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04-28-24 03:52 PM
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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1337_Ac3

Shyguy


 





Since: 04-22-06
From: sweden

Last post: 6287 days
Last view: 6279 days
Posted on 09-11-06 04:43 PM Link | Quote
Originally posted by ImInvisible
My Nuts & Milk Hack is comming along nicely.

I've added new jumping physics that allows me to make tighter levels
I've also added a working Pie Factory Level
Im almost done all the animations
then I'll replace all the music and sound with Donkey Kong compilations
then I'll finish designing the levels



! first hack including pie!
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6293 days
Last view: 6279 days
Posted on 09-14-06 06:22 AM Link | Quote
Since General Hacking seems to have vanished...
drjayphd

Torosu
OW! BURNY!








Since: 11-18-05
From: CT

Last post: 6281 days
Last view: 6279 days
Posted on 09-15-06 11:40 AM Link | Quote
Originally posted by The Kins
Since General Hacking seems to have vanished...



Not bad, considering what happened the last time I blew up the undead with a rocket launcher. But you know what this needs?
A`B-89

Red Goomba


 





Since: 08-15-06

Last post: 6324 days
Last view: 6280 days
Posted on 09-15-06 12:59 PM Link | Quote
Nice 3D Model Hack



Then next, I will create a new Level for SSB, but i dont't
have so much free time for that.
The New Level must wait!


Q: I already have "Super Smash Bros Melee.iso", but i can't find a good
emulator for that. I need a Gamecube-Emu, where I can get them?
Don't say Dolphin,
all Dolphin Downloads are infected by Trojan Aladinz K.

[img]

Attachments

Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6281 days
Last view: 6281 days
Posted on 09-15-06 05:52 PM Link | Quote
Here's a few more screens for Blue Mario Bros. 3









Only six more levels to do in World 7, then Lags80 can take on World 8.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6284 days
Last view: 6278 days
Posted on 09-15-06 07:37 PM Link | Quote
If I had one complaint, it would be the P-Switch. You can hardly see it. You might want to brighten the colour, or just change the BG colour of that level. Rest looks good though

...
...



It's a working process....newest scheme...soon it...shut up

(note that the flower and half the rest of the icons are fucked)
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6278 days
Last view: 6278 days
Posted on 09-15-06 07:41 PM Link | Quote
Googie: That face expression on Lakitu's cloud is awesome.

S.N.N.: I like that new scheme. Now, I won't have to pause the game everytime I want to check my progress in a level because it will be in front of me the whole time.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6284 days
Last view: 6278 days
Posted on 09-15-06 09:23 PM Link | Quote
The new scheme has yet to take effect though...that was just a test run. The numbers don't actually work yet, as I just added the GFX. The hard part comes now
spel werdz rite









Since: 11-19-05

Last post: 6279 days
Last view: 6278 days
Posted on 09-16-06 12:04 AM Link | Quote
It shouldn't be too hard. All you really have to do is write the GFX number files to specific addresses equaling that of the current status of whatever.
If you can put in the GFX, I'm fairly sure you shouldn't have a problem with that!

(Looks awesome by the way ^^)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6284 days
Last view: 6278 days
Posted on 09-16-06 12:29 AM Link | Quote
Yeah, I'm just lazy though I plan to try it out later tonight or most likely tomorrow and see what I can come up with. The item bar on the bottom right is pretty defective though, I might just say screw it and take that out. I don't want to have the same GFX problem happen before where it wiped out half my hack though (thank God for backups, and smite me for not paying attention )
Dragon hellfire

Octoballoon
oops, you lose








Since: 07-18-06

Last post: 6431 days
Last view: 6431 days
Posted on 09-16-06 01:59 PM Link | Quote
You could have some sort of a background behind the icons so they stand out a bit more. The levels look kind of plain, though it's not badly done. The flower, that could be fixed between the two petals that have a lot of black.


(edited by Dragon hellfire on 09-16-06 01:03 PM)
Hapi-San

Kabu








Since: 11-17-05
From: London, UK

Last post: 6292 days
Last view: 6278 days
Posted on 09-16-06 09:17 PM Link | Quote

Act 4 and disabled timer. Both will not be used in conjunction, this is just for testing each right now. That, incidentally, has a level ID of $0703.


.. a switch.

.. what does it do?

.. greyscaled. D: Why? Wait and see.

EDIT: Oh, and one more..

Works the same as the Sonic Crackers background too, with its deformation.


(edited by Hapi-San on 09-16-06 08:27 PM)
Dragon hellfire

Octoballoon
oops, you lose








Since: 07-18-06

Last post: 6431 days
Last view: 6431 days
Posted on 09-17-06 12:10 AM Link | Quote
The darkest black should be lighter, and it looks a little odd. You got my attention though.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6284 days
Last view: 6278 days
Posted on 09-17-06 12:48 PM Link | Quote
Originally posted by Dragon hellfire
You could have some sort of a background behind the icons so they stand out a bit more. The levels look kind of plain, though it's not badly done. The flower, that could be fixed between the two petals that have a lot of black.


Heh. That's not an actual level right now, thats just a flat piece of land with a bit of detail to show the status bar

@Hapi-San: I'm liking the look of the Sonic hack so far. So you're having more then 3 acts now huh? Looks quite interesting
visy
Newcomer


 





Since: 09-18-06

Last post: 6432 days
Last view: 6432 days
Posted on 09-18-06 05:26 AM Link | Quote
Not really a romhack, but a demonstration built from scratch for the NES. Got second place in a demoparty.



EDIT: It's PAL only, sorry. It crashes on NTSC. Recommended emulators: Nintendulator & Nestopia. The other emulators aren't very exact.

It can be downloaded from http://www.uta.fi/~vp79799/quantum_disco_brothers_by_wAMMA.zip


(edited by visy on 09-18-06 04:32 AM)
(edited by visy on 09-18-06 04:30 PM)
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6278 days
Last view: 6278 days
Posted on 09-18-06 04:59 PM Link | Quote
demoscene ftw
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6280 days
Last view: 6279 days
Posted on 09-18-06 07:30 PM Link | Quote
Hmm... general hacking does seem to be gone...


I'm working on some Textured sword models for FF7 for PC. This one is the Shin-Ra Powerblade.


Shin-Ra Collector's Blade


Toxic's Keyblade (a sword from a roleplaying chatroom where there is a Kingdom Hearts-esque storyline going on right now)
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6278 days
Last view: 6278 days
Posted on 09-19-06 02:19 AM Link | Quote
Yay Cloud bearing keyblade! !
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 09-19-06 03:11 AM Link | Quote

new graphical effect for the stopwatch
MasterTenor

Double hammer


 





Since: 06-22-06
From: Ames, IA (United States)

Last post: 6289 days
Last view: 6318 days
Posted on 09-19-06 12:30 PM Link | Quote
Greyscale is awesome, WB, but do we have to have that white film covering the whole screen? I think it'd be more effective with just greyscale.
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread |


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