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04-27-24 11:11 PM
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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User Post
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 03-11-06 01:53 PM Link | Quote
The problem I have right now is that I don't really know what I want to do. kuja killer's ASM hack inspired me to do some ASM hacking as well, but I don't really feel like making new levels and spending lots of time on this game. That's why I'm not announcing anything, just posting screenshots of stuff that I'm doing, like everyone else. I thought about doing a remix of the game, with better graphics, slightly altered levels, and some tweaks to the game engine, but I'm still not sure yet. I'm just looking to have fun with things, that's all. If I make a serious hack, I want to have it planned first, because I really don't know what I'm doing with it at the moment. If I were to just make a remix of MM2, (I have a name for it already if I do), I would just work off a new ROM, since I removed too much that it would be easier to just start over than to copy/paste from the original to the hack. If I do start over, I do have notes that I took while I was hacking, so I would probably post those so people could make use of the information. I appreciate the suggestions for the hack though. If you have any tips on how I should go about a hack, that would be awesome too. Talk to you later.
KTurbo

Poppy Bros. Jr


 





Since: 11-19-05
From: Schweden

Last post: 6281 days
Last view: 6279 days
Posted on 03-11-06 02:00 PM Link | Quote
Originally posted by Rockman
The problem I have right now is that I don't really know what I want to do. kuja killer's ASM hack inspired me to do some ASM hacking as well, but I don't really feel like making new levels and spending lots of time on this game. That's why I'm not announcing anything, just posting screenshots of stuff that I'm doing, like everyone else. I thought about doing a remix of the game, with better graphics, slightly altered levels, and some tweaks to the game engine, but I'm still not sure yet. I'm just looking to have fun with things, that's all. If I make a serious hack, I want to have it planned first, because I really don't know what I'm doing with it at the moment. If I were to just make a remix of MM2, (I have a name for it already if I do), I would just work off a new ROM, since I removed too much that it would be easier to just start over than to copy/paste from the original to the hack. If I do start over, I do have notes that I took while I was hacking, so I would probably post those so people could make use of the information. I appreciate the suggestions for the hack though. If you have any tips on how I should go about a hack, that would be awesome too. Talk to you later.



I'd like to see the possibility to reenter levels, and maybe two (or more) diffrent ways to complete the levels.
kuja killer

Rope


 





Since: 11-17-05
From: Lake Havasu City, AZ

Last post: 6322 days
Last view: 6278 days
Posted on 03-11-06 02:06 PM Link | Quote
Originally posted by KTurbo


I'd like to see the possibility to reenter levels, and maybe two (or more) diffrent ways to complete the levels.


I'm thinking about allowing stages to be replayed for my mm3 now that I see someone mention that.

I pretty much got the most of the out-of-game screens all studied and figured out ...so I doubt it would be hard for me to pull off.


(edited by kuja killer on 03-11-06 01:06 PM)
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 03-11-06 02:23 PM Link | Quote
I don't think the re-entering levels idea would be too hard to implement. In fact, it could be very easy. Think in terms of 0 and 1. 0 means that the level is there. Even when you get Game Over in the level, the value is still 0 because the level is there, because you haven't beaten it. As soon as you beat it, the address is set to 1, meaning the level has been beaten, and you can no longer enter it. All you got to do is find the address by doing a cheat search, or using the Memory Viewer. Then, set a breakpoint of write to that address, just before you beat the boss of the stage. At some point the debugger will snap, then all you got to do is find out what is setting the value to 1. If it is the same code that has 0 set, just NOP out the STA. That should work. You won't know until you're actually looking at the code and seeing what you have to work with. If it is a different set of code that is setting the value to 1, just NOP those out, and you're good. You just got to look at the code carefully and make sure you're not taking out code that effects other aspects of the game. So, in other words, re-entering levels is definately possible to do, then again anything is if you put your mind to it. As for two different ways for completing levels, I don't know. That might require more work, I'm not sure.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6465 days
Last view: 6465 days
Posted on 03-11-06 02:53 PM Link | Quote
Well, if you're just enhancing MM2, how about recreating some of the features in future titles? I'm thinking charging, the Atomic Fire already can so it should be possible to port the effect to another weapon, namly the Mega Buster.
KTurbo

Poppy Bros. Jr


 





Since: 11-19-05
From: Schweden

Last post: 6281 days
Last view: 6279 days
Posted on 03-11-06 02:58 PM Link | Quote
What I had in mind of completing a level in an alter way is e.g. an item. Like a letter or something on every level and when you've found them all you get something, pretty much like in MM6 when you find B E A T you get the bird. By taking the letter you get to the level selection screen, or not. Making a second boss or making completly new places in a level is a bit hard I'd suppose. ^^
Hyperganon

Red Paragoomba


 





Since: 11-20-05

Last post: 6511 days
Last view: 6511 days
Posted on 03-11-06 04:26 PM Link | Quote
Or how about having to find the special items instead of earning them? Like in MegaMan 4, the balloon and wire are hidden within two stages. Would it be possible to do that with the items you get for beating a level?
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 03-11-06 04:47 PM Link | Quote
Yes. That's just a matter of finding the code that gives you the specific weapon, and adding it somewhere else. For example, MM2 has E tanks also. I could make it so that when you get an E tank, it gives you the Atomic Fire weapon. But, all E tanks would do that, so that would mean only having one E tank in the game.

Perhaps I should ask you guys this. Would you rather see a remixed MM2, or a new MM2?
Hyperganon

Red Paragoomba


 





Since: 11-20-05

Last post: 6511 days
Last view: 6511 days
Posted on 03-11-06 04:51 PM Link | Quote
What exactly is a remix? I've never really understood?
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 03-11-06 04:55 PM Link | Quote
I think of a remix as just mixing things up a little bit. Not exactly changing a whole level, merely changing a few things here and there. Maybe changing the graphics a little bit, but keeping some of the original. Basically keeping the same game intact, but changing a few things to make it worth playing again.
Hyperganon

Red Paragoomba


 





Since: 11-20-05

Last post: 6511 days
Last view: 6511 days
Posted on 03-11-06 05:02 PM Link | Quote
I'd prefer the same game only with different graphics and levels.
Here are a few other suggestions.

I've nearly mastered MM2. The only time I use E-Tanks are on all forms of Dr. Wily. If you made him a little easier to beat, I wouldn't miss E-Tanks at all.

Out of all three items, number 3 isn't all that essential.
I never like areas where you have to ride Item 2 along a big stretch, I'd rather see some better rooms, so I don't think Item 2 is really needed for the game.

Re-fueling weapons is a pain. Maybe you could have them automatically restored once you re-start a level, thus allowing Weapon Energy to be used for something else.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 03-11-06 05:29 PM Link | Quote
Okay, I need opinions.

I removed the building and Megaman graphics that were present on the title screen, because I was planning on doing an overhaul to the game, I didn't need them anymore, and I could use the graphics space for something else. Also as I said, the cursor is locked into position. You can still press select and up and down to make it move, but it won't move. I wanted the bottom option to be "unlocked" later once you do something. Right after the Capcom intro text, it jumps right to the title screen, and I disabled the timer that counts down to 0, and it takes you back to the Capcom intro text screen again. I disable that counter to give the game a different feel.

The graphics here. I wanted them to look detailed and smooth looking. They look okay, but there is still something about them that I feel could be a little bit better. What do you think?

When you get to the Stage Select screen, the cursor starts at the top-left (Bubble Man's stage), and it is locked into position. You can move it, but it won't go. The original idea I had was to do what you see on screen, the Wily logo in place of Bubble Man's avatar. However, another idea I have is to put Zero's sprite there from MMXtreme 2. I wanted it to jump right to Bubble Man's stage after you select "Start" from the options screen, but I haven't had much luck with it, so for now I'm doing it this way. Once you beat Bubble Man's stage, I'll unlock the cursor so you can select other stages.

Anything about this you like or dislike guys?


(edited by Rockman on 04-02-06 07:57 PM)
Hyperganon

Red Paragoomba


 





Since: 11-20-05

Last post: 6511 days
Last view: 6511 days
Posted on 03-11-06 05:34 PM Link | Quote
On the title screen, are you going to put the 2 back?

That options screen to me is ugly. It looks like it's pressed up against a tree, or something. The stage select screen looks nice,

Why do you want Bubble Man's stage to be first?
And why is Zero is in it?
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 03-11-06 05:41 PM Link | Quote
Originally posted by Hyperganon
Why do you want Bubble Man's stage to be first?
And why is Zero is in it?
Since Bubble Man is the proper stage to do first, (if you want to get all of the weapons to defeat the bosses in order), I wanted to make Bubble Man an intro stage. Similar to the X series, have an intro stage. It hasn't been done to MM2 before to my knowledge. As for Zero, I don't know. I don't know what I'm doing to be honest with you. I don't have a planned story, or how I should go about hacking this game. That's why I'm asking for opinions, or any tips you guys could provide. I have the skills, but I don't know how to put them to good use if you know what I mean.
Hyperganon

Red Paragoomba


 





Since: 11-20-05

Last post: 6511 days
Last view: 6511 days
Posted on 03-11-06 05:48 PM Link | Quote
That's actually a little surprising, playing Bubble Man first. I usually start off with Metal Man, seeing his weapon is really helpful.

I'd just leave an intro stage out. Choosing from 7 stages seems a bit odd.

If you want to put Zero in, maybe you could have the story involve MegaMan/Bass/ProtoMan trying to prevent Wily from creating him, or have MegaMan discover Zero.
Just to let you know, so far in the original story, Bass and ProtoMan know of Zero, MegaMan does not. At the end of the second arcade MegaMan game, Wily unveils Zero to Bass, and ProtoMan destroys the plans.
KTurbo

Poppy Bros. Jr


 





Since: 11-19-05
From: Schweden

Last post: 6281 days
Last view: 6279 days
Posted on 03-11-06 06:35 PM Link | Quote
I like the idea of having a intro stage. ^^

I do not like the start/password screen, though. It looks like there are a pyramid in the back. I'd rather see a more robotic/metallic background there, like shining iron with some screws or something like that.

Could you make the Normal/locked go more for the middle of the screen, since there are no house there now you can do that. I will looks more like it's original that way.

About doing a complete hack or just a remix, I'd go with a remix. Because I think MM2 need a facelift hack, and besides you said that you wouldn't have time to make a complete MM2 hack.

What did you have in mind for the locked mode? I have an idea, you could make a sort of debug mode where you can select any stage, any weapon, any amout of E-tanks and so on.
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6518 days
Last view: 6518 days
Posted on 03-11-06 06:46 PM Link | Quote
Originally posted by Rockman
Originally posted by Hyperganon
Why do you want Bubble Man's stage to be first?
And why is Zero is in it?
Since Bubble Man is the proper stage to do first, (if you want to get all of the weapons to defeat the bosses in order), I wanted to make Bubble Man an intro stage. Similar to the X series, have an intro stage. It hasn't been done to MM2 before to my knowledge.

Yeah, even Mega Man Powered Up, which is a remake of MM1, has an intro stage:

Originally posted by Hyperganon
Just to let you know, so far in the original story, Bass and ProtoMan know of Zero, MegaMan does not. At the end of the second arcade MegaMan game, Wily unveils Zero to Bass, and ProtoMan destroys the plans.

If you were refering to Mega Man & Bass in Proto Man's case, that's not the plans for Zero. That's an upgrade of King.
Hyperganon

Red Paragoomba


 





Since: 11-20-05

Last post: 6511 days
Last view: 6511 days
Posted on 03-11-06 07:01 PM Link | Quote
You're right. I got them mixed up. But Wily does show Bass the plans for Zero at the end of the arcade game I mentioned.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 03-11-06 07:17 PM Link | Quote
Here are the notes I took while I was hacking. I hope some of you find this useful:

------------------------------------------------------------------------------------------------------------------------

Mega Man II

SKIPPING THE INTRO SEQUENCE

To skip the intro sequence after the Capcom opening lines, go to Offset 35F97, and change the values to 4C B0 A7. It doesn't remove the intro sequence. It merely skips over it perfectly!

$CB = Difficulty Select at Title Screen

00 = Option 1
01 = Option 2

So...

LOCKING OUT OPTION 2

Set a breakpoint of write to $CB. When you press down, the debugger will snap. Just NOP out what writes to $CB. 2 EAs will do the trick!

$2A controls the Stage Select cursor
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6279 days
Last view: 6278 days
Posted on 03-12-06 12:15 AM Link | Quote
Originally posted by Rockman
Since Bubble Man is the proper stage to do first...


What? Where did you get that idea? Most people do Metal Man or Air Man first. In fact, until today, I have never heard of doing Bubble Man first. So what if they won't be able to collect all the items if they don't do Bubble Man first? Part of the fun in the game is discovering what you need to do first if you want everything.
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