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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6278 days Last view: 6278 days |
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Originally posted by Imajin Close, but not t ;P He's been working hard on that sprite for some time now, looking damn sexy bit |
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Bit-Blade Since: 11-18-05 Last post: 6304 days Last view: 6399 days |
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Yep, Risonic. I have no idea when how long it will take to finish but I've made a significant amount of frames already. Then I need to sit and think about the backgrounds. Sonic games have a whole bunch of terrain deformations (like curves and loops and such) and I'll eventually be able to just make my own (or just use Sonic 3s or some such).
You guys must be curious, so here's a (now outdated) sprite sheet of most of what I've done so far. Keep in mind, these are pretty much sprite edits of Sonic 3 sonic, but a good deal of the head and chest are reconstructed since Risonic has a pretty differently shaped skull and what not. I'm also using a full 15 colors instead of Sonics original like... 10 or so. That might come to bite me in the ass later but we'll see. The one original animation is sort of standing off towards the right, where he's flying. I need to make many more original animations for flying, holding things (not with elastic hands of doom like Ristar, but I do plan on giving Sonic a need to use his hands much more often) |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6281 days Last view: 6281 days |
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Originally posted by Bit-Blade Wow man, that's pretty kick ass right there, sweet. Originally posted by Dr. Mario That's pretty cool too Dr. Mario, muy bueno. |
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MasterTenor Double hammer Since: 06-22-06 From: Ames, IA (United States) Last post: 6289 days Last view: 6318 days |
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S.N.N. -- I Want An Exit!! :p
And that Risonic sprite is the best spriting work I've seen in a long time -- keep up the good work, Bit-Blade! |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6281 days Last view: 6281 days |
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Here's my Nuts & Milk hack, I don't know what to call. Either Pokéballz or Gary's Nuts. :p Anyways, here a pic...
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Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6326 days Last view: 6315 days |
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hey I like those graphics, I'm still finding new things with this game everyday.
I'll share with you some hex value positions that will help you, and lift some restrictions (such as pallete sharing and the mirrored ladder) 28FC - this is where the graphic adresses and pallete values are for most of the items. Let me know if you need help with other things you have idea's with. |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6278 days Last view: 6278 days |
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I vote Gary's Nuts.
Speaking of Pokémon... |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6284 days Last view: 6278 days |
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Gary's Nuts FTW!
I figured I'd show off a little bonus screenie... When this hack is released, this is the level that people will scream at their monitor in frustration. Finding the 4 keys in the "elements" may sound easy....but there is a little twist past the locked stakes (is the the level's end...?) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6279 days Last view: 6279 days |
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Games that make people that frustrated and games worth playing are generally two very different things. | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6284 days Last view: 6278 days |
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Originally posted by HyperHacker Alright, I admit, it's not that hard. You may die a few times, but meh...that's about it. I can still say it's worth playing though |
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Nintendude88 Tektite Since: 05-09-06 From: Virginia Last post: 6284 days Last view: 6280 days |
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Here's a couple of screenies of Rocky Range, the world I'm working on now on SMW Hack.
Part of Rock-A-Way Isle (fork from Grainy Plains to Rocky Range) I've changed Blargg's to Fire Nepenuts. Also, even though the fire looks gray, I've changed it. Part of Rocky Oil Line, the level is short that's why the time is low too. I made tons of changes to this hack, some new enemies, and a true ending. (edited by Nintendude88 on 10-08-06 04:51 PM) |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6278 days Last view: 6278 days |
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They look nice, nintendude, I'd like to see some more variation on the background in the second screenshot, though. I thought the first screenshot was smb3 for a second, not too sure why | |||
Dirtbag Koopa Since: 09-20-06 From: UK Last post: 6282 days Last view: 6278 days |
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As part of my SMK hack (Super Baldy Kart) a new MC1 with new AI, and ROAD MARKINGS!! |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 6281 days Last view: 6278 days |
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These are from my new hack, SMW Deja Vu:
The first pipe entrance. Going up? Coins galore! Convoluted, eh? Bouncy, bouncy. POW Staircases. I'm really happy how this entire level came out. Play it and see! Overhauled Top Secret Area. Note: the 1-Up checkpoints don't work for some reason. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6280 days Last view: 6278 days |
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Very cool, Dirtbag. I noticed you have been working on the AI for Super Mario Kart recently. It being made common and public knowledge might push more people to start hacking SMK. I personally wanted to hack it myself, but the AI issue discouraged me from doing so. | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6278 days Last view: 6278 days |
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more misc. CHR
edit: whoops. (edited by setz on 10-13-06 05:27 AM) |
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Hapi-San Kabu Since: 11-17-05 From: London, UK Last post: 6292 days Last view: 6278 days |
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New Entrance level after the title screen. Choose your save. That button again.. It's the final home for it, so it might be more obvious what it's for now. Added the 7th Chaos Emerald. Act 4 results screen, with added "Save Bonus" for finding the save post in the act. Day/Evening/Night/Morning cycle. |
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ShadowTails Grizzo Since: 11-20-05 From: C:\My Documents\ShadowTails\My House\My Room Last post: 6300 days Last view: 6278 days |
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Excellent work Hapi-San, you're one of the many hackers I like to see updates from, because I never know what to expect from ya.
I love all the thing's you're comming up with, and those pallets for the day cycle look quite nice. as for everyone else, keep up the good work, maybe I'll actually post something from a hack of mine in the near future. I look forward to seeing stuff from everybody. Let's see... game's I've been working in/around Sonic 2 Super Mario Bros. 2 Super Mario Bros. 3 Metroid (slightly) MegaMan Pokemon and many just random graphics for NES styles mainly, I need to get to work and focus more on my Pokemon and MegaMan hacks, since they are the 2 I see most potential in, though I also have enjoyed working on my Super Mario Bros. 2 hack... I'm just doing graphics for it at the moment. Eh... expect to see something from me sometime. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6284 days Last view: 6278 days |
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Fuck, Hapi-San, that is pretty awesome. I really like the entrance level - the palette choices look very good. The saving is a great idea too.
I still can't figure out what that button does, unless I missed something |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6278 days Last view: 6278 days |
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the saving sequence reminds me of knuckle's Chaotix, or sonic advance 3, very nice I have to ask what's going on with sonic's pallete in those screenshots? it's different in almost everyone (I guess from exporting them to GIFs?) |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |