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04-20-24 04:04 AM
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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User Post
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6284 days
Last view: 6270 days
Posted on 11-26-05 03:07 AM Link | Quote

Just testing my "new" tileset. Ignore the background for now.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6275 days
Last view: 6270 days
Posted on 11-26-05 01:14 PM Link | Quote
The bushes look very cute. Same with the giant mushroom. I think it looks great so far. Good work.
spel werdz rite









Since: 11-19-05

Last post: 6271 days
Last view: 6270 days
Posted on 11-29-05 02:00 AM Link | Quote
I'd like to see that Shroom be a powerup.
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6274 days
Last view: 6270 days
Posted on 11-29-05 07:19 PM Link | Quote
I was too lazy to take an actual shot so there~

Most of the battle scene has been revamped, but there's still room for improvement.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
F5 F5 F5 F5 F5


 





Since: 12-31-69
From: Dresden/SN/DE

Last post: 6272 days
Last view: 6270 days
Skype
Posted on 12-02-05 07:46 AM Link | Quote

Intro part of my new SMW hack. No sprites or dialogue in yet, just the background stance. A video is available too.
All I shall tell so far is... the plot is very loosely inspired on Project .hack (or what I know about it, as I have never watched or played anything from these series).
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6284 days
Last view: 6270 days
Posted on 12-04-05 07:27 AM Link | Quote
Hooray for blackhole making my shit look worse by comparison!
VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6461 days
Last view: 6461 days
Posted on 12-08-05 05:57 AM Link | Quote
Hello there, long time no see By the way you guys are doing amazing hacks, many of you have great design talent

Here is a silly screenshot of a Mario 64 hack I made.



I call this one: "Too many Yoshies"

The game slows down to a crawl when there are too many Yoshies! You can go talk to each one and they'll tell you the same story, then jump in the waterfall and disappear. Actually that's why I had to put the Yoshies on the roof, because they disappear when they are lower than a certain Y coordinate.


(edited by VL-Tone on 12-08-05 05:05 AM)
Gavin

Cheep-cheep
Vandalism is not tolerated


 





Since: 11-17-05
From: IL, USA

Last post: 6347 days
Last view: 6290 days
Posted on 12-08-05 06:13 AM Link | Quote
Originally posted by VL-Tone
Hello there, long time no see By the way you guys are doing amazing hacks, many of you have great design talent

Here is a silly screenshot of a Mario 64 hack I made.



I call this one: "Too many Yoshies"

The game slows down to a crawl when there are too many Yoshies! You can go talk to each one and they'll tell you the same story, then jump in the waterfall and disappear. Actually that's why I had to put the Yoshies on the roof, because they disappear when they are lower than a certain Y coordinate.


that is still fucking awesome. your avatar rocks too
VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6461 days
Last view: 6461 days
Posted on 12-09-05 12:27 AM Link | Quote
Originally posted by Gavin
that is still fucking awesome. your avatar rocks too


Thanks I just got myself a nano, I put all my Mario 64 hacking screenshots on it so I can show them to my co-workers, though the screen is pretty small. But I wanted portability and a color screen, so nano was the smallest and cheapest 4gigs flash-based mp3 player.

Anyway, moving back to the topic:



Yeah I managed to replace Mario with Yoshi. As you can see though, aside from the head and upper body, the other body parts are acting crazy because the motion capture data is made for Mario. It will be possible to do better than this when I understand more of the "Geometry Layout" format. The other problem is still that the Yoshi MIO0 file is only loaded in the Castle Grounds level, so the game crashes when you enter the castle.

Oh and I'm sorry, no IPS patch for now, it's a screenshot thread after all
mariofan05



 





Since: 12-01-05

Last post: 6703 days
Last view: 6703 days
Posted on 12-09-05 08:11 PM Link | Quote
well i saw this thread and tought might as well put some of my screenies up
The Games called Super Mario Heros and Rivals Heres The world 1 map screen note that i cant get into level 1 without it screwing up when it starts to load the level it just stays black

Anyway
Andy

Zora


 





Since: 11-17-05

Last post: 6599 days
Last view: 6599 days
Posted on 12-10-05 02:36 PM Link | Quote
Originally posted by mariofan05
I cant get into level 1 without it screwing up when it starts to load the level it just stays black





Read the thread I started http://board.acmlm.org/thread.php?id=829

Sorry about going off topic.
mariofan05



 





Since: 12-01-05

Last post: 6703 days
Last view: 6703 days
Posted on 12-10-05 09:13 PM Link | Quote
hackers beware ive got my first level running and heres a pic

Guy Perfect









Since: 11-18-05

Last post: 6272 days
Last view: 6270 days
Posted on 12-10-05 10:41 PM Link | Quote
Here's an old pic from back in May. It's technically part of the same project.

Decamail
Newcomer


 





Since: 12-10-05

Last post: 6704 days
Last view: 6704 days
Posted on 12-11-05 06:18 AM Link | Quote
Originally posted by Orochimaru


Dropped that both overworlds uses green grass idea.

Instead made my second attempt at snow/icey theme;; shouldn't hurt the eyes anymore;; (hopefully).

Trees comes from Four Sword Adventures on the gamecube so they really fit well into LTTP.

In case you guys don't remember my first attempt, here it is again:



Last screens you'll get from me before we (Euclid and Me) release this big sucker altogether. So N'joy

this just looks awesome !!
richyawyingtmv

Bouncy


 





Since: 11-18-05
From: England

Last post: 6272 days
Last view: 6270 days
Posted on 12-11-05 12:08 PM Link | Quote
Originally posted by Orochimaru



Oh fucking yes. Been waiting for this hack for absolutely ages now, and it seems to look increasingly more awesome with every screenshot released. The day when I can finally put this onto my PSP and play it will be a good one.
mariofan05



 





Since: 12-01-05

Last post: 6703 days
Last view: 6703 days
Posted on 12-11-05 02:46 PM Link | Quote
another screenie for the record books

Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6274 days
Last view: 6270 days
Posted on 12-11-05 06:28 PM Link | Quote

Ancients Cry. Not quite dead. Not quite active.


(edited by Celice on 12-11-05 05:30 PM)
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6271 days
Last view: 6271 days
Posted on 12-11-05 10:07 PM Link | Quote
I was messing around a little bit with the original Mega Man and this is what I came up with for Gutsman's stage:

It might be a WIP, I don't know if I actually want to do anything with it or not. You might notice though that they are based off of the intro level from Mega Man X 3
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6270 days
Last view: 6270 days
Posted on 12-12-05 08:19 AM Link | Quote
Originally posted by mariofan05
hackers beware


Of what exactly?

Originally posted by mariofan05
another screenie for the record books


What record books?

@insctduel, sorry, but I think the Pokémon Bros. thing is a terrible idea.

@Orochimaru: Awesome!

@BGNG: Looks really cool.

@Kins: Nice goomba.


(edited by peter_ac on 12-12-05 07:45 AM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6271 days
Posted on 12-12-05 09:03 AM Link | Quote
I made, um....... this crap.




This is Homestar Runner singing, and being himself at startup...


I went ahead and made almost every sprite gooey and.... ick. The coins just flash. They don't spin. The pipe isn't exit enabled yet. It might be removed.


I didn't know very good ideas for a design of such a small room in that part, so I just added stuff.


And, here he is on yoshi.

NOTES: 1.) I have tried working on big Homestar, but it turned out ugly. He still has one frame of Ugly Big Homestar in the rom currently.

2.) Some message blocks say stuff, but it's mostly just about "msg" boxes and the scroll on level one. (Where the water is in screenie #4)

C+C it, even though you might not like how I corkscrewed the surroundings.... =/
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread |


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