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04-28-24 08:07 PM
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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GeckoYamori

Koopa








Since: 11-25-05

Last post: 6294 days
Last view: 6279 days
Posted on 03-30-06 08:23 PM Link | Quote
Very nifty. The only thing that puts me off is the beach/sea scrolling. Maybe I'm just used to the hundreds of paralax layers on Mega Drive games.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6284 days
Last view: 6278 days
Posted on 04-01-06 12:55 PM Link | Quote
More screenshots of YIKR, this time I'm showing 3-7: and no, this isn't an April Fools Day joke, the day is just a coincidence.





Comments?
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6289 days
Posted on 04-02-06 05:23 PM Link | Quote
Originally posted by JaSp
Update on my work again; just learnt the HDMA tables format (this thing is incredibly easy to use, thanks a lot to d4s ) today and made this :

(sorry if the image is a little heavy )
Looks like a whole different game. A SMW hack that actually looks innovative. Nice work there JaSp!
Tanookirby

Buzzy Beetle


 





Since: 11-18-05

Last post: 6285 days
Last view: 6378 days
Posted on 04-02-06 05:55 PM Link | Quote
Originally posted by Rockman
Originally posted by JaSp
Update on my work again; just learnt the HDMA tables format (this thing is incredibly easy to use, thanks a lot to d4s ) today and made this :

(sorry if the image is a little heavy )
Looks like a whole different game. A SMW hack that actually looks innovative. Nice work there JaSp!

There's a problem with that background. When the screen moves, the background moves too fast. Any way to fix that?
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6280 days
Last view: 6279 days
Posted on 04-08-06 04:25 AM Link | Quote

Nothing too fancy looking. This is just showing off that I can edit the TSA in Castlevania 2 thanks to some info Mega Dog gave me, and me not being lazy and using the search function on my hex editor.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 04-08-06 07:33 PM Link | Quote





ASM hack:
new suit 'chuck suit', it allow you to kill most ennemy by jumping on them and make you invisible when P-meter is full
Fire Mario now immune to fire attack(like the fire bros's fireball)


(edited by Bio on 04-08-06 07:52 PM)
(edited by Bio on 04-08-06 11:13 PM)
(edited by Bio on 04-09-06 01:08 AM)
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6280 days
Last view: 6279 days
Posted on 04-09-06 01:26 AM Link | Quote

I added some tables, chairs, windows, and new walls.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6466 days
Last view: 6466 days
Posted on 04-09-06 10:59 AM Link | Quote
Pretty good, chairs should stand out more (Make them the same color as the table).
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6280 days
Last view: 6279 days
Posted on 04-09-06 03:05 PM Link | Quote
I plan on doing that once I figure out the attribute table data, which might not be for a while.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6280 days
Last view: 6278 days
Posted on 04-09-06 05:39 PM Link | Quote
You should also make it so that you can see background through them, rather than black. I know it looks that way for the stairs, but that's excuseable because of the way it is set up (ie: transitions from brick to black are used).
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6282 days
Last view: 6284 days
Posted on 04-09-06 05:45 PM Link | Quote


A screenie of my Donkey Kong Country 2: Diddy's Kong Quest Hack. It's the first level of my hack, codenamed Diddy Hack.

I estimate my editor will be released to the public around the release date of the Revolution, so why not learn ASM hacking and attempt to make your own?!
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 04-09-06 05:46 PM Link | Quote
you could at least give your info about the level format used
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6282 days
Last view: 6284 days
Posted on 04-09-06 05:59 PM Link | Quote
I would, believe me, but I'm not going to tell anyone anything about it until I feel it is necessary (when someone brings up a topic, then I'll explain everything.) Until then, people will just have to wait.
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6281 days
Last view: 6281 days
Posted on 04-09-06 06:02 PM Link | Quote
Dr. Mario : I like the pic too, looks really neat.
giangurgolo
Newcomer


 





Since: 11-23-05

Last post: 6508 days
Last view: 6508 days
Posted on 04-09-06 09:10 PM Link | Quote


function demo patch

this includes the muscle patch and a custom event and monster, plus a custom battlescript

load the ZST and talk to the lamp


(edited by giangurgolo on 04-09-06 08:10 PM)
Mattrizzle

Red Goomba








Since: 11-17-05
From: Louisville, KY, USA

Last post: 6577 days
Last view: 6577 days
Posted on 04-09-06 09:56 PM Link | Quote
@ giangurgulo: The IPS patched just fine, but ZSNES crashes whenever I try to load the ZST.

@ Chainlink1061: That screenshot is fake. You would've fooled me if not for a few minor details:


Those dark green pixels I've highlighted are remnants of the original background.


(edited by Mattrizzle on 04-09-06 09:04 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 04-09-06 10:02 PM Link | Quote
actualy, I realised the screenshot was fake but I wasn't sure, this is why I asked for level data
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6280 days
Last view: 6278 days
Posted on 04-09-06 10:12 PM Link | Quote
I'm pretty sure data on DKC2 was posted at some point in the past, but I don't recall level data ever being a part of it. The topic escapes me, however.
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6279 days
Last view: 6279 days
Posted on 04-09-06 10:16 PM Link | Quote
If I recall, that date was DKC. Or was there DKC2 data as well?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6280 days
Last view: 6278 days
Posted on 04-09-06 10:19 PM Link | Quote
Originally posted by Imajin
If I recall, that date was DKC. Or was there DKC2 data as well?


No. Although there is a DKC data topic (here), I'm certain that there was a topic containing DKC2 data on the second incarnation. Hold on, I'll see if I can find it.

EDIT: Shazam! Click here, here and here for great justice! It's not much (only data relating to music), but...


(edited by asdf on 04-09-06 09:22 PM)
(edited by asdf on 04-09-06 09:22 PM)
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread |


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