the hardest time beating that level. Getting all the Red Coins and Flowers and keeping 30 Stars is even harder for me. That doesn't mean impossible- I once got a 100 on all the levels.
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6278 days
Last view: 6278 days
Posted on 11-12-06 09:07 PM Link | Quote
The Red Coins and Flowers weren't that hard to find and keeping 30 stars was easy in that level. Just use a +20 star item near the end of the level.


(edited by fabio on 11-12-06 08:07 PM)
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 6281 days
Last view: 6278 days
Posted on 11-16-06 06:51 PM Link | Quote
I've fixed my missing lava issue, and changed it to slime.



I've also changed the colour of the sky line.
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6281 days
Last view: 6281 days
Posted on 11-17-06 10:32 PM Link | Quote
I've haven't been havin alotta time to hack these days, but here's a couple of pics I'm workin on at the moment...



When I'm done with Iggy's castle I'll release a demo.



A graphics hack of Bomber Man, I just gotta figure out the title screen data.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6278 days
Last view: 6278 days
Posted on 11-17-06 10:46 PM Link | Quote
I'm loving those thick-eyebrow blocks, they have such style
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6278 days
Last view: 6278 days
Posted on 11-20-06 07:07 AM Link | Quote
Since EliteMap is for an already-made game, OpenPoké needs it own custom tools. Therefore...

Attachments

Hapi-San

Kabu








Since: 11-17-05
From: London, UK

Last post: 6292 days
Last view: 6278 days
Posted on 11-20-06 12:19 PM Link | Quote

Welcome to the Void. Run right.


...


.. !


(edited by Hapi-San on 11-20-06 11:19 AM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6278 days
Last view: 6278 days
Posted on 11-20-06 12:51 PM Link | Quote
Originally posted by Kyoufu Kawa
Since EliteMap is for an already-made game, OpenPoké needs it own custom tools. Therefore...


How many tilesets is that loading?
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6278 days
Last view: 6278 days
Posted on 11-20-06 03:10 PM Link | Quote
Originally posted by Darkdata.ink
How many tilesets is that loading?
At least one, two at most. Why?
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6278 days
Last view: 6278 days
Posted on 11-20-06 03:26 PM Link | Quote
Originally posted by Kyoufu Kawa
Originally posted by Darkdata.ink
How many tilesets is that loading?
At least one, two at most. Why?


Oh I thought it was loading 10, It would be sorta cool to be able to use any/all tilesets on one map, but I guess it can't be done
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6278 days
Last view: 6278 days
Posted on 11-20-06 05:59 PM Link | Quote
Originally posted by Hapi-San

.. !


Is it just me or is Hapi-San's hack starting to feel like Metroid?

Either way, I still like this new feature.
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread |


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