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| Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread |
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| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | Add to favorites | Next newer thread | Next older thread |
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Dragonsbrethren![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 440 Since: 12-01-05 From: New Jersey Last post: 6094 days Last view: 6094 days |
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Wow, that is a great feature, looking forward to using it ![]() |
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Googie![]() ![]() ![]() ![]() ![]() ![]() ![]() 390 Since: 11-22-05 From: Corona Queens New York Last post: 5910 days Last view: 5910 days |
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Wow Matrixz, awsome progress your makin with the editor. I can't wait to use it. ![]() |
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dcahrakos![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 490 Since: 11-17-05 Last post: 6124 days Last view: 6124 days |
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| Heres a sneak peek at something im doing in .NET
its part of a bigger editor that will edit items, enemies, text and some other aspected of Earthbound Zero. ![]() (edited by dcahrakos on 05-07-06 08:46 PM) |
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NES Boy Red Paragoomba Since: 02-22-06 Last post: 6147 days Last view: 6147 days |
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Originally posted by dcahrakos So, will this turn into the PK Hack of EBZ (or NES Earthbound, as I'd like to call it)? |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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new stuff to indicate the current world:
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dcahrakos![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 490 Since: 11-17-05 Last post: 6124 days Last view: 6124 days |
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Originally posted by NES Boy Yeah, eventually it will, im basing most of the layout off of PKHack but unless I find more of the data I have Map,Enemy, Item, and text data, plus some various offsets from datacrystal, so im basically gonna throw together what I can with the info that I have. (if I can find a good way to edit nes gfx in .NET then ill see what I can do with adding gfx editing functionality. (edited by dcahrakos on 05-08-06 10:32 AM) |
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purplebridge001 Micro-Goomba Since: 12-11-05 Last post: 6117 days Last view: 6117 days |
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| My small SMA4 Project.
Note : Level design is very pending. (edited by purplebridge001 on 05-08-06 11:23 AM) |
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NES Boy Red Paragoomba Since: 02-22-06 Last post: 6147 days Last view: 6147 days |
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Originally posted by purplebridge001 Hey, wasn't Bouche working on an SMA4 hack called Super Mario Bros: The Lost Adventure? |
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captain Qball Goomba Since: 11-17-05 Last post: 6109 days Last view: 6109 days |
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| Heh,. that's not too bad. I've been fooling around with SMA4 for a while, and am slowly making progress on a one world hack. I really like the engine, but haven't a clue how to activate the rest of the items/enemies yet. | |||
dcahrakos![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 490 Since: 11-17-05 Last post: 6124 days Last view: 6124 days |
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Screenie of the PSI Editing part of my EB Zero Editor
![]() (edited by dcahrakos on 05-09-06 05:49 PM) |
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Googie![]() ![]() ![]() ![]() ![]() ![]() ![]() 390 Since: 11-22-05 From: Corona Queens New York Last post: 5910 days Last view: 5910 days |
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dcahrakos: I would really make good use of that editor, I haven't touch my EB0 hack since I released the demo last October. That's a cool editor so far. ![]() |
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purplebridge001 Micro-Goomba Since: 12-11-05 Last post: 6117 days Last view: 6117 days |
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| Second shot of my SMA4 Small Hacking Project.
This level is reproduction of "Lost 1-Plains". Note: Sorry there are no enemies yet. |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5907 days Last view: 5907 days |
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Yay!
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insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6150 days Last view: 5945 days |
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Originally posted by purplebridge001 Wait a minute, is that a real screenie or a fake screenie. Please tell me that you are looking for SMA4 data. Excellent, I think. Just build a editor for it (unless you're not a programmer like me) |
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purplebridge001 Micro-Goomba Since: 12-11-05 Last post: 6117 days Last view: 6117 days |
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Originally posted by insectduelOriginally posted by purplebridge001 Yes. It is a real screenie. Object & Enemy Address List Level Header & Format Document (INCOMPLETE) EDIT: Ouch. Sludge's Enemy List is 404 now. ![]() (edited by purplebridge001 on 05-11-06 07:04 AM) |
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Metal Knuckles![]() Tendoru Since: 12-21-05 From: New Hampshire Last post: 5907 days Last view: 5907 days |
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Originally posted by Kyoufu Kawa Yup. Don't get much hotter then catgirl-on-catgirl action. =P |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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here the new super mario bros.'s koopa suit... in smb3
and here it in action:
the graphic for when you're not in shell form isn't done yet but the ASM for it is 100% complete |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 5909 days Last view: 5907 days |
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| Sounds quite cool... I hope the standing sprite will look good. | |||
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 5907 days Last view: 5907 days |
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| so what exactly does it do? =o it looks like it's made of win and gold. | |||
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 5908 days Last view: 5907 days |
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| it act the same way it do in new super mario bros. you can find a movie of it in action here
exept that I didn't manage to make it so it can break brick |
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| Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread |
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